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[REL] Sound Effects Mod

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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> [REL] Sound Effects Mod Page: [1]
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[REL] Sound Effects Mod - 3/1/2012 3:16:20 AM   

Posts: 125
Joined: 12/27/2010
Status: offline
This is the sound effects portion from my personal mod.

From the readme...

Tampa_Gamer Sounds Effects Mod v1.01
Distant Worlds (Shadows) version (but should be compatible with subsequent versions as long as no major changes are made to the \Sounds\Effects folder)
*There have also been no major changes since Legends except for adding some additional sounds, so this mod should be backwards compatible as well.
August 23, 2013


The sound system in Distant Worlds (Shadows) separates sounds into two groups - Music and Sound Effects. There are already several good music mods at this point (as well as several good sound effect mods), but music is not the focus of this mod. As of this date, there are 93 .mp3 and .wav files in the default \Sounds\Effects subdirectory. This mod reflects my personal tastes and replaces 48 of those sounds with my own which I have either (1) created with bits/pieces of other sounds collected on the web, (2) used in my prior released sound mods for SE4/5, UFO-AS and UFO-AL mods, or (3) borrowed from my collection of sounds kept over several decades of strategy games (hence you will certainly recognize some of them from space themed games in the past). Since the sounds are reloaded each time the game is started, it is fairly easy to test/revise the sounds without ruining a saved game.


Unfortunately, as of this date the "Theme" modding folders do not permit the overriding of \Sounds\Effects (although they do permit the modding of music). Therefore, we are forced to overwrite the default files. I have included the default files (as of in the .zip under a subdirectory called "originals") so that you can quickly restore the originals if desired.

To install, unzip the files to the following directory:

"[Distant Worlds install folder]\Sounds\Effects"

To uninstall, copy the 48 files from the "originals" subdirectory into the \Sounds\Effects folder and choose "copy and replace" when prompted.


This mod will conflict with other mods that modify:

[Distant Worlds install folder]\Sounds\Effects\areagravitonpulse.wav
[Distant Worlds install folder]\Sounds\Effects\AreaWeapon.wav
[Distant Worlds install folder]\Sounds\Effects\assaultpod.wav
[Distant Worlds install folder]\Sounds\Effects\attack_click.wav
[Distant Worlds install folder]\Sounds\Effects\button1.wav
[Distant Worlds install folder]\Sounds\Effects\button2.wav
[Distant Worlds install folder]\Sounds\Effects\construction.wav
[Distant Worlds install folder]\Sounds\Effects\construction_3.wav
[Distant Worlds install folder]\Sounds\Effects\construction_4.wav
[Distant Worlds install folder]\Sounds\Effects\construction_5.wav
[Distant Worlds install folder]\Sounds\Effects\Explosion.wav
[Distant Worlds install folder]\Sounds\Effects\explosion_small.wav
[Distant Worlds install folder]\Sounds\Effects\Explosion_small2.wav
[Distant Worlds install folder]\Sounds\Effects\Explosion_small3.wav
[Distant Worlds install folder]\Sounds\Effects\gravitonbeam.wav
[Distant Worlds install folder]\Sounds\Effects\highpowertractorbeam.wav
[Distant Worlds install folder]\Sounds\Effects\Hyperjump_Enter.wav
[Distant Worlds install folder]\Sounds\Effects\Hyperjump_Exit.wav
[Distant Worlds install folder]\Sounds\Effects\ion_blast.wav
[Distant Worlds install folder]\Sounds\Effects\ion_bolt.wav
[Distant Worlds install folder]\Sounds\Effects\ion_strike.wav
[Distant Worlds install folder]\Sounds\Effects\Laser.wav
[Distant Worlds install folder]\Sounds\Effects\laser2.wav
[Distant Worlds install folder]\Sounds\Effects\laser3.wav
[Distant Worlds install folder]\Sounds\Effects\laser4.wav
[Distant Worlds install folder]\Sounds\Effects\message_Alarm.wav
[Distant Worlds install folder]\Sounds\Effects\message_Major.wav
[Distant Worlds install folder]\Sounds\Effects\message_Minor.wav
[Distant Worlds install folder]\Sounds\Effects\message_Standard.wav
[Distant Worlds install folder]\Sounds\Effects\mining_1.wav
[Distant Worlds install folder]\Sounds\Effects\mining_2.wav
[Distant Worlds install folder]\Sounds\Effects\mining_3.wav
[Distant Worlds install folder]\Sounds\Effects\mining_4.wav
[Distant Worlds install folder]\Sounds\Effects\missile_launch.wav
[Distant Worlds install folder]\Sounds\Effects\missile_launch_massive.wav
[Distant Worlds install folder]\Sounds\Effects\phaser.wav
[Distant Worlds install folder]\Sounds\Effects\planetExplosion.wav
[Distant Worlds install folder]\Sounds\Effects\point_defense.wav
[Distant Worlds install folder]\Sounds\Effects\railgun.wav
[Distant Worlds install folder]\Sounds\Effects\railgun_heavy.wav
[Distant Worlds install folder]\Sounds\Effects\resonantgravitonbeam.wav
[Distant Worlds install folder]\Sounds\Effects\shield_area_recharge.wav
[Distant Worlds install folder]\Sounds\Effects\thunder2.wav
[Distant Worlds install folder]\Sounds\Effects\thunder3.wav
[Distant Worlds install folder]\Sounds\Effects\Torpedo_Large.wav
[Distant Worlds install folder]\Sounds\Effects\Torpedo_Medium.wav
[Distant Worlds install folder]\Sounds\Effects\Torpedo_Small.wav
[Distant Worlds install folder]\Sounds\Effects\tractorbeam.wav


