Anyone want to know what the codes and numbers on the unit counters mean?

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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Akmatov
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Anyone want to know what the codes and numbers on the unit counters mean?

Post by Akmatov »

If so, go to Time of Fury/The War Room and look for the cleverly camouflaged comment called COPIED - Tuesday Morning Exercises part 1.

There you will find critical information that somehow wasn't included in the 86 page manual or posted here in a way that a normal person would find it!

The War Room provides "gameplay tips, secret tactics and fabulous strategies" - yeah like the secret of what all the numbers and dots on the unit counters mean. How do you play a war game without knowing this stuff? This is crazy. This game was released three months ago, how have people been playing it without knowing this stuff? My mind is boggled.
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doomtrader
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RE: Anyone want to know what the codes and numbers on the unit counters mean?

Post by doomtrader »

Looks like they didn't find it crucial, or maybe they just jumped into the War room and checked all the threads there, or asked other players via PM, or trough the in game chat.
Akmatov
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RE: Anyone want to know what the codes and numbers on the unit counters mean?

Post by Akmatov »

Checking I'm seeing between 146 and 526 views of your Morning Exercise posts that provide so much insight into the game. Surely you have sold a LOT more than 500 copies.

It is totally beyond my comprehension how you play a wargame without any idea regarding the strengths, at least, of the units. You have packed a lot of very useful information onto the counters. Do you just select a tank unit (maybe with one tank left) and charge a full strength infantry corps on the theory that tanks always win?

Oh, well not my problem. But PLEASE in your future games put these 'secrets' in the manual!
And if you have more 'secrets' to share, please take a moment to write up some more Morning Reports.
Romdanzer
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RE: Anyone want to know what the codes and numbers on the unit counters mean?

Post by Romdanzer »

I say, Good work Doomtrader: tm.asp?m=2991710

Nice to see this posted! [:)]

Romdanzer
Akmatov
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RE: Anyone want to know what the codes and numbers on the unit counters mean?

Post by Akmatov »

Came up with a good analogy. Playing TOF without the data posted 12/11 is like going to the casino and playing with cards where the values are in a script that is only known to the dealer. So as you play your cards, you have no idea of their value.

Happily no longer a problem, if you are a purchaser who trolls the forum; if not, you are out of luck.
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JLPOWELL
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RE: Anyone want to know what the codes and numbers on the unit counters mean?

Post by JLPOWELL »

You make some very valid points re documentation. The manual is a bit weak (in part because the game was expected to evolve and change a bit when patched), but much of that could be re-mediated with a readme file &/or some in game help. From what I see Matrix does take constructive comments well and often acts on them. Certainly a readme file would be relatively easy to implement even with a patch (and perhaps a reference to it in in the manual.) My guess is most who buy the game never even visit the forums.
"Don’t you think that if I were wrong, I’d know it?"
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