Just trying to sort out passwords would be a nightmare in itself if there was more than two players involved. ).
Well my point is that AE would be a 'real-time game' --> meaning 1 day of time is 1 day in the war
players only have a specific command (either separate CW/USAAF/USN and IJN/IJA or by theatre)
passwords would not be required, player only has access to the units under his command
and there are no save files, the game is running in real time in the background
player can schedule a webcam meeting to discuss strategy (the debates would slow the rate of operations )
.... all of this with AE's level of detail and the same mechanics (not some cheap 3D action game)
and if you are sleeping, you read the combat reports in the morning (nimitz and yamamoto too had to sleep right? )
..then there are the battles.. just like in AE but they pop up once the action is joined..
*all quiet on the pacific front*
... suddenly " 120 x B6N2, 162 x A6M2 approaching TF... "..
no way to skip through the result, have to watch in agony.. explain to the USAAF why reinforcements to AUS will be delayed
due to the impending defeat.. at the same time, in another window, a battle rages at rangoon - CW player suggests to send
supplies to burma, a lot safer than to AUS, USAAF player disagrees... *now we understand what is meant by WW2 politics*
"No Enemy Survives Contact with the Plan" - Commander Stormwolf