Blackhorse
Posts: 1925
Joined: 8/20/2000 From: Eastern US Status: offline
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quote:
ORIGINAL: dwg quote:
ORIGINAL: Blackhorse I absolutely recognize that in most AE hexes, engineers could be working on multiple airfields, plus port improvements, plus forts. But even allowing for that, the game engine allows the player to "level up" much faster in game than in real life. The US put the better part of 100,000 engineers on Okinawa in 1945, but even they couldn't build out all the airfields on the island in less than a week. In AE, a player can. That's a fair point, but any change needs to be balanced, recognising that it is possible to throw a basic strip down pretty much as fast as you can kick the PSP off the back of a wagon (okay, I exaggerate, but not by much - and in fact I've come across a couple of examples in the past week in which native volunteers built strips in the back-country of both Burma and Borneo with nothing more than the things they had to hand). And up to a certain point you can keep doing that if the space is available, but eventually you do want a more capable individual strip, particularly for loaded four-engined heavies, and those take much longer to put together. It's a pity we only have one kind of airfield to represent two distinct kinds of development. We're in violent agreement. I have no problem seeing a couple of steel-matted dirt strips up and running in a few days. My complaint is with the ahistoric speed players can build level 9 ports, airfields and forts.
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WitP-AE -- US LCU & AI Stuff Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change? Moriarty: Crap!
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