M'kay, ran this through a few times and it seems to work pretty well. Only had to 'tweak' the arrival dates of 6 units, and only by 7 to 14 days.
1st MarDiv only has 3 IRs and 2 Bns for a while and has to defend Lunga and Tulagi, so moving into Tassafaronga, un prepped, would be stretching things out a bit. Ichiki and Kawaguchi are both available (along with 35th Brig HQ) early, so a 2x IR assault could hit Tassa, Guad, or Tulagi before it is expected. After that, the 4th IR from Sendai is advanced a week so, combined with some SNLF Bns here and there, one sees 3 IRs and a couple Bns facing 3 IRs and a couple Bns, all of which are are low on Sup, low on supply, suffering from malaira, and just plain tired.
After the first 30 days, it's a race to reinforce. Nothing changes for units due to arrive after 420829. So the main strength of Sendai shows up just a few days after 7th Marines, but the Marines gotta hump from NZ, while Sendai humps from Rabaul. Ooooohh! Dueling reinforcement TFs! Do I hear whispering in the wings about 2nd Savo, and/or 1st Santa Isabel?
Just to keep players honest, there's a possibility that Sendai won't go where it is supposed to. So laying in wait just might get you tangled up with the rump of the KB and a couple SAGs with a Yamato in the mix. Then again, one has New Guinea to think about. And yet again, have figured out the scripting so that Babes units (most of them) can be used, so ordinarily useless places can suddenly show a Suijoki Chutai and a litter of seaplanes for intel (that certainly will be used as evidence against you). And don't forget (to your possible peril) that the Marshalls are in this, too, and that Kwaj has some air and ground resources that are just as capable of being a PITA as Brother Carlson (btw, Carlson's raiders and the subs, show up at Suva, so ya'll can do the Makin raid if ya want).
Most of the AI alternatives are Japanese. This is primarily because Japan held the area (such as it was) and the initiative (such as was left). Allies had few options and took serious risks with Watchtower. Thus, Allied strategic imperitives are expressed in a more linear/unified fashion, while Japan can still bob and weave somewhat. I'm working on a Japanese rope-a-dope that I'm especially proud of. I may have thought of it, but the details that make it work were supplied by Maj. R. Belchior, USA(Armor), Ft. Benning, GA. Sigh !! Now that Blackhorse character can wave his sabre and shout Gary Owen at me !! Aargh, the things that we do for this game !!
Anyway, there's some fun horsepower (pun intended) behind some of the possibilities. And then there's some internal trigger alternatives/options that should provide a lot of fun for a righteous player for a long time.
[ed] Bob Belchior's an instructer at the Infantry School at Benning, but he's an honors graduate from Norwich, has an MS in Econ from Chicago, and is one hell of a good dinghy sailboat racer.
< Message edited by JWE -- 3/16/2012 6:47:24 PM >