For the job our command give us plenty resources. Four panzers, three of which more devoted in the anti-tanks duties (two PzIIf and a PzIIIe) and one as infantry support (a PzIVd). Our enemy should be weaker on that regard, but at least a light tank and ATG guns are expected. On the infantry side, both forces are roughly equivalent, but as the German commander I must preserve foot soldiers in order to conquer the bunker. A couple of trucks are at our disposal to speed up infantry movements: we are also in race against time. It must be noticed that trucks have a bonus on movement, but only on roads: clearly this is not an easy task to pursue, with those hidden Soviet forces all around us and trucks are fragile to enemy fire.
Although the Russians have relatively small numbers, both terrain and time are on their side. Woods and houses are very good places to conceal units and provide cover. Hills have a strong impact on visibility. To maximize those tactical advantages, four Soviet units are placed hidden during the setup and this means an almost total “invisibility”, not just the good old “fog of war” effect. The only way for us to reveal those units is by firing (and scoring a hit) on suspect hexes. If the enemy moves or fires, he lose the cloaked status, but especially in the latter case, it can be to late… Moreover the Russians can setup almost everywhere in the map. As a consequence, it’s quite hard for the Germans to know where & when the enemy will ambush our men/vehicles, but of course some guesses have to be made to lay out a plan.
< Message edited by mi1291 -- 3/10/2012 7:13:41 PM >
Angelo Balena Ricci
Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram