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RE: Basic info on War in the West 43-45

 
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RE: Basic info on War in the West 43-45 - 1/2/2013 10:14:29 AM   
Joel Billings


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Our website was hacked several months ago and we had to delete all of the material in it. Since it had been built 12 years ago using html and was very cumbersome to update, we decided to stick with a very basic website that would allow us to easily post new items when we had something we wanted to share. It's nothing special, but thanks in part to my 15 year old son's help, our new website has finally been put together and you can see it at www.2by3games.com. The what's new section has a very short video showing the weather screen in WitW, and it fast forwards through a year of weather. Notice the map covers the entire area of our War in Europe map, but the playable area for WitW 43-45 is the boxed area in the lower right. The weather system is much more sophisticated than the weather system in WitE.

< Message edited by Joel Billings -- 1/2/2013 10:15:08 AM >


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Post #: 211
RE: Basic info on War in the West 43-45 - 1/2/2013 10:59:34 AM   
GreyJoy


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Can't wait for this game.

I'm a bit suprised, however, that these new games (WITW series) will be using more the WITE system than the WITPAE one. Considering the success it had and the level of appreciation that still gets by the gallery, i don't understand why WITPAE hasn't been used as the "core" from where to develop this new game.
Some of the BTR ideas and a more detailed land combat system (even if i believe the recent "field" modifications - say the DaBabes mods + Michealm's patches - have greatly improved the landwarfare), along with the naval-locistic witpae system, could "easily" make a great game.

However i know you guys know your job, so i'm really looking forward to it!

Thanks!!

(in reply to Joel Billings)
Post #: 212
RE: Basic info on War in the West 43-45 - 1/2/2013 11:58:07 AM   
Aurelian

 

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quote:

ORIGINAL: mevstedt

quote:

ORIGINAL: jaw
The reason you can manually change aircraft and not AFVs in WitE is that aircraft do not have fixed TOEs like ground units. The TOEs are designed to keep upgrading AFVs to the latest models so manual change would provide little benefit and AFV production is so much lower than aircraft production that surpluses are less of an issue. Actually to implement manual change for AFVs would require a system even more restrictive than the current one to prevent the kind of abuses seen in SECOND FRONT and WAR IN RUSSIA.


I will agree that manual production could be abused but that is something that should be taken into consideration in how it is implemented, not to mention it is fairly easy to add a game option like "Manual Production ON/OFF" much like Fog of War etc.



So how would adding an option like manual production be easy? And just how would it work? The system already handles the TOEs, which are out of the players hand. With manual production, I, for one, would build nothing but T-34s, Il-2s, whatever the best artillery is. Which would make a mockery of TOEs. And if one has to follow TOEs, then there isn't any point in manual production as the program already takes care of it.

(in reply to mevstedt)
Post #: 213
RE: Basic info on War in the West 43-45 - 1/3/2013 10:20:57 AM   
SigUp

 

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quote:

ORIGINAL: GreyJoy

Can't wait for this game.

I'm a bit suprised, however, that these new games (WITW series) will be using more the WITE system than the WITPAE one. Considering the success it had and the level of appreciation that still gets by the gallery, i don't understand why WITPAE hasn't been used as the "core" from where to develop this new game.
Some of the BTR ideas and a more detailed land combat system (even if i believe the recent "field" modifications - say the DaBabes mods + Michealm's patches - have greatly improved the landwarfare), along with the naval-locistic witpae system, could "easily" make a great game.

However i know you guys know your job, so i'm really looking forward to it!

Thanks!!

I can only take a guess, my my idea would be:

1) The WITE engine is newer
2) As far as I understood the long-term idea is to unify WITW and WITE2 into a WIE, thus a unified engine has to be used
3) If the developer want to utilize the IGOUGO system, then the WITPAE engine drops out automatically
4) Perhaps the developers do not see the land combat engine of WITPAE as sufficient enough to model the war in Europe

(in reply to GreyJoy)
Post #: 214
RE: Basic info on War in the West 43-45 - 1/3/2013 11:49:22 PM   
jamesm

 

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quote:

ORIGINAL: SigUp


quote:

ORIGINAL: GreyJoy

Can't wait for this game.

