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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> [REL] Sound Effects Mod Page: [1]
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[REL] Sound Effects Mod - 3/1/2012 3:16:20 AM   
Tampa_Gamer


Posts: 157
Joined: 12/27/2010
Status: offline
(Now updated for DW: Universe as of 2/6/2015)

This is the sound effects portion from my personal mod.

From the readme...

Tampa_Gamer Sounds Effects Mod v1.02
Distant Worlds (Universe) version 1.9.5.10
February 6, 2015

========================================================================
INTRODUCTION
========================================================================

The sound system in Distant Worlds (Universe) separates sounds into two groups - Music and Sound Effects. There are already several good music mods at this point (as well as several good sound effect mods), but music is not the focus of this mod. As of this date, there are 92 .mp3 and .wav files in the default \Sounds\Effects subdirectory. This mod reflects my personal tastes and replaces 53 of those sounds with my own which I have either (1) created with bits/pieces of other sounds collected on the web, (2) used in my prior released sound mods for SE4/5, UFO-AS and UFO-AL mods, or (3) borrowed from my collection of sounds kept over several decades of strategy games (you may recognize some of them from space themed games in the past). Since the sounds are reloaded each time the game is started, it is fairly easy to test/revise the sounds without ruining a saved game or even mix/match these sounds with other sound mods to suite your personal taste.

========================================================================
INSTALLATION/REMOVAL INSTRUCTIONS
========================================================================

Previous versions of Distant Worlds required this mod to overwrite the original \Sounds\Effects files because placing them in a the Customization\[Your Theme]\Sounds\Effects would not do anything. Now with Distant Worlds (Universe) you can simply unzip these files to your person theme folder to use them without the necessity of overwriting any original files. They should be placed in the following subfolder in your theme:

"[Distant Worlds install folder]\Customization\[Your Theme]\Sounds\Effects"

To uninstall, simply delete the above subfolder containing these sounds.

========================================================================
MOD CONFLICT ANALYSIS
========================================================================

This mod will conflict with other mods in [Your Theme] folder that modify:

[Your Theme]\Sounds\Effects\areagravitonpulse.wav
[Your Theme]\Sounds\Effects\AreaWeapon.wav
[Your Theme]\Sounds\Effects\assaultpod.wav
[Your Theme]\Sounds\Effects\attack_click.wav
[Your Theme]\Sounds\Effects\button1.wav
[Your Theme]\Sounds\Effects\button2.wav
[Your Theme]\Sounds\Effects\construction.wav
[Your Theme]\Sounds\Effects\construction_2.wav
[Your Theme]\Sounds\Effects\construction_3.wav
[Your Theme]\Sounds\Effects\construction_4.wav
[Your Theme]\Sounds\Effects\construction_5.wav
[Your Theme]\Sounds\Effects\Explosion.wav
[Your Theme]\Sounds\Effects\explosion_small.wav
[Your Theme]\Sounds\Effects\Explosion_small2.wav
[Your Theme]\Sounds\Effects\Explosion_small3.wav
[Your Theme]\Sounds\Effects\GasMining1.wav
[Your Theme]\Sounds\Effects\GasMining2.wav
[Your Theme]\Sounds\Effects\GasMining3.wav
[Your Theme]\Sounds\Effects\gravitonbeam.wav
[Your Theme]\Sounds\Effects\grid.wav
[Your Theme]\Sounds\Effects\highpowertractorbeam.wav
[Your Theme]\Sounds\Effects\Hyperjump_Enter.wav
[Your Theme]\Sounds\Effects\Hyperjump_Exit.wav
[Your Theme]\Sounds\Effects\ion_blast.wav
[Your Theme]\Sounds\Effects\ion_bolt.wav
[Your Theme]\Sounds\Effects\ion_strike.wav
[Your Theme]\Sounds\Effects\Laser.wav
[Your Theme]\Sounds\Effects\laser2.wav
[Your Theme]\Sounds\Effects\laser3.wav
[Your Theme]\Sounds\Effects\laser4.wav
[Your Theme]\Sounds\Effects\message_Alarm.wav
[Your Theme]\Sounds\Effects\message_Major.wav
[Your Theme]\Sounds\Effects\message_Minor.wav
[Your Theme]\Sounds\Effects\message_Standard.wav
[Your Theme]\Sounds\Effects\mining_1.wav
[Your Theme]\Sounds\Effects\mining_2.wav
[Your Theme]\Sounds\Effects\mining_3.wav
[Your Theme]\Sounds\Effects\mining_4.wav
[Your Theme]\Sounds\Effects\missile_launch.wav
[Your Theme]\Sounds\Effects\missile_launch_massive.wav
[Your Theme]\Sounds\Effects\phaser.wav
[Your Theme]\Sounds\Effects\planetExplosion.wav
[Your Theme]\Sounds\Effects\point_defense.wav
[Your Theme]\Sounds\Effects\railgun.wav
[Your Theme]\Sounds\Effects\railgun_heavy.wav
[Your Theme]\Sounds\Effects\resonantgravitonbeam.wav
[Your Theme]\Sounds\Effects\shield_area_recharge.wav
[Your Theme]\Sounds\Effects\thunder2.wav
[Your Theme]\Sounds\Effects\thunder3.wav
[Your Theme]\Sounds\Effects\Torpedo_Large.wav
[Your Theme]\Sounds\Effects\Torpedo_Medium.wav
[Your Theme]\Sounds\Effects\Torpedo_Small.wav
[Your Theme]\Sounds\Effects\tractorbeam.wav

Conflict severity is not a game breaking problem since the last mod you copied into [Your Theme] will simply replace the already modded sound files, if any.

========================================================================
VERSION HISTORY
========================================================================

v1.02 (2/6/2015) Universe release version (53 sounds):
+ deleted previously included default files no longer needed to "undo" the installation as we no longer need to overwrite the default files as part of the installation process.
+ modified instructions for use in Universe expansion
+ replaced attack_click.wav
+ replaced laser.wav to contain multiple laser sounds to better reflect fighter combat with multiple fighters in squadron (experimental). Unfortunately, there is no separate sound for fighters, so we are forced to modify the maxos blaster (default) sound as well. However, I am liking it so far as I think it adds to the general combat sound scenery so I am including it to solicit feedback.
+ added new grid.wav
+ added/replaced (2) button, (5) construction, (3) gas mining and (2) hyper sounds with "softer"
versions of the ones contained in the last version and/or default version

v1.01 (8/23/2013) Shadows release version, replaced:
+ areagravitonpulse.wav
+ attack_click.wav
+ planetExplosion.wav
+ assaultpod.wav
+ resonantgravitonbeam.wav
+ tractorbeam.wav
+ highpowertractorbeam.wav
+ gravitonbeam.wav
+ message_Alarm.wav

v1.00 (02/29/2012) initial release version
+ replaced 40 sound effects with new ones.

========================================================================
NOTES/COPYRIGHT ISSUES
========================================================================

(1) The images contained in this mod were taken from a variety of sources and some were further modified using various sound editing tools. This mod is distributed completely free of charge.

(2) As a common modding courtesy, I would ask that this mod NOT be re-posted or used as part of any other publicly distributed "compilation" mod without first contacting me via a personal mail from this website. However, once contacted I have generally agreed to the re-posting of my mods as you mention credit for the contribution (and other modder contributions) and more importantly, a link to my original thread is provided so that users of your mod may provide feedback to my original mod and/or know of future of updates to my original mod.

(3) As all my mods are a continual work-in-progress (as long as I am enjoying and playing the game), please forward all tweaks, suggestions and bugs found to me via personal mail.

