Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Total Fail

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Total Fail Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Total Fail - 3/7/2012 12:39:05 PM   
SuluSea


Posts: 2034
Joined: 11/17/2006
Status: offline
There's plenty of things ahistorical about the game that affect both sides. That said, this is the best game ever.

One that doesn't get air time  is the ability for the Japanese side to tie down a division or more like on Peleliu for months.

The super "E" has it's advantages but from playing this game subs are able to stay on station and the turn around for is minimal before it's back out to sea and hunting. In a pefect world crews suffer from moral for being at sea too long. The end effect of that would be the vessel is more susceptible to damage or sinking.

How well does the E class do against subs in deep blue water?

Thanks all!



< Message edited by SuluSea -- 3/7/2012 12:42:15 PM >


_____________________________

”How strangely will the Tools of a Tyrant pervert the plain Meaning of Words!” ~ Samuel Adams

(in reply to John 3rd)
Post #: 31
RE: Total Fail - 3/7/2012 1:01:48 PM   
castor troy


Posts: 12182
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: SuluSea

There's plenty of things ahistorical about the game that affect both sides. That said, this is the best game ever.

One that doesn't get air time  is the ability for the Japanese side to tie down a division or more like on Peleliu for months.

The super "E" has it's advantages but from playing this game subs are able to stay on station and the turn around for is minimal before it's back out to sea and hunting. In a pefect world crews suffer from moral for being at sea too long. The end effect of that would be the vessel is more susceptible to damage or sinking.

How well does the E class do against subs in deep blue water?
Thanks all!





In stock? LOL, very well...

_____________________________


(in reply to SuluSea)
Post #: 32
RE: Total Fail - 3/7/2012 1:18:51 PM   
Bullwinkle58


Posts: 8034
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: SuluSea

There's plenty of things ahistorical about the game that affect both sides. That said, this is the best game ever.

One that doesn't get air time  is the ability for the Japanese side to tie down a division or more like on Peleliu for months.



"The Battle of Peleliu, codenamed Operation Stalemate II, was fought between the United States and the Empire of Japan in the Pacific Theater of World War II, from September–November 1944 on the island of Peleliu, present-day Palau. U.S. forces (originally consisting of only the 1st Marine Division, but later relieved by the Army's 81st Infantry Division), fought to capture an airstrip on the small coral island.

Major General William Rupertus—commander of 1st Marine Division—predicted the island would be secured within four days. However, due to Japan's well-crafted fortifications and stiff resistance,[1] the battle lasted over two months."


http://en.wikipedia.org/wiki/Battle_of_Peleliu

_____________________________

The Moose

(in reply to SuluSea)
Post #: 33
RE: Total Fail - 3/7/2012 2:06:11 PM   
crsutton


Posts: 6838
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: jmalter

have you considered options you might pursue, that might be better than just passively watching your fleet-boats get tagged 1by1, while they continue to execute their current orders? i can think of several:

a) expand patrol-zones, give each subTF a 3rd faraway hex, hoping to reduce their DLs.
b) coalesce patrol-zones, flood some hexes w/ many subTFs, attempt to sink uber-Es that've expended their ammo.
c) change fleet-boat strategic role from 'commerce-destroyer' to 'scout-picket'.
d) concentrate sub use in areas under the edges of your air-umbrella.
e) use penetrating CL/DD raids to attack IJN convoys & attrit their escorts.
f) increase air-ops against ASW search-planes and their bases/tenders.

when the enemy ASW capability surges, you're not req'd to continue your previous subTF tactics. you can explore ways to use all your assets differently. if you're no longer having 'happy time' w/ tactics that worked well in the previous game-year, ain't it down to you to revise your deployments to counter or avoid the enemy's new-found strength? don't continue to use old methods in the face of high losses, try something else.




These are not bad tactics and I have implemented many but you are just offering suggestions to avoid what I believe to be a totally damaged feature of the game. If these ships find your sub they are going to pound the hell out of it. In all aspects this is wrong and does not even come close to the "possible" It needs to be fixed. Not worked around, but corrected.

