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Da Big Babes - getting started

 
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Da Big Babes - getting started - 3/9/2012 6:27:44 PM   
Wirraway_Ace


Posts: 1143
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From: Briz Vegas
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I am looking for where to go to download Da Big Babes and any advice or known issues of which I need to be aware as I start thinking about a PBEM using the mod.

thanks in advance,
Mike
Post #: 1
RE: Da Big Babes - getting started - 3/9/2012 7:35:22 PM   
Wirraway_Ace


Posts: 1143
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From: Briz Vegas
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OK,
I found the babes website and have read through the initial notes. Any other tips (such as installation) babes veterans are willing to share?

thanks,
Mike

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Post #: 2
RE: Da Big Babes - getting started - 3/10/2012 5:48:49 AM   
Mac Linehan

 

Posts: 1301
Joined: 12/19/2004
From: Denver Colorado
Status: online

quote:

ORIGINAL: Wirraway_Ace

OK,
I found the babes website and have read through the initial notes. Any other tips (such as installation) babes veterans are willing to share?

thanks,
Mike


Mike -

Before starting any Big Babes Campaign, it is best to tighten your jockstrap.

Just a thought... <grin>

Am delighted that you have Come Out of the Closet!

Mac




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RE: Da Big Babes - getting started - 3/10/2012 12:18:51 PM   
drw61


Posts: 780
Joined: 6/30/2004
From: Newport, Washington
Status: offline
One thing that DBBB does different than vanilla is how the engineering types work, you have a lot more options to play with.

Here are some notes on the differences of the engineering types that JWE put out some time ago.

USMC Pioneer Sq – Squad type – No Build, Yes AV, Yes Shore Party, No Reduce Forts
USN Constr Eng Sq – Eng type – Yes Build, Yes AV, No Shore Party, No Reduce Forts
USN Spec Eng Sq – Eng type – Yes Build, No AV, Yes Shore Party, No Reduce Forts
USN Base Eng Sq – Eng type – Yes Build, No AV, Yes Shore Party, No Reduce Forts
USA Port Svc Sq – Eng type – Yes Build, No AV, Yes Shore Party, No Reduce Forts
USA Amph Sup Sq – Squad type – No Build, Yes AV, Yes Shore Party, No Reduce Forts


IJA Shipping Eng Sq – Squad type – No Build, No AV, No Reduce Forts, Yes Shore Party, LC = 17
IJA Cmbt Eng Sq – Eng type – Yes Build, Yes AV, Yes Reduce Forts, No Shore Party, LC = 17
IJA Const Eng Sq – Eng type – Yes Build, No AV, No Reduce Forts, No Shore Party, LC = 17
IJA Const Labor Sq – Squad type – No Build, No AV, No Reduce Forts, No Shore Party, LC = 20
IJN Const Eng Sq – Eng type – Yes Build, No AV, No Reduce Forts, No Shore Party, LC = 17
IJN Const Labor Sq – Squad type – No Build, No AV, No Reduce Forts, No Shore Party, LC = 20

So basically, If the unit is called a “Constr” Bn/Rgt, it’s main capability is to build.
If a unit is called a “Port” Bn/Rgt, its main capability is load/unload, second is build.
If a unit is called a “Maint” Bn/Rgt, it does a bit of everything, build, load, NavSup, AvSup; Base Maint does more AvSup than NavSup, Port Maint does more NavSup than AvSup

Enjoy Daryl

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Post #: 4
RE: Da Big Babes - getting started - 3/10/2012 1:06:47 PM   
Dan Nichols


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It may not be perfectly clear in drw61s post but note that

IJA Const Labor Sq
IJN Const Labot Sq
Chinese Constr Sq

All do NOTHING but eat supplies and increase the load for shipping.

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Post #: 5
RE: Da Big Babes - getting started - 3/11/2012 1:37:20 AM   
Mac Linehan

 

Posts: 1301
Joined: 12/19/2004
From: Denver Colorado
Status: online
Wirraway Ace

It took a while for me to grasp and understand the conceptual changes in Babes. As I am a very visual guy, I began to put together as series of spread sheets to help pull it all together in one understandable format and location.

Attached are the zipped files for my spreadsheet.

Sheet 1: Blank

Sheet 2: IJN destroyer guide.

Sheet 3: A selective naval gun / torpedo / mine device listing of the load or effect rearm cost.

