From: York, England
I managed to view that same map from exactly the same height and angle and the horizon appears to be at exactly the same distance as in your screenshot, with some clipping of the map base in the distance. When viewed from a greater height and looking down somewhat the clipping is much more noticeable (the sky cuts down into the map about half way across it). My screen resolution is 1280x1024, with more vertical to horizontal compared to wide screen, so I often view from higher angles. I just hadn't noticed it before on other maps, where the 'horizon' appears to be further away, and beyond the map. Sorry to waste your time on this. I'll just view from lower down on maps like this. Thanks for responding. You guys do a great job trying to keep your customers happy
Not a waste of my time at all. I did try some other views but still didn't observe the clipping. However, I did check the map data and it looks like the zFar for that map is set pretty low (around 350 -- this isn't meters it's a game scale unit). If you want to play around with that, it's in the 'Mapname'Scene.xml file in the Media folder inside of the specific map folder. at the end of that file is the zFar setting. But be aware that changing it can affect LOS distance for scenarios using that map and if you play MP can trigger an error.
If you find it continues to bother you, I can tell you how to make it so that map won't get used in Random Campaigns.
Thanks for looking into that Rick. Your investigation seems to confirm what I observed about this map. You can just see the far corner of the map being clipped in your screenshot. It's more noticeable when viewed from a greater height. It's great that so many parameters can be edited in this game. I'll probably not try to adjust that setting if it messes with LOS distance. It's not such a big problem.