Have Fun!
-Tampa_Gamer

Download Link (Zip File at Media Fire)


< Message edited by Tampa_Gamer -- 2/6/2015 5:37:54 PM >
Post #: 1
RE: [REL] Sound Effects Mod - 3/1/2012 9:13:28 AM   
TomFrame

 

Posts: 33
Joined: 1/30/2012
Status: offline
Reaaaaally great mod. These sounds are superiour in every way. I hear you used some moo2 sounds too :D

Especially like the laser sounds - really powerful.

This. Is. Epic.

(in reply to Tampa_Gamer)
Post #: 2
RE: [REL] Sound Effects Mod - 3/2/2012 10:37:53 AM   
msnevil

 

Posts: 46
Joined: 8/10/2011
Status: offline
I always like your SEIV sound mod, thanks for posting your mod to this forum!

I wonder if there is other past SE users here as well?

(in reply to TomFrame)
Post #: 3
RE: [REL] Sound Effects Mod - 3/2/2012 3:43:35 PM   
tjhkkr


Posts: 1892
Joined: 6/3/2010
Status: offline
Thank you

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to msnevil)
Post #: 4
RE: [REL] Sound Effects Mod - 3/3/2012 2:02:46 PM   
Tampa_Gamer


Posts: 157
Joined: 12/27/2010
Status: offline
Thanks - in particular, I have tried to replace and reduce the volume on various mining sounds which always jarred me out of my seat when playing default - so if anyone thinks a particular sound needs adjusted volume-wise, etc. I am all ears.

(in reply to tjhkkr)
Post #: 5
RE: [REL] Sound Effects Mod - 3/4/2012 10:47:35 PM   
TomFrame

 

Posts: 33
Joined: 1/30/2012
Status: offline
Really great work - played some games now with the mod, and I have to say that you have boosted my experience.

Directly speaking that is.

(in reply to Tampa_Gamer)
Post #: 6
RE: [REL] Sound Effects Mod - 3/5/2012 3:07:33 PM   
Fishers of Men


Posts: 313
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
The weapon and explosion sounds are really good. I can clearly tell when each type of weapon is being fired, and the resulting damage.

_____________________________

Old............but very fast

(in reply to TomFrame)
Post #: 7
RE: [REL] Sound Effects Mod - 3/5/2012 4:13:30 PM   
Shark7


Posts: 7295
Joined: 7/24/2007
From: The Big Nowhere
Status: online
I will likely try and use your weapons sounds, etc. However, I am sticking with my null sound for the alarm...that thing just goes off too often and any sound with it gets gratingly annoying fast.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Fishers of Men)
Post #: 8
RE: [REL] Sound Effects Mod - 3/5/2012 8:22:49 PM   
tjhkkr


Posts: 1892
Joined: 6/3/2010
Status: offline
I took a listen; there are a couple of real nice ones in here. Thank you!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Shark7)
Post #: 9
RE: [REL] Sound Effects Mod - 4/6/2012 2:08:41 AM   
Baleur


Posts: 372
Joined: 1/18/2010
Status: offline
Amazing sounds.... I love them :)

(in reply to Tampa_Gamer)
Post #: 10
RE: [REL] Sound Effects Mod - 4/14/2012 6:51:11 PM   
Mac Linehan

 

Posts: 1322
Joined: 12/19/2004
From: Denver Colorado
Status: offline
Tampa_Gamer -

Thank You for this Mod! I still have your mods for UFO Aftershock, am glad that you are still around.

Mac

_____________________________

LAV-25 2147

(in reply to Tampa_Gamer)
Post #: 11
RE: [REL] Sound Effects Mod - 6/2/2012 1:48:39 AM   
MisterBenn

 

Posts: 31
Joined: 11/30/2011
Status: offline
Hi Tampa_Gamer, yes I also remember your name from a mod from a previous game I used to play, which one precisely escapes me right now! I've just been playing with these sounds and they are excellent! The construction and mining sounds are really satisfying and the comm sound when other races message you is familiar to me although I can't place it. I will roll the log message noise over the alarm noise as I also find that too harsh and frequent as it is. Thanks very much for this.

