Matrix Games Forums

The Age of Shadows on Distant Worlds starts now!Paypal System UpdateDistant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!Command Ops gets a Massive Update!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[REL] Sound Effects Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> [REL] Sound Effects Mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
[REL] Sound Effects Mod - 3/1/2012 3:16:20 AM   
Tampa_Gamer


Posts: 71
Joined: 12/27/2010
Status: offline
This is the sound effects portion from my personal mod.

From the readme...

Tampa_Gamer Sounds Effects Mod v1.00
Distant Worlds (Legends) version 1.7.0.10 (but should be compatible backwards through release)
February 29, 2012

========================================================================
INTRODUCTION
========================================================================

The sound system in Distant Worlds (Legends) separates sounds into two groups - Music and Sound Effects. There are already several good music mods at this point (as well as several good sound effect mods), but music is not the focus of this mod. As of this date, there are 85 .mp3 and .wav files in the default \Sounds\Effects subdirectory. This mod reflects my personal taste and replaces 40 of those sounds with those I have (1) created with bits/pieces of other sounds collected on the web, (2) used in my prior released sound mods for SE4/5, UFO-AS and UFO-AL mods, or (3) borrowed from my collection of sounds kept over several decades of strategy games (hence you will certainly recognize some of them from space themed games in the past). Since the sounds are reloaded each time the game is started, it is fairly easy to test/revise the sounds without ruining a saved game.

========================================================================
INSTALLATION/REMOVAL INSTRUCTIONS
========================================================================

Unfortunately, as of this date the "Theme" modding folders do not permit the overriding of \Sounds\Effects (although they do permit the modding of music). Therefore, we are forced to overwrite the default files. I have included the default files in the .zip under a subdirectory called "originals") so that you can quickly restore the originals if desired.

To install, unzip the files to the following directory:

"[Distant Worlds install folder]\Sounds\Effects"

To uninstall, copy the 40 files from the "originals" subdirectory into the \Sounds\Effects folder and choose "copy and replace" when prompted.

========================================================================
MOD CONFLICT ANALYSIS
========================================================================

This mod will conflict with other mods that modify:

[Distant Worlds install folder]\Sounds\Effects\AreaWeapon.wav
[Distant Worlds install folder]\Sounds\Effects\button1.wav
[Distant Worlds install folder]\Sounds\Effects\button2.wav
[Distant Worlds install folder]\Sounds\Effects\construction.wav
[Distant Worlds install folder]\Sounds\Effects\construction_3.wav
[Distant Worlds install folder]\Sounds\Effects\construction_4.wav
[Distant Worlds install folder]\Sounds\Effects\construction_5.wav
[Distant Worlds install folder]\Sounds\Effects\Explosion.wav
[Distant Worlds install folder]\Sounds\Effects\explosion_small.wav
[Distant Worlds install folder]\Sounds\Effects\Explosion_small2.wav
[Distant Worlds install folder]\Sounds\Effects\Explosion_small3.wav
[Distant Worlds install folder]\Sounds\Effects\Hyperjump_Enter.wav
[Distant Worlds install folder]\Sounds\Effects\Hyperjump_Exit.wav
[Distant Worlds install folder]\Sounds\Effects\ion_blast.wav
[Distant Worlds install folder]\Sounds\Effects\ion_bolt.wav
[Distant Worlds install folder]\Sounds\Effects\ion_strike.wav
[Distant Worlds install folder]\Sounds\Effects\Laser.wav
[Distant Worlds install folder]\Sounds\Effects\laser2.wav
[Distant Worlds install folder]\Sounds\Effects\laser3.wav
[Distant Worlds install folder]\Sounds\Effects\laser4.wav
[Distant Worlds install folder]\Sounds\Effects\message_Alarm.wav
[Distant Worlds install folder]\Sounds\Effects\message_Major.wav
[Distant Worlds install folder]\Sounds\Effects\message_Minor.wav
[Distant Worlds install folder]\Sounds\Effects\message_Standard.wav
[Distant Worlds install folder]\Sounds\Effects\mining_1.wav
[Distant Worlds install folder]\Sounds\Effects\mining_2.wav
[Distant Worlds install folder]\Sounds\Effects\mining_3.wav
[Distant Worlds install folder]\Sounds\Effects\mining_4.wav
[Distant Worlds install folder]\Sounds\Effects\missile_launch.wav
[Distant Worlds install folder]\Sounds\Effects\missile_launch_massive.wav
[Distant Worlds install folder]\Sounds\Effects\phaser.wav
[Distant Worlds install folder]\Sounds\Effects\point_defense.wav
[Distant Worlds install folder]\Sounds\Effects\railgun.wav
[Distant Worlds install folder]\Sounds\Effects\railgun_heavy.wav
[Distant Worlds install folder]\Sounds\Effects\shield_area_recharge.wav
[Distant Worlds install folder]\Sounds\Effects\thunder2.wav
[Distant Worlds install folder]\Sounds\Effects\thunder3.wav
[Distant Worlds install folder]\Sounds\Effects\Torpedo_Large.wav
[Distant Worlds install folder]\Sounds\Effects\Torpedo_Medium.wav
[Distant Worlds install folder]\Sounds\Effects\Torpedo_Small.wav

========================================================================
VERSION HISTORY
========================================================================

v1.00 (02/29/2012) initial release version
+ replaced 40 sound effects with new ones.