Sheet 4: A listing of on map ports that are less then size seven (7), with the total rearm points available calculated. Various other tables are included for convenience.

Sheet 5: No longer used, replaced by Tracker.

Sheet 6: My listing by port of origin / destination and merchant hulls / escorts assigned. Also a listing of Babes Scn28C v10 ship data (33 percent cut in most - but not all - cargo capacity). The hull / port matching was from (Master) Mike Solli's original campaign game. Various other useful tables are included.

Sheet 7: A partial listing of some of the device changes / additions to implement the Babes Team concept of realism. I respectfully suggest that - at a minimum - you study this page. It will help you to understand the concepts involved. Always check the editor as a final reference for accuracy.

Sheet 8: A listing of the rules and concepts governing port, and (especially!) amphibious onload / offload concepts.

Sheet 9: A listing of Allied and Japanese Hulls, with who is going to be converted to what, not in any particular order. As the ship count may vary from scenario to scenario, always do your own math to verify the numbers involved.

Sheet 10: A listing of the regiments and other LCU's involved in the Malayan, Philippines and Burma invasions. Parent units are also listed. This really helped me understand who was going where. I strongly recommend that you use the editor and become familiar with it - it is an awesome reference tool.

Sheet 11: Important rules and concepts about Airfields, Operations and Bases - the factors that affect Air Ops.

Sheet 12: Important rules and concepts about LCU's and LCU combat.

Sheet 13: A listing of the major oil centers in the DEI, and who is going to drop in uninvited. Very much in the planning stages.

Sheet 14: Mike Solli's comments and thoughts on IJN warship tasking.

The spreed sheets are always under constant revision. Any mistakes are mine alone <sigh>.

Many forumites graciously and patiently answered my numerous questions, in addition to awesome posts on each and every subject AE. Much of the information given was included in my spreadsheets.

Here are some of the most prominent (there were many others!).

JWE / Don Bowen / (The Master) Mike Solli / Blackhorse / Paxmondo / Mifune / The Elf (of course!) / Alfred / Terminus / LoBaron / Andy Mac / John 3rd / Nickademus / ny59giants / Damien and Floyd (Tracker forever!!!) / Canoerebel / SuluSea and, of course, the Babes Team.

AE is a phenomenal game. While stock is good, the mods make it better. I love the Babes and am delighted that more players are giving it a spin. The Reluctant Admiral is right up there also. It's all a matter of personal preference.

Wirraway Ace, I do hope that the spread sheets help. If the attached file does not take or is defective, I will strain my understanding of uploading and try again.

edit - The upload did not take. See next post.

Cricket Mac, Student of the Mike Solli School of Advanced Economics and the Imperial Japanese "Convoy Your Way to Victory - thru Enlightened Peace" plan.



< Message edited by Mac Linehan -- 3/11/2012 6:19:36 AM >


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RE: Da Big Babes - getting started - 3/11/2012 2:56:31 AM   
Mac Linehan

 

Posts: 1301
Joined: 12/19/2004
From: Denver Colorado
Status: online
Gents -

The upload did not take. This is a second try.

Edit - found some small errors on sheet 3 and corrected them. Life is an adventure...<grin>

Mac



Attachment (1)

< Message edited by Mac Linehan -- 3/11/2012 5:31:05 AM >


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RE: Da Big Babes - getting started - 3/11/2012 8:45:06 AM   
LoBaron


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From: Vienna, Austria
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Mac Linehan, that is a very helpful xls. I struggle with understanding the detailed conceptual changes of DBB as well, so
this is extremely helpful.

Thank you very much for uploading!

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Post #: 8
RE: Da Big Babes - getting started - 3/11/2012 8:47:19 AM   
Roger Neilson II


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Some significant work there Mac, thanks and kudos for sharing.

Roger

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RE: Da Big Babes - getting started - 3/11/2012 2:48:47 PM   
oldman45


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From: Jacksonville Fl
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Thanks Mac, its a great tool to have!

Mike

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RE: Da Big Babes - getting started - 3/11/2012 3:06:41 PM   
Mac Linehan

 

Posts: 1301
Joined: 12/19/2004
From: Denver Colorado
Status: online
Gents -

I am very humbled and honored by your comments.

For someone who usually has a strong sense of humor and confidence, I had, after posting, a serious case of stage fright last night (just what the heck was I thinking!). I choose immediacy in posting an imperfect document - a timely response to Wirraway's request for aide - over the time consuming delay that would be required to do a detailed proofing.

