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Anyone want to know what the codes and numbers on the unit counters mean?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Anyone want to know what the codes and numbers on the unit counters mean? Page: [1]
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Anyone want to know what the codes and numbers on the u... - 3/1/2012 5:41:36 AM   
Akmatov

 

Posts: 358
Joined: 7/26/2000
From: Tucson, AZ, USA
Status: offline
If so, go to Time of Fury/The War Room and look for the cleverly camouflaged comment called COPIED - Tuesday Morning Exercises part 1.

There you will find critical information that somehow wasn't included in the 86 page manual or posted here in a way that a normal person would find it!

The War Room provides "gameplay tips, secret tactics and fabulous strategies" - yeah like the secret of what all the numbers and dots on the unit counters mean. How do you play a war game without knowing this stuff? This is crazy. This game was released three months ago, how have people been playing it without knowing this stuff? My mind is boggled.

< Message edited by Akmatov -- 3/1/2012 5:47:11 AM >
Post #: 1
RE: Anyone want to know what the codes and numbers on t... - 3/1/2012 7:02:01 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Looks like they didn't find it crucial, or maybe they just jumped into the War room and checked all the threads there, or asked other players via PM, or trough the in game chat.

(in reply to Akmatov)
Post #: 2
RE: Anyone want to know what the codes and numbers on t... - 3/1/2012 8:12:03 AM   
Akmatov

 

Posts: 358
Joined: 7/26/2000
From: Tucson, AZ, USA
Status: offline
Checking I'm seeing between 146 and 526 views of your Morning Exercise posts that provide so much insight into the game. Surely you have sold a LOT more than 500 copies.

It is totally beyond my comprehension how you play a wargame without any idea regarding the strengths, at least, of the units. You have packed a lot of very useful information onto the counters. Do you just select a tank unit (maybe with one tank left) and charge a full strength infantry corps on the theory that tanks always win?

Oh, well not my problem. But PLEASE in your future games put these 'secrets' in the manual!
And if you have more 'secrets' to share, please take a moment to write up some more Morning Reports.

(in reply to doomtrader)
Post #: 3
RE: Anyone want to know what the codes and numbers on t... - 3/1/2012 10:13:38 PM   
Romdanzer

 

Posts: 131
Joined: 7/27/2009
From: Germany
Status: offline
I say, Good work Doomtrader: http://www.matrixgames.com/forums/tm.asp?m=2991710

Nice to see this posted!

Romdanzer

< Message edited by Romdanzer -- 3/1/2012 10:19:06 PM >

(in reply to Akmatov)
Post #: 4
RE: Anyone want to know what the codes and numbers on t... - 3/3/2012 7:22:43 PM   
Akmatov

 

Posts: 358
Joined: 7/26/2000
From: Tucson, AZ, USA
Status: offline
Came up with a good analogy. Playing TOF without the data posted 12/11 is like going to the casino and playing with cards where the values are in a script that is only known to the dealer. So as you play your cards, you have no idea of their value.

Happily no longer a problem, if you are a purchaser who trolls the forum; if not, you are out of luck.

(in reply to Romdanzer)
Post #: 5
RE: Anyone want to know what the codes and numbers on t... - 3/9/2012 6:08:38 AM   
JLPOWELL


Posts: 409
Joined: 5/5/2011
From: Pacific Time Zone
Status: offline
You make some very valid points re documentation. The manual is a bit weak (in part because the game was expected to evolve and change a bit when patched), but much of that could be re-mediated with a readme file &/or some in game help. From what I see Matrix does take constructive comments well and often acts on them. Certainly a readme file would be relatively easy to implement even with a patch (and perhaps a reference to it in in the manual.) My guess is most who buy the game never even visit the forums.

_____________________________

"Don’t you think that if I were wrong, I’d know it?"

(in reply to Akmatov)
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