TK421__
Posts: 87
Joined: 3/19/2008 From: Ireland Status: offline
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quote:
ORIGINAL: phoenix Give me more! Can't wait to see how you do. Loved it. Thanks for posting. I have given up playing this scenario every time I've tried (about 6 times, so far), partly because of a bug (see 'Locked up' thread in tech forum) which Dave says he will fix (it is really irritating me and messing things up because formations just seem to halt all the time when I give bypass commands), partly because it looks impossible to win. It's inspiring that you continued and turned the tide, because about where you were going to give up is where I do give up, every time (ie fairly early on) when it seems all DZs will be overrun, niether bridge can be taken and help is still 36 hours away (with the historical result always leering over your shoulder)! But now I'll try again and persist maybe. Please be sure to post the conclusion. Thanks for the feedback!! I did have some frustrations with some units just refusing to move but it seemed to be limited to Regimental or higher HQ's and bases so it did not affect me that much and it "felt" more like I was a real commmander so I lived with it Thing to remember is that is a LONG scenario - the MOST important thing for me is to take Grave and Honitujie unblown - If you do this you can get XXX corps into action so much quicker I'll try to complete AAR over the next few days - its almost as much fun replaying it like this :)
< Message edited by TK421__ -- 3/3/2012 12:29:26 PM >
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