As an Allied player, I firmly believe that the Japanese player needs and deserves some breaks to make the game more competitive. And there are plenty of them as it it now and I really do not have a problem with that.

However, any decent Japanese player can totally thwart the Allied sub effort and I consider this to be a major flaw in the game. The sub war vs the Japanese merchant fleet is a no go as it is now for many reasons, however the sub war was within a fairly realistic parameter until these super ships showed up. They have simply changed everything in my game. I want the Japanese player to have options to better the norm but if we have a WWII simulation where the Japanese player is "not" sweating Allied subs in 1944 then I would have to say there is a problem. You can make the old game vs simulation argument but there is a difference between a game and total make believe.

I am playing scen #2. I am Ok with millions of Japanese aircraft of which it seems all can carry torpedoes, more Japaneses troops and ships, better production and so on. However throw this poor Allied fanboy a bone and give me my subs.....The game is not broken, it is the best. But this is totally out of the line of expectations that I had when I embarked on this over two years ago.




_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to jmalter)
Post #: 34
RE: Total Fail - 3/7/2012 2:17:23 PM   
Chickenboy


Posts: 17377
Joined: 6/29/2002
From: Twin Cities, MN
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: SuluSea

There's plenty of things ahistorical about the game that affect both sides. That said, this is the best game ever.

One that doesn't get air time  is the ability for the Japanese side to tie down a division or more like on Peleliu for months.



"The Battle of Peleliu, codenamed Operation Stalemate II, was fought between the United States and the Empire of Japan in the Pacific Theater of World War II, from September–November 1944 on the island of Peleliu, present-day Palau. U.S. forces (originally consisting of only the 1st Marine Division, but later relieved by the Army's 81st Infantry Division), fought to capture an airstrip on the small coral island.

Major General William Rupertus—commander of 1st Marine Division—predicted the island would be secured within four days. However, due to Japan's well-crafted fortifications and stiff resistance,[1] the battle lasted over two months."


http://en.wikipedia.org/wiki/Battle_of_Peleliu

Bull:

I think what SuluSea was saying (and I agree) was that, IRL, the Japanese could hold down an Allied Division (or more) for months. In the game, island sieges never seem to last that long and are resolved much more rapidly than IRL.

_____________________________


(in reply to Bullwinkle58)
Post #: 35
RE: Total Fail - 3/7/2012 3:34:02 PM   
castor troy


Posts: 12182
Joined: 8/23/2004
From: Austria
Status: offline
quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: SuluSea

There's plenty of things ahistorical about the game that affect both sides. That said, this is the best game ever.

One that doesn't get air time  is the ability for the Japanese side to tie down a division or more like on Peleliu for months.



"The Battle of Peleliu, codenamed Operation Stalemate II, was fought between the United States and the Empire of Japan in the Pacific Theater of World War II, from September–November 1944 on the island of Peleliu, present-day Palau. U.S. forces (originally consisting of only the 1st Marine Division, but later relieved by the Army's 81st Infantry Division), fought to capture an airstrip on the small coral island.

Major General William Rupertus—commander of 1st Marine Division—predicted the island would be secured within four days. However, due to Japan's well-crafted fortifications and stiff resistance,[1] the battle lasted over two months."


http://en.wikipedia.org/wiki/Battle_of_Peleliu

Bull:

I think what SuluSea was saying (and I agree) was that, IRL, the Japanese could hold down an Allied Division (or more) for months. In the game, island sieges never seem to last that long and are resolved much more rapidly than IRL.


In my PBEM against Rainer79 I landed something like 1500 av on Babeldaob, got bogged down, had to wait three months for my reinforcements being prepared to land on an island I already had three divisions plus support on and then it still took me weeks to take the place. Oh, I do think the game can have island battles that last for ages, with the need to prepare your troops for nearly 100 days to land them in acceptable shape the game makes island battles longer than real life because in real life you can land as many troops as you wish without suffering casualties as soon as you have a big enough bridgehead.