(in reply to Mac Linehan)
Post #: 12
RE: [REL] Sound Effects Mod - 6/16/2012 3:18:36 AM   
unclean

 

Posts: 163
Joined: 12/31/2010
Status: offline
Really good work on this! I tried it out because the default alarm sound was driving me insane, but all the other changes are great too. Like how the weapon sounds went from literally "pew pew" to actually sounding cool.

(in reply to MisterBenn)
Post #: 13
RE: [REL] Sound Effects Mod - 8/24/2013 3:36:43 AM   
Tampa_Gamer


Posts: 157
Joined: 12/27/2010
Status: offline
FYI, I just posted my current version in the first post above. Please let me know if anyone has any problems downloading, etc. Thanks!

_____________________________

For those interested, forum thread link to post with a master list of all my DW mods: Link


(in reply to unclean)
Post #: 14
RE: [REL] Sound Effects Mod - 8/24/2013 11:39:05 AM   
Yskonyn


Posts: 173
Joined: 6/27/2008
Status: offline
Still my sound mod of choice. Very nice!

_____________________________

Yskonyn -

Laptop: Intel Core i5-2430M 2.4Ghz, Nvidia GTX520M, 8GB RAM, Win 7 64bit

Desktop: Intel i5 4670K 3.4Ghz, Nvidia GTX780, 16GB RAM, Win 8.1 64bit

(in reply to Tampa_Gamer)
Post #: 15
RE: [REL] Sound Effects Mod - 8/24/2013 3:37:56 PM   
Fishers of Men


Posts: 313
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
I was using your original version, so thanks for the upgrade.

_____________________________

Old............but very fast

(in reply to Yskonyn)
Post #: 16
RE: [REL] Sound Effects Mod - 9/29/2013 3:42:08 PM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
Thanks for the updated Shadows version! Good stuff.

(in reply to Fishers of Men)
Post #: 17
RE: [REL] Sound Effects Mod - 3/8/2014 7:41:31 AM   
Silaith

 

Posts: 4
Joined: 3/7/2014
Status: offline
Thanks you, it sounds great ahah!

(in reply to Buio)
Post #: 18
RE: [REL] Sound Effects Mod - 3/11/2014 4:59:01 PM   
Travic

 

Posts: 14
Joined: 2/5/2014
Status: offline
What's laser4.wav from? It sounds familiar.

Great pack by the way.

(in reply to Silaith)
Post #: 19
RE: [REL] Sound Effects Mod - 5/25/2014 4:18:11 AM   
Brone

 

Posts: 17
Joined: 5/24/2014
Status: offline
This mod should be on the first page of the modding forum

Thanks for your hardwork!

(in reply to Travic)
Post #: 20
RE: [REL] Sound Effects Mod - 5/28/2014 11:58:40 AM   
Unforeseen


Posts: 514
Joined: 3/26/2013
From: Solaris Prime
Status: offline

quote:

ORIGINAL: Brone

This mod should be on the first page of the modding forum

Thanks for your hardwork!


Unless it needs to be updated...a new expansion did just come out...

(in reply to Brone)
Post #: 21
RE: [REL] Sound Effects Mod - 5/28/2014 12:16:31 PM   
Ranbir


Posts: 60
Joined: 3/28/2010
Status: offline
Well the expansion allows themes to have sound effects.

_____________________________

"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz

(in reply to Unforeseen)
Post #: 22
RE: [REL] Sound Effects Mod - 5/28/2014 4:08:54 PM   
Tampa_Gamer


Posts: 157
Joined: 12/27/2010
Status: offline
It should be fully compatible as it stands now, just drop the sounds\effects folder directly into your personal theme folder along with any other mods you are using. There is no longer a need to overwrite any of the original sound files as described above. If you have other mods that modify the sound files that you want to take priority, then just drop this one first and then install the other mods. As long as you allow "overwrite of files" when it pops up, then it will automatically replace the needed sound files and you will have effectively merged the two mods.

