Pelton
Posts: 4355
Joined: 4/9/2006 Status: offline
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Its all about Morale as it is what wite is all about. Tank brigades do the dirty work they do not get the wins. 2 or 3 attacks with a tank unit, a rifle or cav unit attacks and gets the win and builds morale. I have explained this several times alrdy in other threads but here we go again. 1. Basicly attacks are made all along front pinning with zoc some infantry units. Tank brigades make the first few attacks and an infantry division or several get the easy win/retreat. Again an easy morale boost for the unit you want to get the morale boost. 2. Generally it will take several turns to pocket the first few divisions. 3. The pocketed units get destoryed and come back the next turn sucking up 90% of replacements. This weakens the front line units. This has been going on now for 4ish turns. A few holes were made and cav units push through. 4. The next turn attacks are made first with 30 to 40 tank brigades, who gives a rats ass what there morale is, its about MP's during blizzard. Once these attacks have been made several rifle divisions get the easy wins. The cav units push through. The German can't really do much at this point. Replacements have been sucked up filling in destoryed units and loses are very high at front from 100+ battles. Sure some German units have higher then noraml morale, but loses put the toe below 50% atleast. Basicly by mid January the only option is to run, but as Flaviusx and Jamian alrdy know cav units are faster then infantry. So every turn units can be pocketed by zoc, then over run the following turn. I have been able in both games to never lose a single mech unit, but the infantry are doomed or atleast 30 to 50. By the end of febuary russian truck numbers are really low, but will recover quicker then the Germans. Its really kinda simple to figure it out and requires about 2 hrs of work to see how it works. I have played through more blizzards then anyone I know and have NP vs most. Its easy retreat 2 hexs a turn ect ect hear peeps cry a river how its unhistorical ect ect. Even read a few posts from Flaviusx wanting some fix to stop this so he can kill more. The fact is someone a little more on the ball then Flaviusx has figured a way to still get 30 - 50+ pocketed german units during blizzard and he doen't need a patch to handy cap the German player he does it based on how the game engine is designed and drives a tank through the loop holes. Kinda like the retarded 1 para unit dropped 600 miles behind the lines can stop supplies to 350,000 men. If that was a German exploit it would have been fixed before 1.06 was released. Take a few hrs boys and play vs each other. You don't need a bunch of data from games when you can do it yourself. Once the cat is out of the bag many will do it as myself and MT exploited the HQ build ups and rail system. Yes sure its cheesey, but it is that way by design. Like 1v1=2v1 was by design and cheesy, but redesigned to make for a less cheesy game. The more cheese that is removed the better product wite will become.
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GHC 15 - 3 - 7 10 games ended in 41 (10-0-0) 4 games ended in 42 (4-0-2) 3 games ended in 43 (1-2-3) 1 game ended in 44 (0-1-2)
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