v1.01 (8/23/2013) Shadows release version, replaced:
+ areagravitonpulse.wav
+ attack_click.wav
+ planetExplosion.wav
+ assaultpod.wav
+ resonantgravitonbeam.wav
+ tractorbeam.wav
+ highpowertractorbeam.wav
+ gravitonbeam.wav
+ message_Alarm.wav

v1.00 (02/29/2012) initial release version
+ replaced 40 sound effects with new ones.


(1) The images contained in this mod were taken from a variety of sources and some were further modified using various sound editing tools. This mod is distributed completely free of charge.

(2) As a common modding courtesy, I would ask that this mod NOT be re-posted or used as part of any other publicly distributed "compilation" mod without first contacting me via a personal mail from this website.

(3) As all my mods are a continual work-in-progress (as long as I am enjoying and playing the game), please forward all tweaks, suggestions and bugs found to me via personal mail.

Have Fun!

Download Link (Zip File)

< Message edited by Tampa_Gamer -- 8/24/2013 12:54:32 PM >
Post #: 1
RE: [REL] Sound Effects Mod - 3/1/2012 9:13:28 AM   


Posts: 33
Joined: 1/30/2012
Status: offline
Reaaaaally great mod. These sounds are superiour in every way. I hear you used some moo2 sounds too :D

Especially like the laser sounds - really powerful.

This. Is. Epic.

(in reply to Tampa_Gamer)
Post #: 2
RE: [REL] Sound Effects Mod - 3/2/2012 10:37:53 AM   


Posts: 41
Joined: 8/10/2011
Status: offline
I always like your SEIV sound mod, thanks for posting your mod to this forum!

I wonder if there is other past SE users here as well?

(in reply to TomFrame)
Post #: 3
RE: [REL] Sound Effects Mod - 3/2/2012 3:43:35 PM   

Posts: 1679
Joined: 6/3/2010
Status: offline
Thank you


Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to msnevil)
Post #: 4
RE: [REL] Sound Effects Mod - 3/3/2012 2:02:46 PM   

Posts: 125
Joined: 12/27/2010
Status: offline
Thanks - in particular, I have tried to replace and reduce the volume on various mining sounds which always jarred me out of my seat when playing default - so if anyone thinks a particular sound needs adjusted volume-wise, etc. I am all ears.

(in reply to tjhkkr)
Post #: 5
RE: [REL] Sound Effects Mod - 3/4/2012 10:47:35 PM   


Posts: 33
Joined: 1/30/2012
Status: offline
Really great work - played some games now with the mod, and I have to say that you have boosted my experience.

Directly speaking that is.

(in reply to Tampa_Gamer)
Post #: 6
RE: [REL] Sound Effects Mod - 3/5/2012 3:07:33 PM   
Fishers of Men

Posts: 268
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
The weapon and explosion sounds are really good. I can clearly tell when each type of weapon is being fired, and the resulting damage.