========================================================================
NOTES/COPYRIGHT ISSUES
========================================================================

(1) The sounds contained in this mod were taken from a variety of sources and some were further modified using various sound editing tools. This mod is distributed completely free of charge.

(2) As a common modding courtesy, I would ask that this mod not be re-posted or used as part of any other publicly distributed mod without first contacting me via a personal mail from this website.

(3) As all my mods are a continual work-in-progress, please forward all tweaks, suggestions and bugs found to me via personal mail.

Have Fun!
-Tampa_Gamer

Download Link (Zip File)
Post #: 1
RE: [REL] Sound Effects Mod - 3/1/2012 9:13:28 AM   
TomFrame

 

Posts: 33
Joined: 1/30/2012
Status: offline
Reaaaaally great mod. These sounds are superiour in every way. I hear you used some moo2 sounds too :D

Especially like the laser sounds - really powerful.

This. Is. Epic.

(in reply to Tampa_Gamer)
Post #: 2
RE: [REL] Sound Effects Mod - 3/2/2012 10:37:53 AM   
msnevil

 

Posts: 41
Joined: 8/10/2011
Status: offline
I always like your SEIV sound mod, thanks for posting your mod to this forum!

I wonder if there is other past SE users here as well?

(in reply to TomFrame)
Post #: 3
RE: [REL] Sound Effects Mod - 3/2/2012 3:43:35 PM   
tjhkkr


Posts: 1606
Joined: 6/3/2010
Status: offline
Thank you

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to msnevil)
Post #: 4
RE: [REL] Sound Effects Mod - 3/3/2012 2:02:46 PM   
Tampa_Gamer


Posts: 71
Joined: 12/27/2010
Status: offline
Thanks - in particular, I have tried to replace and reduce the volume on various mining sounds which always jarred me out of my seat when playing default - so if anyone thinks a particular sound needs adjusted volume-wise, etc. I am all ears.

(in reply to tjhkkr)
Post #: 5
RE: [REL] Sound Effects Mod - 3/4/2012 10:47:35 PM   
TomFrame

 

Posts: 33
Joined: 1/30/2012
Status: offline
Really great work - played some games now with the mod, and I have to say that you have boosted my experience.

Directly speaking that is.

(in reply to Tampa_Gamer)
Post #: 6
RE: [REL] Sound Effects Mod - 3/5/2012 3:07:33 PM   
Fishers of Men


Posts: 203
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
The weapon and explosion sounds are really good. I can clearly tell when each type of weapon is being fired, and the resulting damage.

_____________________________

Old............but very fast

(in reply to TomFrame)
Post #: 7
RE: [REL] Sound Effects Mod - 3/5/2012 4:13:30 PM   
Shark7


Posts: 6166
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
I will likely try and use your weapons sounds, etc. However, I am sticking with my null sound for the alarm...that thing just goes off too often and any sound with it gets gratingly annoying fast.

_____________________________

aka- Akula

Larry Bond's Harpoon - Commander's Edition

Development Team Member

(in reply to Fishers of Men)
Post #: 8
RE: [REL] Sound Effects Mod - 3/5/2012 8:22:49 PM   
tjhkkr


Posts: 1606
Joined: 6/3/2010
Status: offline
I took a listen; there are a couple of real nice ones in here. Thank you!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Shark7)
Post #: 9
RE: [REL] Sound Effects Mod - 4/6/2012 2:08:41 AM   
Baleur


Posts: 364
Joined: 1/18/2010
Status: offline
Amazing sounds.... I love them :)

(in reply to Tampa_Gamer)
Post #: 10
RE: [REL] Sound Effects Mod - 4/14/2012 6:51:11 PM   
Mac Linehan

 

Posts: 1017
Joined: 12/19/2004
From: Denver Colorado
Status: offline
Tampa_Gamer -

Thank You for this Mod! I still have your mods for UFO Aftershock, am glad that you are still around.

Mac

_____________________________

LAV-25 2147

(in reply to Tampa_Gamer)
Post #: 11
RE: [REL] Sound Effects Mod - 6/2/2012 1:48:39 AM   
MisterBenn

 

Posts: 29
Joined: 11/30/2011
Status: offline
Hi Tampa_Gamer, yes I also remember your name from a mod from a previous game I used to play, which one precisely escapes me right now! I've just been playing with these sounds and they are excellent! The construction and mining sounds are really satisfying and the comm sound when other races message you is familiar to me although I can't place it. I will roll the log message noise over the alarm noise as I also find that too harsh and frequent as it is. Thanks very much for this.

(in reply to Mac Linehan)
Post #: 12
RE: [REL] Sound Effects Mod - 6/16/2012 3:18:36 AM   
unclean

 

Posts: 139
Joined: 12/31/2010
Status: offline
Really good work on this! I tried it out because the default alarm sound was driving me insane, but all the other changes are great too. Like how the weapon sounds went from literally "pew pew" to actually sounding cool.

(in reply to MisterBenn)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> [REL] Sound Effects Mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.148