jwilkerson
Posts: 10228
Joined: 9/15/2002 From: San Jose, CA Status: offline
|
quote:
ORIGINAL: Ian R I ask because: 1. I got this back when it came out 2. As a longtime Pacwar player I was hoping, on reflection, for something at the scale of Pacwar with the engine of WitP. I do not want to deal with individual harbour defence launches. I would prefer transport convoys with the AKs as 4x12 ship multiples than dealing with 48 individual ships (as opposed to individual combatants down to DD/DE level). 3. I played it a bit back when and there were buggy things with ghost units and stuff (that might now have been patched) that were off-putting 4. I understand the immersion factor attraction (despite not having the time...) 5. I now have a you-beaut new laptop that cost 10% as much as the computer I had in 2004 and has about 1000 times the computing power (if not more) 6. I looked at AE... 1-3 day turns... 40nm hexes....what some might consider an overly immensely detailed need to manage things like ship repairs (yes I read the post over there with the detailed analysis)... I wish it had changed the scale the other way. So my question is, now I have a bit more time again - do I get back into this and then look around for a pbem opponent to hand me my butt who'll agree to 7 day turns, or are you all playing AE now? Supplementary question - did anyone ever mod a campaign where they consolidated things, eg, the various engineers into a one size fits all base force that comes equipped with airfield builders, port workers, aviation support guys, etc, to simplify things? Edit - geography usually means at best exchanging one turn a day. Neither AE nor WITP support 7 day turns ... they both only support 3 days turns. For better or worse, the players of WITP asked for "more detail" in a poll we did long ago ... and we gave them AE .. and they seem to like it ... I was and am surprised... but the market wins ... If WITP is too detailed still ... then UV may be a good compromise for you. At least it has LESS stuff. No one did a consolidating MOD to my knowledge. But playing the Allies in WITP will get about a close as you can come in the full campaign game, to what you are asking for. Most Allied "base forces" are amalgamations of the real units - which are mostly separately represented in AE - which is an "Order of Battle" guy's wet dream. If you want larger abstracted units - that is what you get - especially on the Allied side in WITP. You can run the ships around in large convoys to approximate your desire not to have to worry about individual merchant ships. But bottom line. Both WITP and (even more so) AE were designed for the crazed mircomanager - who just can't get enough - and for better or worse - there are more of them than we suspected!!!
_____________________________
AE Project Lead
|