I'm a bit suprised, however, that these new games (WITW series) will be using more the WITE system than the WITPAE one. Considering the success it had and the level of appreciation that still gets by the gallery, i don't understand why WITPAE hasn't been used as the "core" from where to develop this new game.
Some of the BTR ideas and a more detailed land combat system (even if i believe the recent "field" modifications - say the DaBabes mods + Michealm's patches - have greatly improved the landwarfare), along with the naval-locistic witpae system, could "easily" make a great game.

However i know you guys know your job, so i'm really looking forward to it!

Thanks!!

I can only take a guess, my my idea would be:

1) The WITE engine is newer
2) As far as I understood the long-term idea is to unify WITW and WITE2 into a WIE, thus a unified engine has to be used
3) If the developer want to utilize the IGOUGO system, then the WITPAE engine drops out automatically
4) Perhaps the developers do not see the land combat engine of WITPAE as sufficient enough to model the war in Europe


The main difference is that the land combat system in WitE is very different from WitPAE.

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Post #: 215
RE: Basic info on War in the West 43-45 - 1/4/2013 2:04:37 PM   
cavalry

 

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I love the sound of this game but for me if there is no replay I do not know if i will take it up WITE still has no magic without the replay, like say AE...

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Post #: 216
RE: Basic info on War in the West 43-45 - 1/5/2013 6:35:35 PM   
Numdydar

 

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Why do you need a reply for WitE? Does not make a whole lot of sense in weekly turns. Plus there are no naval actions that require the detail that AE does.

In SP, you can watch the AI do things anyway. Then you also can show combats if you want more details about what went on. I actually perfer it this way. As a long time AE player, 90% of the replay in AE is boring and does not provide much information. Oh look, another one squadren sweep where nothing is there or an ASW attack that could not find the sub

I would much rather be able to chose where to look at things versus having to look at everything whether I cared about it or not. So I am certainly not going to like a game simply because a replay is missing. Other things matter much more than that to me . But that is want makes everyone unigue lol, You care deeply about the replay, and I could care less

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Post #: 217
RE: Basic info on War in the West 43-45 - 1/6/2013 4:43:39 PM   
cavalry

 

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I replay you get to see your opponesnts style of play and there could be many combats etc to see.
A weeks turn or a day is still a lot of stuff going on.
watching the reply in AE again is critical if you think its boring I accept that.

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Post #: 218
RE: Basic info on War in the West 43-45 - 1/7/2013 11:45:56 AM   
Dili

 

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quote:

Plus there are no naval actions that require the detail that AE does.


What? Husky was just the biggest naval invasion ever.

< Message edited by Dili -- 1/7/2013 11:46:13 AM >

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Post #: 219
RE: Basic info on War in the West 43-45 - 1/20/2013 9:57:17 AM   
heyhellowhatsnew


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Is WitW 40 going to be an expansion or another full game?

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Post #: 220
RE: Basic info on War in the West 43-45 - 1/20/2013 12:01:14 PM   
elmo3

 

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Full game.

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Post #: 221
RE: Basic info on War in the West 43-45 - 1/23/2013 5:17:18 PM   
aphrochine


Posts: 187
Joined: 3/24/2008
From: Phoenix, AZ
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quote:

ORIGINAL: GreyJoy

Can't wait for this game.

I'm a bit suprised, however, that these new games (WITW series) will be using more the WITE system than the WITPAE one. Considering the success it had and the level of appreciation that still gets by the gallery, i don't understand why WITPAE hasn't been used as the "core" from where to develop this new game.
Some of the BTR ideas and a more detailed land combat system (even if i believe the recent "field" modifications - say the DaBabes mods + Michealm's patches - have greatly improved the landwarfare), along with the naval-locistic witpae system, could "easily" make a great game.

