Don Bowen
Posts: 8009
Joined: 7/13/2000 From: Georgetown, Texas, USA Status: offline
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From the standpoint of additional damage at sea, I don't think there is any real benefit to putting damaged ships into Escort TFs. Some other TF types are (much) more likely to engage in combat and would therefore increase chances of damage of all types. The primary benefit is Cruise Speed. In AE there are three speeds: Cruise - always steam at cruise speed. Stay at cruise unless directly invovled in surface combat, in which case the TF will increase to Mission speed (but not immediately). Full speed - run a full speed (until something breaks). Mission speed - cruise speed unless it is "necessary" to move to full speed. This infers that the ship is always prepared to increase speed (boilers on line, etc) and therefore does increase the chance of systems damage at sea. TFs at mission speed perform better in most combat situations, especially early, and have a better chance of avoiding combat if that is desired. There were some changes to speed options (especially during combat) that were made late in the play testing phase. These were entirely reasonable (like speeding up when someone is shooting at you) but did somewhat blur the lines between the speed settings. My recommendation: Use Mission speed unless there is a specific reason not to. Use Cruise when fuel is low or ships are significantly damaged. Use Full only when the ships need to Get Out of Dodge or maybe get to Dodge.
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