Matrix Games Forums

Distant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!Command Ops gets a Massive Update!Lost Battles AAR: Smolensk 41War in the East: Lost Battles is here!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

No AAA losses in combat?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> No AAA losses in combat? Page: [1]
Login
Message << Older Topic   Newer Topic >>
No AAA losses in combat? - 3/4/2012 6:36:29 PM   
Kender

 

Posts: 2
Joined: 3/4/2012
Status: offline
AAA losses in version 3.4 seemed very low. So I ran a simulation running a full turn of only air attacks against all kind of different units in a 1980's scenario. No aircraft interdiction from the defender. Ran the same attacks in Force AAA-lethality level of 40 and 500.

There were ZERO aircraft losses for almost all units. Only aircraft losses occured when attacking pure anti-aircraft unit counters (dome-symbol) or stacks that included at least one AAA-unit counter.

This did not happen in previous patches of TOAW 3. Is this a bug? Or is it caused by changing the AAA-lethality level?
Post #: 1
RE: No AAA losses in combat? - 3/4/2012 6:50:34 PM   
Oberst_Klink

 

Posts: 787
Joined: 2/10/2008
From: Germany
Status: offline
Kamerad Kender,

there is already a thread about this 'bug' in 3.4. Unfortunately non AA-type units, even with AA equipment, don't resolve AAA combat. Unit counters that are designed as AA units do *as you noted*. It should be *I hope* be solved with 3.5.

Klink, Oberst

_____________________________

Ceterum censeo Carthaginem esse delendam
(Marcus Porcius Cato Censorius)

Visit the Gefechtsstand!

(in reply to Kender)
Post #: 2
RE: No AAA losses in combat? - 3/4/2012 7:12:59 PM   
Kender

 

Posts: 2
Joined: 3/4/2012
Status: offline
Danke Herr Oberst

Where is the other link? I did not see it.

Is there a workaround? Without AAA defense most post WW1-scenarios will become very "unrealistic".

(in reply to Oberst_Klink)
Post #: 3
RE: No AAA losses in combat? - 3/4/2012 7:29:20 PM   
Curtis Lemay


Posts: 5714
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Kender

Danke Herr Oberst

Where is the other link? I did not see it.

Is there a workaround? Without AAA defense most post WW1-scenarios will become very "unrealistic".


http://www.matrixgames.com/forums/tm.asp?m=3004187

(in reply to Kender)
Post #: 4
RE: No AAA losses in combat? - 3/4/2012 8:21:43 PM   
Oberst_Klink

 

Posts: 787
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Kender

Danke Herr Oberst

Where is the other link? I did not see it.

Is there a workaround? Without AAA defense most post WW1-scenarios will become very "unrealistic".

Well, I like the Btl/Rgt unit size scenarios and I always create/use independent Flak or AA detachments. As I said, until 3.5 we have to live with it I am afraid.

Klink, Oberst

_____________________________

Ceterum censeo Carthaginem esse delendam
(Marcus Porcius Cato Censorius)

Visit the Gefechtsstand!

(in reply to Kender)
Post #: 5
RE: No AAA losses in combat? Suggested fix. - 3/4/2012 8:40:58 PM   
governato

 

Posts: 260
Joined: 5/6/2011
From: Seattle, WA
Status: offline
"However, there's a workaround. Modify the unit icon graphics, replace the AA icon with the infantry icon."


This is the suggested workaround from the above thread..which should help: one could replace the AA icon with the infantry or tank icon. However I am unsure on how to do it in practice.

Could someone point me to the folder where the individual icons are? I was able to find just a global graphic file with all the units next to each other, so it does not look like it's the one I am looking for. Tx!



(in reply to Curtis Lemay)
Post #: 6
RE: No AAA losses in combat? Suggested fix. - 3/5/2012 8:22:35 AM   
Telumar


Posts: 1514
Joined: 1/3/2006
From: niflheim
Status: offline
It is the right file. I just answered your PM, btw.