However i know you guys know your job, so i'm really looking forward to it!

Thanks!!



+1

...and I like 1 day turns!!!

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Post #: 222
RE: Basic info on War in the West 43-45 - 1/24/2013 9:08:53 PM   
Dili

 

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Follows a lame Me too. :)

< Message edited by Dili -- 1/24/2013 9:09:45 PM >

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Post #: 223
RE: Basic info on War in the West 43-45 - 1/26/2013 1:43:29 PM   
Commanderski

 

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Any idea as to what quarter the game will be released or when it will have it's own forum?

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Post #: 224
RE: Basic info on War in the West 43-45 - 1/26/2013 4:44:33 PM   
elmo3

 

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quote:

ORIGINAL: Commanderski

Any idea as to what quarter the game will be released or when it will have it's own forum?


It's still in alpha AFAIK so no decision on either of your questions yet.

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Post #: 225
RE: Basic info on War in the West 43-45 - 1/29/2013 6:02:22 AM   
randallw

 

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Back in the days of [i}Western Front there was a severe experience penalty when an Allied tank unit switched over to the Firefly. Now whether or not the gamer will be allowed to manually swap equipment, is this high penalty still going to exist for WitW?

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Post #: 226
RE: Basic info on War in the West 43-45 - 2/11/2013 6:40:41 PM   
redmarkus4


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Has the AI's use of the 'carpet defence' (10 unit deep Soviet carpets) been addressed in WitW? A carpet like that in NW France will simply be ridiculous.

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Post #: 227
RE: Basic info on War in the West 43-45 - 3/6/2013 6:33:34 AM   
von Runstedt


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Actually Normandy was the largest amphibious landing in history, second largest invasion in history after Barbarossa

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Post #: 228
RE: Basic info on War in the West 43-45 - 3/12/2013 11:35:26 AM   
Pelton

 

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Are V1 rockets going to be in the game? 22,000 poeple in England were killed by these weopons and they also tied down allot of fighter planes.

over 100 per day were launched starting 6 days after D-Day.

The V-2 did far more damage and tied up allot more bombers.

This should be reflexed some how in witw.

< Message edited by Pelton -- 3/12/2013 11:37:49 AM >


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General Cheesefinder of WitW

http://www.youtube.com/watch?v=8DiSQ36zfWk

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Post #: 229
RE: Basic info on War in the West 43-45 - 3/12/2013 3:25:33 PM   
gradenko_2000

 

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quote:

ORIGINAL: redmarkus4
Has the AI's use of the 'carpet defence' (10 unit deep Soviet carpets) been addressed in WitW? A carpet like that in NW France will simply be ridiculous.

What are they going to carpet with? After Operation Cobra the German divisions were so beaten up that keeping them single-stacked is just going to allow Patton to Hasty-Attack his way across the Rhine.

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Post #: 230
RE: Basic info on War in the West 43-45 - 3/12/2013 5:09:11 PM   
Joel Billings


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V-weapon sites and factories are political targets that must be attacked by air or captured or you suffer a victory point hit.

As for carpets, I'm not seeing them in the game at this point, but it's still early. There are many differences between the games rules and between the fronts. More changes are also under consideration depending on how things progress in testing.

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Post #: 231
RE: Basic info on War in the West 43-45 - 3/28/2013 9:57:36 AM   
denisovartur

 

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Plz, show us new pictures, we want to see the progress of this great game! And if it could be done especially new elements of airwar and Normandy. Thanks.

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Post #: 232
RE: Basic info on War in the West 43-45 - 3/28/2013 4:25:20 PM   
Joel Billings


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We're just now getting started with an artist for the map and the interface changes, so pictures will have to wait for several months.

