Does the Ai just mull about once it's scripted portions are done, or does it put up a reasonable fight when put on the defensive?
Yes. (Pick 'em.)
The Japanese AI has scripted objectives and some trigger events which give a good game in the first year or more. This is about all you need. Many players don't realize that most of the "AI" is in the exec file, not the scripts. On defense most of what the Allied human player will see are .exe moves. The AI stops trying to expand and seeks to defend and resupply: build forts, run ASW, move cargo home, CAP and sweep. These are all .exe functions. The Allied player has to bring to war to the AI after early mid-game, and the AI defends pretty well. It won't do any gambits or broad sweeps to encircle or anything (although there are lots of naval raids and other goodies Andy built in), but it will stand and fight and it does well with low supply and its LCUs keep morale. To some extent the Allied player is playing the clock, trying to get to an auto-vic before the historical date. If you want a Japanese player to try to take India you need to find a human opponent, however.
Anyone who thinks 1943-46 are a cakewalk hasn't finished a GC yet.
< Message edited by Bullwinkle58 -- 3/8/2012 12:15:00 AM >