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A tip on Infiltration Movement

 
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A tip on Infiltration Movement - 2/29/2012 2:28:21 AM   
Joe 98


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Joined: 1/5/2001
From: Wollondilly, Sydney
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Any unit that is in Attack posture and is in enemy ZOC can move to an adjacent hex that is also in enemy ZOC. This is called Infiltration Movement.

If you attempt Infiltration Movement the unit takes a Quality Check ("QC"). If it fails the QC, it suffers a +1 Disruption which means your attack and defence vales decrease.

So, if you are going to attempt it, you need to ensure you have a good chance of success. There are modifiers to the QC. From the manual;

Daylight Turn +20 ( bad)
Move to be made into clear terrain +20 (bad)
Wheather is Precipitation -10 (good)
German unit attempting the infiltration -10 ( good)
Commando unit attempting to infiltrate -10 (good)


So, to succeed at an infiltration movement it should be done at night and or in bad weather, into any hex except clear terrain and is best done by German units or Commandos.
.


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RE: A tip on Infiltration Movement - 2/29/2012 1:29:43 PM   
PirateJock


Posts: 457
Joined: 9/14/2006
From: North West, UK
Status: offline
One for the updated manual!

Cheers

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Joe 98)
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RE: A tip on Infiltration Movement - 3/1/2012 3:25:04 AM   
rosseau

 

Posts: 1013
Joined: 9/13/2009
Status: offline
Great to know. Thank you. I'm hoping many will be playing again once the patch comes.

(in reply to PirateJock)
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