I do plan to update this mod and the instructions (as well as my other 3 mods) to reflect the latest snapshot from my personal mod folder. Over the past 6 months I have played a number of games and tweaked the sounds further based on testing, forum feedback, personal taste, etc. However, I happen to have a challenging 1.9.0.13 Shadows game that I am finishing up and its chewing all my available gaming time, so it may be a week or so before the update is completed.

_____________________________

For those interested, forum thread link to post with a master list of all my DW mods: Link


(in reply to Ranbir)
Post #: 23
RE: [REL] Sound Effects Mod - 5/28/2014 7:30:50 PM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
quote:

ORIGINAL: Tampa_Gamer
Over the past 6 months I have played a number of games and tweaked the sounds further based on testing, forum feedback, personal taste, etc. However, I happen to have a challenging 1.9.0.13 Shadows game that I am finishing up and its chewing all my available gaming time, so it may be a week or so before the update is completed.


Looking forward to it. :)

(in reply to Tampa_Gamer)
Post #: 24
RE: [REL] Sound Effects Mod - 6/14/2014 10:53:20 AM   
AstroCat


Posts: 312
Joined: 7/31/2003
Status: offline
Look forward to your update.

(in reply to Buio)
Post #: 25
RE: [REL] Sound Effects Mod - 6/14/2014 1:12:20 PM   
WaflHead

 

Posts: 27
Joined: 5/26/2014
Status: offline
Fantastic! Thank you

(in reply to AstroCat)
Post #: 26
RE: [REL] Sound Effects Mod - 8/15/2014 5:01:26 AM   
Tanaka


Posts: 2837
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: Tampa_Gamer

It should be fully compatible as it stands now, just drop the sounds\effects folder directly into your personal theme folder along with any other mods you are using. There is no longer a need to overwrite any of the original sound files as described above. If you have other mods that modify the sound files that you want to take priority, then just drop this one first and then install the other mods. As long as you allow "overwrite of files" when it pops up, then it will automatically replace the needed sound files and you will have effectively merged the two mods.

I do plan to update this mod and the instructions (as well as my other 3 mods) to reflect the latest snapshot from my personal mod folder. Over the past 6 months I have played a number of games and tweaked the sounds further based on testing, forum feedback, personal taste, etc. However, I happen to have a challenging 1.9.0.13 Shadows game that I am finishing up and its chewing all my available gaming time, so it may be a week or so before the update is completed.


Any chance you will still update?


_____________________________


(in reply to Tampa_Gamer)
Post #: 27
RE: [REL] Sound Effects Mod - 8/16/2014 9:06:09 PM   
Tampa_Gamer


Posts: 157
Joined: 12/27/2010
Status: offline
Yes, its just a matter of finding some time to get to it. The latter part of this summer has been a very challenging one for my family so real life priorities came into play. Hopefully once school starts and things settle down with my kids over the next few weeks I will have a chance to sink my teeth into the latest patch with a new game and post an update. In the meantime, it does work fine with Universe with the instructions I mentioned above.



_____________________________

For those interested, forum thread link to post with a master list of all my DW mods: Link


(in reply to Tanaka)
Post #: 28
RE: [REL] Sound Effects Mod - 2/6/2015 4:39:49 PM   
Tampa_Gamer


Posts: 157
Joined: 12/27/2010
Status: offline
FYI, I just posted my current version in the first post above. Please let me know if anyone has any problems downloading, etc. Thanks!


_____________________________

For those interested, forum thread link to post with a master list of all my DW mods: Link


(in reply to Tampa_Gamer)
Post #: 29
RE: [REL] Sound Effects Mod - 3/2/2015 2:04:07 AM   
astradeus

 

Posts: 17
Joined: 3/1/2015
Status: offline
mod approve .thank you

(in reply to Tampa_Gamer)
Post #: 30
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