Old............but very fast

(in reply to TomFrame)
Post #: 7
RE: [REL] Sound Effects Mod - 3/5/2012 4:13:30 PM   

Posts: 6842
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
I will likely try and use your weapons sounds, etc. However, I am sticking with my null sound for the alarm...that thing just goes off too often and any sound with it gets gratingly annoying fast.


Distant Worlds Fan

'When in doubt...attack!'

(in reply to Fishers of Men)
Post #: 8
RE: [REL] Sound Effects Mod - 3/5/2012 8:22:49 PM   

Posts: 1679
Joined: 6/3/2010
Status: offline
I took a listen; there are a couple of real nice ones in here. Thank you!


Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Shark7)
Post #: 9
RE: [REL] Sound Effects Mod - 4/6/2012 2:08:41 AM   

Posts: 369
Joined: 1/18/2010
Status: offline
Amazing sounds.... I love them :)

(in reply to Tampa_Gamer)
Post #: 10
RE: [REL] Sound Effects Mod - 4/14/2012 6:51:11 PM   
Mac Linehan


Posts: 1202
Joined: 12/19/2004
From: Denver Colorado
Status: offline
Tampa_Gamer -

Thank You for this Mod! I still have your mods for UFO Aftershock, am glad that you are still around.



LAV-25 2147

(in reply to Tampa_Gamer)
Post #: 11
RE: [REL] Sound Effects Mod - 6/2/2012 1:48:39 AM   


Posts: 30
Joined: 11/30/2011
Status: offline
Hi Tampa_Gamer, yes I also remember your name from a mod from a previous game I used to play, which one precisely escapes me right now! I've just been playing with these sounds and they are excellent! The construction and mining sounds are really satisfying and the comm sound when other races message you is familiar to me although I can't place it. I will roll the log message noise over the alarm noise as I also find that too harsh and frequent as it is. Thanks very much for this.

(in reply to Mac Linehan)
Post #: 12
RE: [REL] Sound Effects Mod - 6/16/2012 3:18:36 AM   


Posts: 146
Joined: 12/31/2010
Status: offline
Really good work on this! I tried it out because the default alarm sound was driving me insane, but all the other changes are great too. Like how the weapon sounds went from literally "pew pew" to actually sounding cool.

(in reply to MisterBenn)
Post #: 13
RE: [REL] Sound Effects Mod - 8/24/2013 3:36:43 AM   

Posts: 125
Joined: 12/27/2010
Status: offline
FYI, I just posted my current version in the first post above. Please let me know if anyone has any problems downloading, etc. Thanks!


FWIW, my DW Mods: Sound Effects
Character Symbols

(in reply to unclean)
Post #: 14
RE: [REL] Sound Effects Mod - 8/24/2013 11:39:05 AM   

Posts: 152
Joined: 6/27/2008
Status: offline
Still my sound mod of choice. Very nice!


Yskonyn -

Laptop: Intel Core i5-2430M 2.4Ghz, Nvidia GTX520M, 8GB RAM, Win 7 64bit

Desktop: Intel Core 2 Quad Q9400 2.7Ghz, Nvidia GTX580, 8GB RAM, Win 7 64bit

(in reply to Tampa_Gamer)
Post #: 15
RE: [REL] Sound Effects Mod - 8/24/2013 3:37:56 PM   
Fishers of Men

Posts: 268
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
I was using your original version, so thanks for the upgrade.


Old............but very fast

(in reply to Yskonyn)
Post #: 16
RE: [REL] Sound Effects Mod - 9/29/2013 3:42:08 PM   

Posts: 169
Joined: 11/21/2012
Status: offline
Thanks for the updated Shadows version! Good stuff.

(in reply to Fishers of Men)
Post #: 17
RE: [REL] Sound Effects Mod - 3/8/2014 7:41:31 AM   


Posts: 3
Joined: 3/7/2014
Status: offline
Thanks you, it sounds great ahah!

(in reply to Buio)
Post #: 18
RE: [REL] Sound Effects Mod - 3/11/2014 4:59:01 PM   


Posts: 14
Joined: 2/5/2014
Status: offline
What's laser4.wav from? It sounds familiar.

Great pack by the way.

(in reply to Silaith)
Post #: 19
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