Matrix Games Forums

Deal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Time of Wrath 1.90 Public Beta Available!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Time of Wrath 1.90 Public Beta Available! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Time of Wrath 1.90 Public Beta Available! - 3/5/2012 7:36:40 PM   
Andrew Loveridge


Posts: 577
Joined: 7/20/2009
Status: offline
A new patch is now available in the Members Club. It fixes a number of bugs and has some improvements for the AI. Please remember that this is a Beta and you feedback is encouraged.

Changes for 1.90

    Fixes


      Fixed problems with game crashing after retaking some ports by enemies
      Fixed crash after entering reports as neutral country
      Commander of unit killed during the naval transport is returned to HQ
      Fixed possibility to perform air carrier strike on own units
      Fixed recon effects, enemy units now stay visible after save/load
      Corrected problems with duplicated naval vessels ID, causing CTD.

    AI

      German AI should now easier take control over the COP and Warsaw in Poland
      AI should now react on the enemy convoys in Mediterranean

    Events

      New events method Country.HadConvoyInSeaZone (countryID, SeaZoneID)


_____________________________

Andrew Loveridge

Production Assistant

Post #: 1
RE: Time of Wrath 1.90 Public Beta Available! - 3/6/2012 9:30:13 PM   
Tomokatu


Posts: 470
Joined: 2/27/2006
Status: offline
quote:

Corrected problems with duplicated naval vessels ID, causing CTD
That will fix at least half of my CTDs

_____________________________

For every action, there is an equal and opposite malfunction

(in reply to Andrew Loveridge)
Post #: 2
RE: Time of Wrath 1.90 Public Beta Available! - 3/6/2012 10:27:23 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Tomokatu.
This is still to be confirmed.
Honestly I wasn't able to play nothing more than just pressing end turn.

(in reply to Tomokatu)
Post #: 3
RE: Time of Wrath 1.90 Public Beta Available! - 3/7/2012 6:45:50 AM   
Tomokatu


Posts: 470
Joined: 2/27/2006
Status: offline
I spoke of CTDs in previous versions from (I think 1.6 onwards) both solo and PBEM.
Once the cause was identified I was able to edit the various files and most of the CTDs never had to go public.

But I take your point and thank you for noticing.



_____________________________

For every action, there is an equal and opposite malfunction

(in reply to doomtrader)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Time of Wrath 1.90 Public Beta Available! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.074