yegorhinh
Posts: 6
Joined: 11/11/2011 Status: offline
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'Distant Worlds Racial Biases - version 1.5.0.0 'determines natural bias of each race towards other races 'this bias can be either positive or negative 'maximum value is 50, minimum value is -50 'each row determines the natural bias feelings of the race named at left to all races ' each bias value (column) in the row is how the named race feels towards the race matching the index number for the column ' e.g. Ketarov has natural +10 bias towards other Ketarovs (race index 0), +10 bias towards Atuuk (race index 1), 0 bias towards Gizurean (race index 2), etc '#, Name, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 0, Ketarov, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 5, 0, 0, 0, 10, 0, 0, 0, 0, 0,0,0 1, Atuuk, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 5, 0, 0, 0, 10, 0, 0, 0, 0, 0,0,0 2, Gizurean, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10, 0, 0, 0,0,0 3, Dhayut, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10, 0, 0, 0,0,0 4, BSG Human, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0,-10, 0, 0, 10,-10, 10, 0,-10, 0,-30,-30, 0,0,0 5, Quameno, 0, 0,-10,-10, 0, 10, 0, 10, 0, 0, 0, 0, 10,-10, 0, 0, 0,-10, 0, 0,-10, 0, 0, 0, 0,0,0 6, Mortalen, 0, 0, 5, 5, 0, 5, 10, 5, 10, 10, 0, 0, 5, 5, 10, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0,0,0 7, Ackdarian, 0, 0,-10,-10, 0, 10, 0, 10, 0, 0, 0, 0, 10,-10, 0, 0, 0,-10, 0, 0,-10, 0, 0, 0, 0,0,0 8, Haakonish, 0, 0, 5, 5, 0, 5, 10, 5, 10, 10, 0, 0, 5, 5, 10, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0,0,0 9, Naxxilian, 0, 0, 5, 5, 0, 5, 10, 5, 10, 10, 0, 0, 5, 5, 10, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0,0,0 10, Zenox, 0, 0,-15,-10, 0, 0, 0, 0, 0, 0, 10, 10, 0,-15, 0, 10, 0,-15, 0, 0,-15, 0, 0, 0, 0,0,0 11, Teekan, 0, 0,-10,-10, 0, 0, 0, 0, 0, 0, 10, 10, 0,-10, 0, 10, 0,-10, 0, 0,-10, 0, 0, 0, 0,0,0 12, Wekkarus, 0, 0,-10,-10, 0, 10, 0, 10, 0, 0, 0, 0, 10,-10, 0, 0, 0,-10, 0, 0,-10, 0, 0, 0, 0,0,0 13, Boskara, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10, 0, 0, 0,0,0 14, Shandar, 0, 0, 5, 5, 0, 5, 10, 5, 10, 10, 0, 0, 5, 5, 10, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0,0,0 15, Ugnari, 0, 0,-10,-10, 0, 0, 0, 0, 0, 0, 10, 10, 0,-10, 0, 10, 0,-10, 0, 0,-10, 0, 0, 0, 0,0,0 16, Kiadian, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0,-10, 0, 0, 10,-10, 10, 0,-10, 0, 0, 0, 0,0,0 17, Sluken, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10, 0, 0, 0,0,0 18, Securan, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0,-10, 0, 0, 10,-10, 10, 0,-10, 0, 0, 0, 0,0,0 19, Ikkuro, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 5, 0, 0, 0, 10, 0, 0, 0, 0, 0,0,0 20, Shakturi, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10, 0, 0, 0,0,0 21, Mechanoid, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0,-10, 0, 0, 10,-10, 10, 0,-10, 0, 0, 0, 0,0,0 22, Cylon, 0, 0, 0, 0,-25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 5, 0,0,0 23, Guardians, 0, 0, 0, 0,-30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 5, 10, 0,0,0 24, Tauri, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 10,-10, 10, 0,-10, 0, 0, 0, 0,0,0 25, Rebellion, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0,-10, 0, 0, 10,-10, 10, 0,-10, 0, 0,-50, 0,0,0 26, Empire, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10,-50, 0, 0,0,0 I have 26 in my own mod.... the mod load ok but then i get these error while chosing a nation before start of game... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at DistantWorlds.Controls.RaceDropDown.OnDrawItem(DrawItemEventArgs e) at System.Windows.Forms.ComboBox.WmReflectDrawItem(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- DistantWorlds Assembly Version: 1.7.0.7 Win32 Version: 1.7.0.7 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5453 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- DistantWorlds.Controls Assembly Version: 1.7.0.7 Win32 Version: 1.7.0.7 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe ---------------------------------------- DistantWorlds.Types Assembly Version: 1.7.0.7 Win32 Version: 1.7.0.7 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe ---------------------------------------- WindowsBase Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.5011 built by: Win7SP1 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX.DirectSound Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- AxInterop.WMPLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- Interop.WMPLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- System.Deployment Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.5011 built by: Win7SP1 CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- Microsoft.DirectX Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.     At times i am able to lunch th eactual game using quick start but when i click deplomacy screen i get another error.... So somethign is deffenetly wrong.. any help please...
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