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How many Civc are allowed in the game ??

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> How many Civc are allowed in the game ?? Page: [1]
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How many Civc are allowed in the game ?? - 2/29/2012 12:44:38 AM   
yegorhinh

 

Posts: 6
Joined: 11/11/2011
Status: offline
'Distant Worlds Racial Biases - version 1.5.0.0

'determines natural bias of each race towards other races
'this bias can be either positive or negative
'maximum value is 50, minimum value is -50
'each row determines the natural bias feelings of the race named at left to all races
' each bias value (column) in the row is how the named race feels towards the race matching the index number for the column
' e.g. Ketarov has natural +10 bias towards other Ketarovs (race index 0), +10 bias towards Atuuk (race index 1), 0 bias towards Gizurean (race index 2), etc

'#, Name, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26

0, Ketarov, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 5, 0, 0, 0, 10, 0, 0, 0, 0, 0,0,0
1, Atuuk, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 5, 0, 0, 0, 10, 0, 0, 0, 0, 0,0,0
2, Gizurean, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10, 0, 0, 0,0,0
3, Dhayut, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10, 0, 0, 0,0,0
4, BSG Human, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0,-10, 0, 0, 10,-10, 10, 0,-10, 0,-30,-30, 0,0,0
5, Quameno, 0, 0,-10,-10, 0, 10, 0, 10, 0, 0, 0, 0, 10,-10, 0, 0, 0,-10, 0, 0,-10, 0, 0, 0, 0,0,0
6, Mortalen, 0, 0, 5, 5, 0, 5, 10, 5, 10, 10, 0, 0, 5, 5, 10, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0,0,0
7, Ackdarian, 0, 0,-10,-10, 0, 10, 0, 10, 0, 0, 0, 0, 10,-10, 0, 0, 0,-10, 0, 0,-10, 0, 0, 0, 0,0,0
8, Haakonish, 0, 0, 5, 5, 0, 5, 10, 5, 10, 10, 0, 0, 5, 5, 10, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0,0,0
9, Naxxilian, 0, 0, 5, 5, 0, 5, 10, 5, 10, 10, 0, 0, 5, 5, 10, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0,0,0
10, Zenox, 0, 0,-15,-10, 0, 0, 0, 0, 0, 0, 10, 10, 0,-15, 0, 10, 0,-15, 0, 0,-15, 0, 0, 0, 0,0,0
11, Teekan, 0, 0,-10,-10, 0, 0, 0, 0, 0, 0, 10, 10, 0,-10, 0, 10, 0,-10, 0, 0,-10, 0, 0, 0, 0,0,0
12, Wekkarus, 0, 0,-10,-10, 0, 10, 0, 10, 0, 0, 0, 0, 10,-10, 0, 0, 0,-10, 0, 0,-10, 0, 0, 0, 0,0,0
13, Boskara, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10, 0, 0, 0,0,0
14, Shandar, 0, 0, 5, 5, 0, 5, 10, 5, 10, 10, 0, 0, 5, 5, 10, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0,0,0
15, Ugnari, 0, 0,-10,-10, 0, 0, 0, 0, 0, 0, 10, 10, 0,-10, 0, 10, 0,-10, 0, 0,-10, 0, 0, 0, 0,0,0
16, Kiadian, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0,-10, 0, 0, 10,-10, 10, 0,-10, 0, 0, 0, 0,0,0
17, Sluken, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10, 0, 0, 0,0,0
18, Securan, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0,-10, 0, 0, 10,-10, 10, 0,-10, 0, 0, 0, 0,0,0
19, Ikkuro, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 5, 0, 0, 0, 10, 0, 0, 0, 0, 0,0,0
20, Shakturi, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10, 0, 0, 0,0,0
21, Mechanoid, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0,-10, 0, 0, 10,-10, 10, 0,-10, 0, 0, 0, 0,0,0
22, Cylon, 0, 0, 0, 0,-25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 5, 0,0,0
23, Guardians, 0, 0, 0, 0,-30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 5, 10, 0,0,0
24, Tauri, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 10,-10, 10, 0,-10, 0, 0, 0, 0,0,0
25, Rebellion, 0, 0,-10,-10, 10, 0, 0, 0, 0, 0, 0, 0, 0,-10, 0, 0, 10,-10, 10, 0,-10, 0, 0,-50, 0,0,0
26, Empire, 0, 0, 10, 10,-10,-10, 5,-10, 5, 5,-10,-10,-10, 10, 5, 0,-10, 10,-10, 0, 10,-10,-50, 0, 0,0,0


I have 26 in my own mod.... the mod load ok but then i get these error while chosing a nation before start of game...



See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DistantWorlds.Controls.RaceDropDown.OnDrawItem(DrawItemEventArgs e)
at System.Windows.Forms.ComboBox.WmReflectDrawItem(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5453 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DistantWorlds.Controls
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
DistantWorlds.Types
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
WindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.5011 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Microsoft.DirectX.DirectSound
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL
----------------------------------------
System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
PresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.5011 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




At times i am able to lunch th eactual game using quick start but when i click deplomacy screen i get another error.... So somethign is deffenetly wrong.. any help please...

Post #: 1
RE: How many Civc are allowed in the game ?? - 2/29/2012 11:58:44 AM   
Nedrear


Posts: 699
Joined: 10/29/2011
Status: offline
If it starts it is no bias error. I would guess you got picture errors. Wrong data format creating the error [X] window. Got that on my early modding days. Check your race and character pictures.

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