_____________________________


(in reply to governato)
Post #: 7
RE: No AAA losses in combat? Suggested fix. - 3/5/2012 5:36:25 PM   
governato

 

Posts: 260
Joined: 5/6/2011
From: Seattle, WA
Status: offline
Will give it a try and report if successful!

(in reply to Telumar)
Post #: 8
RE: No AAA losses in combat? Suggested fix. - 3/8/2012 2:21:57 PM   
Oberst_Klink

 

Posts: 787
Joined: 2/10/2008
From: Germany
Status: offline
Update:

While doing intensive playtesting, the AA fire seems to be effective during the movement/interdiction phase...

The moving Tank Bde got harassed by the fascist's LwKdo Don Gruppen and see the results of the AA gunners:

AIRCombat: Committed to furball: Axis LwKdo Don, III./KG 3.

Combat : Smite: Axis LwKdo Don, III./KG 3, (other), attrition%= 7.
Combat : Soviet Union weapons firing on Axis Ju-88 (late).
Combat : Potentially effective hit on Axis Ju-88 (late) by Soviet Union weapon.
Combat : Ju-88 (late) damaged, sent to replacement pool.
Combat : Soviet Union weapons firing on Axis Ju-88 (late).
Combat : Potentially effective hit on Axis Ju-88 (late) by Soviet Union weapon.
Combat : Ju-88 (late) damaged, sent to replacement pool.
Combat : Weighted direct combat losses: 19%
Combat : Check morale: Axis LwKdo Don, III./KG 3, ouch=171,ouch threshold=50.
Combat : Morale check passed (quality or deployment).
Combat : End smite...

and look at THAT:

Combat : Smite: Axis LwKdo Don, III./SG 2, (other), attrition%= 9.
Combat : Soviet Union weapons firing on Axis Ju-87 (late).
Combat : Potentially effective hit on Axis Ju-87 (late) by Soviet Union weapon.
Combat : Ju-87 (late) destroyed.
Combat : Soviet Union weapons firing on Axis Ju-87 (late).
Combat : Potentially effective hit on Axis Ju-87 (late) by Soviet Union weapon.
Combat : Ju-87 (late) damaged, sent to replacement pool.
Combat : Soviet Union weapons firing on Axis Ju-87 (late).
Combat : Potentially effective hit on Axis Ju-87 (late) by Soviet Union weapon.
Combat : Ju-87 (late) damaged, sent to replacement pool.
Combat : Soviet Union weapons firing on Axis Ju-87 (late).
Combat : Potentially effective hit on Axis Ju-87 (late) by Soviet Union weapon.
Combat : Ju-87 (late) destroyed.
Combat : Soviet Union weapons firing on Axis Ju-87 (late).
Combat : Potentially effective hit on Axis Ju-87 (late) by Soviet Union weapon.
Combat : Ju-87 (late) destroyed.
Combat : Soviet Union weapons firing on Axis Ju-87 (late).
Combat : Potentially effective hit on Axis Ju-87 (late) by Soviet Union weapon.
Combat : Ju-87 (late) damaged, sent to replacement pool.
Combat : Weighted direct combat losses: 33%
Combat : Check morale: Axis LwKdo Don, III./SG 2, ouch=300,ouch threshold=50.
Combat : Morale check failed (loss tolerance exceeded).
Combat : End smite...

perhaps direct attacks are the same... I need to check out what AAA settings I got, but this is certainly WAD.

BTW, the interdiction cost the Soviets 10 trucks, 3 (!!!) T-34

Klink, Oberst




Attachment (1)

_____________________________

Ceterum censeo Carthaginem esse delendam
(Marcus Porcius Cato Censorius)

Visit the Gefechtsstand!

(in reply to governato)
Post #: 9
RE: No AAA losses in combat? Suggested fix. - 11/10/2012 4:34:21 PM   
BigDuke66


Posts: 1382
Joined: 2/1/2001
From: Terra
Status: offline
Did you check this further?
Would really like to know whats up with this, as I think it's a major gamebreaker.

_____________________________

Last of the Wilds!
"Spread word to every slave, that even the mighty republic bleeds when struck!"

(in reply to Oberst_Klink)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> No AAA losses in combat? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.453