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Needing Allied Player for an RA Game

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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Needing Allied Player for an RA Game Page: [1]
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Needing Allied Player for an RA Game - 3/9/2012 5:17:39 AM   
John 3rd

Posts: 11267
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Greetings. I've lost one of my two RA Campaigns and am looking to start another. Since a certain highly esteemed Southern paddler is not interested, I am looking for an Allied player to continue testing of the latest version of Reluctant Admiral. Said opponent must be a willing to deal with a wild and crazy Japanese player who will push the limits to and over the edge of the game.

I am a believer in House Rules and am negotiable with them.

Would prefer a wily veteran but will take take someone young and foolish as well. Plan to weed through the offers before making a decision. Can do at least one turn a day and sometimes two.

Here is the latest description of the scenario:

The Reluctant Admiral is a Japanese 'what if' scenario based upon a greater contribution by Adm. Yamamoto Isoroku. The premise of the Mod is that Yamamoto exerted a much greater influence first on the Japan Naval Aircraft Industry, then as Deputy Navy Minister, and finally as Navy Minister itself. Yamamoto chooses, at great risk to his life, to forego command of the Combined Fleet and dedicate himself to preparing Japan for a war he didn't want.

He adds two new slipways for Fleet construction to facilitate a different, final pre-war expansion of the Kaigun. New and expanded Naval Yards, Heavy Industry, and Armaments are added at tremendous cost for the Japanese economy as the Admiral attempts to prepare Japan for a possibly long war.

In so choosing to do this Yamamoto then changes the 4th Circle Building plan replacing the 3rd and 4th Yamato-Class Battleships with three improved Shokaku-Class CVs and a pair of Kawachi-Class fast Battlecruisers, two Tone-Class CAs, an accelerated Agano-Class deployment, and additional destroyers. Quick, reasonably cheap carrier conversions are moved forward seeing all of the pre-war CVs/CVLs deploy by December 7th or at slightly earlier dates in 1942.

The Japan Naval Air Arm is changed so that everything is staked to the Zero Airframe with a specialization of the Zero into a Land-Based Interceptor as well as CV-Based Fighters. Research and production expansion is achieved by streamlining the air industry (cutting several models) while bringing forward second generation aircraft: Judy, Jill, etc… By great effort the IJNAF deploys nearly all new aircraft on December 7th.

RA 4.0 now brings his ‘vision’ to the IJN’s Land Component. He reorganizes the SNLF units into a Brigade-Sized offensive force and—knowing it will be a war of attrition—converts many Naval Guard into enhanced units with Coastal Defense artillery for a stronger defensive unit. Additional small units are added to the IJN’s Troops and support units better reflecting Yamamoto's foresight into base building, defense, and expansion needs.

The foresight of the Admiral paysoff during 1942 and early-1943 as new ships, aircraft, and ground units enter into the Japanese Order-of-Battle, however, the cost is steep. Though expanded and using modern aircraft many Japanese Naval Air units start with their experience lowered to reflect the dilution of the experienced pilots into new units. Supply and fuel reserves start at a much reduced state. The Japanese MUST take the DEI as fast as possible.

In a major change over the previous two versions of Reluctant Admiral, the 3.0 postulates more of Yamamoto’s influence upon the wartime Kaigun. First class destroyers are accelerated and emphasis is shifted to the AA Akizuki-Class at the expense of the more balanced Yugumo’s. Manpower is at a premium within the Fleet so Submarines, Escorts, and ASW forces all see a major retooling reflecting the Japanese quality over quantity belief. Yamamoto chooses the immediately useful projects, including 2nd-class destroyers, fast transports and coastal defense fleet, at the expense of large destroyers and subs offered by the stock, historical choice.

It should be noted that not all the changes are for the Japanese. The Allies see continued major changes in their starting locations, new air units, several ground units, a CLAA conversion for the Omaha-CL, a pair of additional CVLs, and options for nearly 10 CVEs. The added warships reflect a ‘stopgap’ counter to the increased Japanese strength found at war’s start.

How well can YOU do to use these new tools OR how well can you stop the Japanese Navy in its tracks as the Allies?

Designer's notes:
1. RA 4.0 is now fully compatible with Da Babe’s Modifications and may be used on the Extended Map with any other Babes feature.
2. Production is 'on' for this scenario
3. Garrison requirements have been raised in China as well as India to, hopefully, better reflect the political environment of the regions.

Scenario Designers: Stanislav Bartoshevitch (FatR), Michael Benoit (NY59Giants), John R. Cochran, III (John 3rd), Juan Gomez (JuanG), Ben Kloosterman (BK), John (JWE), EJ (SuluSea) and John Young (Red Lancer)

< Message edited by John 3rd -- 3/9/2012 4:13:56 PM >


Member: Reluctant Admiral and Perfect War Mod Team.

Reluctant Admiral Mod:

Post #: 1
RE: Needing Allied Player for an RA Game - 3/9/2012 9:04:12 PM   

Posts: 7220
Joined: 1/10/2005
Status: offline
ME!! ME!! ME!!


(in reply to John 3rd)
Post #: 2
RE: Needing Allied Player for an RA Game - 3/9/2012 9:19:29 PM   

Posts: 9788
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
It would be mucho gusto enjoyable to see a match between John and Michael.  Here's hoping!

(in reply to ny59giants)
Post #: 3
RE: Needing Allied Player for an RA Game - 3/10/2012 10:32:15 AM   


Posts: 31
Joined: 2/27/2005
Status: offline
i would love to play this as ally

(in reply to Canoerebel)
Post #: 4
RE: Needing Allied Player for an RA Game - 3/10/2012 10:27:15 PM   
John 3rd

Posts: 11267
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Thanks Guys. Got a bunch of email/PM propositions and really appreciate it. The game is closed now.


Member: Reluctant Admiral and Perfect War Mod Team.

Reluctant Admiral Mod:

(in reply to Karsten)
Post #: 5
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