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-- Soren Kierkegaard

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Post #: 233
RE: Basic info on War in the West 43-45 - 3/29/2013 4:37:21 AM   
Numdydar

 

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quote:

ORIGINAL: Dili

quote:

Plus there are no naval actions that require the detail that AE does.


What? Husky was just the biggest naval invasion ever.


Did it take over a week to land and get ashore ? That is seven turns in AE. Even at D-Day after a week, the Allies had captured the invasion hexes. This is what I was refering to as invasions do not need the level of detail that AE requires.

The issue with the replay in AE is after watching obver 1,000 turns of many, many, actions, of which 99% are air raids or sub/Asw attacks, you are not really learning a lot about your opponent on the 999th turn that you were not aware of by turn 100. I'd much rather the dev time spent on game functionality and UI than adding in a replay ability. Especially since the vast majority of players will be playing against the AI.

(in reply to Dili)
Post #: 234
RE: Basic info on War in the West 43-45 - 3/30/2013 7:06:57 AM   
Akmatov

 

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This looks to be a very interesting game. I have to comment on how excellent it is to see the frequent and informative comments coming from the game designers. And you guy are a LOT more patient with silliness than I could ever be. :)

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Post #: 235
RE: Basic info on War in the West 43-45 - 4/3/2013 12:10:33 AM   
Dili

 

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quote:

Did it take over a week to land and get ashore ? That is seven turns in AE.


Irrelevant. If it matters for the player a certain detail of ship combat, air combat then daily turns - absent a new concept of constant time advance until a certain level of occurrence then yes.


quote:

Actually Normandy was the largest amphibious landing in history


The span of Husky was from mid Southern Sicily to the Eastern Coast much bigger than Normandy. Husky had 2 more divisions than D day.

http://books.google.pt/books?id=QNkL8V7Dcr0C&pg=PA216&lpg=PA216&dq=biggest+amphibious+assault+history+husky&source=bl&ots=eAQ6j9Rn_V&sig=OrxCZWUPvHS4sgLqXrGnZgwQfg8&hl=en&sa=X&ei=2mRbUfG1Gu-R7AbdiYDIDw&ved=0CC4Q6AEwATgK#v=onepage&q=biggest%20amphibious%20assault%20history%20husky&f=false

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Post #: 236
RE: Basic info on War in the West 43-45 - 6/14/2013 11:57:55 PM   
cardolan


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quote:

ORIGINAL: Joel Billings

Just to clear things up, WitW will still be IGOUGO, however, there are significant changes with a unique air phase for resolution of most types of air missions, as well as special sequencing for amphibious invasions that are ordered in one player turn and resolved during the next player's player turn.


Does this mean that the final War in Europe game will be fully WEGO? Or are you going to keep the IGOUGO as in WitE?


(in reply to Joel Billings)
Post #: 237
RE: Basic info on War in the West 43-45 - 6/15/2013 6:56:57 AM   
Joel Billings


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WitW and WitE 2.0 will have an IGOUGO ground movement/combat system, and a simultanious execution phase (1 in each player turn) for resolution of the air war. Invasions are ordered during the player's movement phase, but land at the start of the defending player's turn (as do paradrops that are in support of invasions). As for the final War in Europe, assuming we get that far, I would assume it will be just like WitW and WitE but with an even more detailed naval element.

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Post #: 238
RE: Basic info on War in the West 43-45 - 6/19/2013 7:20:10 PM   
cardolan


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What about production? Are you planning to give more freedom to the player on this field?

Sorry about all the questions. I know it is difficult to answer while the game is still being made. Loved WitE and really excited with your "War in X" series. Some screenies would help with the wait

(in reply to Joel Billings)
Post #: 239
RE: Basic info on War in the West 43-45 - 6/19/2013 8:15:11 PM   
Joel Billings


Posts: 21219
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There are some changes with production, but we are not increasing player control in the WitW 43-45 game. We're starting to get more final artwork into the game so hopefully over the next few months we'll be able to start showing some screens.

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All understanding comes after the fact.
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Post #: 240
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