The members of this community have been very patient and kind to me thru the years, I am grateful for the opportunity to contribute something in return.

Sincerely, Mac

< Message edited by Mac Linehan -- 3/11/2012 4:39:10 PM >


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RE: Da Big Babes - getting started - 3/11/2012 5:39:25 PM   
LoBaron


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Well, from my POV, I am thankful you overcame your fears and threw your "imperfect document" at the community.

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Post #: 12
RE: Da Big Babes - getting started - 3/11/2012 7:27:13 PM   
JWE

 

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Mac Linehan is the most respectful and humble poster I have ever seen on this, or any other, forum. He minimizes his knowledge, but comes up with this outstanding spreadsheet, and apologizes for a couple errors. Woof !!

There's very few people that I will stumble over my feet, running to find an answer to a question, for. Mr Linehan is on that short list. I pay serious attention to his posts and urge others to do the same. If he takes a position on something, it's because he thought deeply on it and offers highly considered advice. And beyond that, he's probably one of the nicest people you would ever want to modulate with.

Sorry to turn the spotlight on you Mac, but you have been one of the solid, silent, unsung, underpinnings of this game for way too long. Time for you to step up and take a well deserved bow.

All the best. Ciao. John.

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RE: Da Big Babes - getting started - 3/11/2012 7:34:04 PM   
witpqs


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+1

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Post #: 14
RE: Da Big Babes - getting started - 3/11/2012 10:26:55 PM   
Mac Linehan

 

Posts: 1301
Joined: 12/19/2004
From: Denver Colorado
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JWE, Gents -

I am very, very humbled, honored (and blushing) as I read your posts. No Kidding. While it has always been very easy for me to acknowledge another's excellence in any subject (and ya gotta be sincere and mean it!), it has always been difficult for me to be on the receiving end.

I am very grateful.

Mac



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RE: Da Big Babes - getting started - 3/12/2012 7:29:10 PM   
Wirraway_Ace


Posts: 1143
Joined: 10/8/2007
From: Briz Vegas
Status: offline
thanks gents!

Daryl and Dan, the notes on engineers were very helpful.

Mac, the spreadsheets are excellent.

the Da Babes webstie notes were solid and the downloads effortless, so thanks to those who made it so...

Now to decide to go extended map or to stick with DBB-A.

Opinions?

Mike

(in reply to Mac Linehan)
Post #: 16
RE: Da Big Babes - getting started - 3/12/2012 10:26:55 PM   
oldman45


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From: Jacksonville Fl
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If you want to go with the AI, I think you have to go with the standard map.

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RE: Da Big Babes - getting started - 3/13/2012 12:41:11 PM   
LargeSlowTarget


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Very useful - esp. sheet 10.

Thanks for sharing!

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RE: Da Big Babes - getting started - 3/13/2012 2:22:32 PM   
John 3rd


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From: La Salle, Colorado
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Holy Cow. This is a GREAT help. Thanks Mac.


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RE: Da Big Babes - getting started - 3/13/2012 4:10:07 PM   
Buck Beach

 

Posts: 1922
Joined: 6/25/2000
From: Upland,CA,USA
Status: online

quote:

ORIGINAL: oldman45

If you want to go with the AI, I think you have to go with the standard map.


Is this hard and fast? I seem to recall that most (if not all) of the extended areas are in the peripherals and probable do not infringe or interfere with the AI routines. Sort of like Fairbanks, Alaska or Salt Lake City, Utah or San Diego if you will.

Buck

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RE: Da Big Babes - getting started - 3/13/2012 4:50:56 PM   
JWE

 

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quote:

ORIGINAL: Buck Beach
quote:

ORIGINAL: oldman45
If you want to go with the AI, I think you have to go with the standard map.

Is this hard and fast?

Nope, not hard and fast. The AI works with the extended map just as well as the stock map. Remember, the AI is told what to do on the basis of "slots" (Base slots, LCU slots, Airgroup slots, etc..) It just won't use the extra bases in North India, because it hasn't been told to do so. But Aden and Abadan occupy the same slots as they do in stock, so no worries, there. The Malaya tweaks were done so as to keep the AI troop flow the same. The only PI tweak that's invisible, is Subic Bay, but the Subic Bay defenders (LCUs) are withdrawn into Bataan, so that won't matter, either, in the grand campaign scheme of things. We really did try to stay righteous.