In this case I wouldn't blame the game, I would blame the gamer. Send a single div plus some support to Peleliu, have a 100% prepped IJA div sitting there in forts 5 or 6 and see how long the battle lasts.

_____________________________


(in reply to Chickenboy)
Post #: 36
RE: Total Fail - 3/7/2012 5:28:26 PM   
crsutton


Posts: 6838
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: castor troy

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: SuluSea

There's plenty of things ahistorical about the game that affect both sides. That said, this is the best game ever.

One that doesn't get air time  is the ability for the Japanese side to tie down a division or more like on Peleliu for months.



"The Battle of Peleliu, codenamed Operation Stalemate II, was fought between the United States and the Empire of Japan in the Pacific Theater of World War II, from September–November 1944 on the island of Peleliu, present-day Palau. U.S. forces (originally consisting of only the 1st Marine Division, but later relieved by the Army's 81st Infantry Division), fought to capture an airstrip on the small coral island.

Major General William Rupertus—commander of 1st Marine Division—predicted the island would be secured within four days. However, due to Japan's well-crafted fortifications and stiff resistance,[1] the battle lasted over two months."


http://en.wikipedia.org/wiki/Battle_of_Peleliu

Bull:

I think what SuluSea was saying (and I agree) was that, IRL, the Japanese could hold down an Allied Division (or more) for months. In the game, island sieges never seem to last that long and are resolved much more rapidly than IRL.


In my PBEM against Rainer79 I landed something like 1500 av on Babeldaob, got bogged down, had to wait three months for my reinforcements being prepared to land on an island I already had three divisions plus support on and then it still took me weeks to take the place. Oh, I do think the game can have island battles that last for ages, with the need to prepare your troops for nearly 100 days to land them in acceptable shape the game makes island battles longer than real life because in real life you can land as many troops as you wish without suffering casualties as soon as you have a big enough bridgehead.

In this case I wouldn't blame the game, I would blame the gamer. Send a single div plus some support to Peleliu, have a 100% prepped IJA div sitting there in forts 5 or 6 and see how long the battle lasts.



Focus guys.....focus. My original remark is about the Japanese E class patrol boat. Take your piddly stuff outside...

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to castor troy)
Post #: 37
RE: Total Fail - 3/7/2012 5:54:46 PM   
EUBanana


Posts: 3849
Joined: 9/30/2003
From: Little England
Status: offline

quote:

ORIGINAL: castor troy
In my PBEM against Rainer79 I landed something like 1500 av on Babeldaob, got bogged down, had to wait three months for my reinforcements being prepared to land on an island I already had three divisions plus support on and then it still took me weeks to take the place. Oh, I do think the game can have island battles that last for ages, with the need to prepare your troops for nearly 100 days to land them in acceptable shape the game makes island battles longer than real life because in real life you can land as many troops as you wish without suffering casualties as soon as you have a big enough bridgehead.



OK, I don't feel so inept now.

_____________________________


(in reply to castor troy)
Post #: 38
RE: Total Fail - 3/7/2012 7:03:41 PM   
castor troy


Posts: 12182
Joined: 8/23/2004
From: Austria
Status: offline
quote:

ORIGINAL: EUBanana


quote:

ORIGINAL: castor troy
In my PBEM against Rainer79 I landed something like 1500 av on Babeldaob, got bogged down, had to wait three months for my reinforcements being prepared to land on an island I already had three divisions plus support on and then it still took me weeks to take the place. Oh, I do think the game can have island battles that last for ages, with the need to prepare your troops for nearly 100 days to land them in acceptable shape the game makes island battles longer than real life because in real life you can land as many troops as you wish without suffering casualties as soon as you have a big enough bridgehead.



OK, I don't feel so inept now.


yeah, funny occassion you just try at Babeldaob. But you don't face the equivalent of three divs like I did and I brought a lot of tanks, arty and support with my Inf divs.


sorry crsutton let's get back to the super Es

_____________________________


(in reply to EUBanana)
Post #: 39
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Total Fail Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.074