From: Denver Colorado
And if you attack them, they vaporize at absolutely no cost to the attacker.
That is not exactly what I'm experiencing. In the above screen shot, the 2-unit stack 13-36 (NW of the SS Totenkopf) was unable to attack the 0-0 next to it, but Totenkopf was able to attack both.
SW of the 3-12 Rifle division sits another 0-0 Soviet Rifle division, and when an adjacent unit of 16.Army attacked that unit, it actually moved 2 hexes rather than attack (1 hex to exit other units' ZOC, and then 1 hex into the 0-0 counter's hex). Suffice it to say that this cost me MPs that I did not want to spend, and this is inconsistent with Totenkopf, which attacked the hexes, complete with combat dialogue box opening, and did not enter the hex (perhaps because of it's low MP).
Suffice it to say that this particular inconsistency had a negative impact on my turn, as I did not expect, nor want, the 16.Army infantry division to move...
Spring 2017-Playing: Hell's Highway, Advanced Squad Leader,
Reading: Kampfgruppe Walther & Panzerbrigade 107 (Magnificent). Lots of Osprey stuff.
Rulebooks: ASL (always ASL)