The main "Extended" thing that doesn't work for the AI is stacking limits. It understands the "Stock Atoll/Island Size" stuff, but nothing else. Stacking limits are fun for a human player, just don't expect the AI to play along Other than that, go for it!

Ciao. John

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RE: Da Big Babes - getting started - 3/13/2012 6:41:43 PM   
Sardaukar


Posts: 6081
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From: Finland/now in Israel
Status: online

quote:

ORIGINAL: Mac Linehan

JWE, Gents -

I am very, very humbled, honored (and blushing) as I read your posts. No Kidding. While it has always been very easy for me to acknowledge another's excellence in any subject (and ya gotta be sincere and mean it!), it has always been difficult for me to be on the receiving end.

I am very grateful.

Mac




Well, from my point of view, you have always been a model to how people should seek information on this forum. Lot of people come here full of self-importance and their own ideas. This definitely tires those "who are in the know", aka "Devs"..since many come here to impose their will..and not to seek information.

I am not free from above, my pet peeves were Sub Air Search Radars in WitP and Allied AAA in AE. Fortunately, it was also seen both AE Devs and DaBigBabes guys..and I have no pet peeves now.

WitP and AE sparked in me an interest towards Pacific War history. Nowadays majority of my military history library consists of Pacific War books, which is funny, considering that I am ex-FDF Army officer (who always considered Navy as "paramilitary yacht club". ). For me, WitP and AE have always been tools to understand this part of military history better. Tool to understand WHY and HOW things shaped up like they did..and AE with DaBigBabes has done that remarkably well.

Lot of people playing AE are competitive..and play it like a game that has to be won. This leads to wildly "interesting" strategic, operational and tactical decisions. And when things go haywire, it is blamed on game engine. For me, it is a masterpiece among military history learning tools.


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Post #: 22
RE: Da Big Babes - getting started - 3/13/2012 7:28:04 PM   
Buck Beach

 

Posts: 1922
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From: Upland,CA,USA
Status: online
Thanks for the clarification JWE.

Buck

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Post #: 23
RE: Da Big Babes - getting started - 3/16/2012 11:01:52 PM   
Mundy


Posts: 947
Joined: 6/26/2002
From: Neenah
Status: offline
Hi guys,

I'm trying to download the files for TBB, but can't seem to do it from the site



Thanks,

Ed-




Attachment (1)

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RE: Da Big Babes - getting started - 3/18/2012 5:37:36 AM   
Mundy


Posts: 947
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From: Neenah
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Heh...

I got through it, but I basically had to tab my way around the webpage and hit return to download a file. Wouldn't work with the mouse.

I'm guessing it doesn't like IE 8.

Andrew's stuff downloaded alright.

<Edited to fix typos.>

Ed-

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RE: Da Big Babes - getting started - 3/18/2012 7:31:18 AM   
Mac Linehan

 

Posts: 1301
Joined: 12/19/2004
From: Denver Colorado
Status: online

quote:

ORIGINAL: Mundy

Heh...

I got through it, but I basically had to tab my way around the webpage and hit return to download a file. Wouldn't work with the mouse.

I'm guessing it doesn't like IE 8.

Andrew's stuff downloaded alright.

<Edited to fix typos.>

Ed-


Ed -

Glad that you stuck with it - you will not be disappointed!

Mac

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RE: Da Big Babes - getting started - 3/18/2012 5:57:19 PM   
Mundy


Posts: 947
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From: Neenah
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Thanks, Mac.

The extra detail does fascinate me.

Ed-

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RE: Da Big Babes - getting started - 4/9/2012 2:09:12 PM   
MartinB

 

Posts: 245
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From: Freiburg(Germany)
Status: offline
Hi Mike,

I have lost the link to the BB website, rebuilt my PC some weeks back. Now search function and visiting several BB threats has not revealed it. Could you pls send the link to me?

Cheers,

Martin

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Post #: 28
RE: Da Big Babes - getting started - 4/9/2012 3:23:50 PM   
Sardaukar


Posts: 6081
Joined: 11/28/2001
From: Finland/now in Israel
Status: online

quote:

ORIGINAL: MartinB

Hi Mike,

I have lost the link to the BB website, rebuilt my PC some weeks back. Now search function and visiting several BB threats has not revealed it. Could you pls send the link to me?

Cheers,

Martin


https://sites.google.com/site/dababeswitpae/dabigbabes

There you go!

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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Post #: 29
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