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New Complete Editor Manual released in 1.06.04 update

 
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> New Complete Editor Manual released in 1.06.04 update Page: [1]
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New Complete Editor Manual released in 1.06.04 update - 3/1/2012 2:23:12 AM   
Joel Billings


Posts: 21739
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Just a reminder to everyone that John's complete Editor Manual has been released with the 1.06.04 update. If you use the Editor or are interested in what the Editor can do, be sure to check out the new manual.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard
Post #: 1
RE: New Complete Editor Manual released in 1.06.04 update - 7/11/2012 1:44:19 PM   
rrbill

 

Posts: 675
Joined: 10/5/2009
Status: offline
Using 1.06.06 and have no clue about using Editor. Would like to create custom campaign scenarios. Seems I run out of "admin" points after a few changes, and would saving an Editor session overwrite primary files. Where woulod I find an Editor save when starting a new game?

Have fond memory of doing what I wanted in WIR (War in Russia.

Well, can anyone help me use this aspect of the package? Help appreciated.

(in reply to Joel Billings)
Post #: 2
RE: New Complete Editor Manual released in 1.06.04 update - 9/20/2012 3:50:41 AM   
Captain B


Posts: 361
Joined: 8/30/2009
From: Knoxville, Tennessee
Status: offline
Try this:

Open an existing file in the editor

Hit the Big X on the admin screen (upper left) (#1)

This will take you to the main scenario files (#2).

VERY IMPORTANT: Save the file with a new name by clicking on the existing name (circled in Blue on #2). I chose to add v1 to the name. This keeps the original file intact and allows me to make changes (#3).

Verify that the file name changed (#4)

Go to the tabs and play around. Want to add some new divisions? Copy and paste on the units tab. Want to add more tanks to a Pz Division or a tank brigade, change the number ready. want to move support units, Change the HQ for that unit. this costs no admin points unless you do it on the map. Want to make your units start more combat ready, change experience or morale.

Don't mess with production though...and read the editor manual. It shows up on the main boot screen. it will help.




Attachment (1)

_____________________________

There is no problem too big that can't be solved with the proper use of high explosives

WITE Scenario Tester
WITW Beta Tester

(in reply to rrbill)
Post #: 3
RE: New Complete Editor Manual released in 1.06.04 update - 9/20/2012 3:51:39 AM   
Captain B


Posts: 361
Joined: 8/30/2009
From: Knoxville, Tennessee
Status: offline
Oh and have fun. email me with ?'s

_____________________________

There is no problem too big that can't be solved with the proper use of high explosives

WITE Scenario Tester
WITW Beta Tester

(in reply to Captain B)
Post #: 4
RE: New Complete Editor Manual released in 1.06.04 update - 9/20/2012 7:44:23 AM   
Denniss

 

Posts: 2622
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Just another hint: If you want to change TOE/OB or aircraft/ground element data, you should lock generic data for this scenario. Without locking these changes are either not taken over or they overwrite the generic data used by all other scenarios/campaigns.

If you lock generic data, you still have an option to move these changes to generic data (if you want). In the bottom left enable any of the five data options and a new button "update generic data" appears. Using this button moves selected data to generic data.

_____________________________

WitE Beta-tester - aircraft data modifications
WitE 1.08 development/testing
WitW aircraft data

(in reply to Captain B)
Post #: 5
RE: New Complete Editor Manual released in 1.06.04 update - 9/20/2012 1:26:27 PM   
rrbill

 

Posts: 675
Joined: 10/5/2009
Status: offline
Thanks for comments and tips. (Almost missed your remarks, though.)

When possible, I'll give it a try. (Vacation starts today... well for a retired old fool, what's a vacation anyway?)

(in reply to Denniss)
Post #: 6
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