From: Vermont, USA
We've heard the feedback on this and we're going to test a gameplay option that will allow non-persistent APs before release. With any luck, it will be in the release version. Persistent APs are still the main mode of intended play for the computer version of COH, and this decision was made together with Uwe during development, but based on community feedback I'd say the chance is close to 100% that we would look to implement the full original non-persistent AP system as a gameplay mode in the future as well.
We hope that the gameplay option we are looking at now will work out and allow those who want to try a more classic COH AP gameplay to do so at release, though more work would be needed in the future to fully implement the entire non-persistent AP system and all its options.
We also encourage you to give the persistent AP system a try - this has Uwe's full blessing and after playing with with it through months of beta versions, it makes for a great game of COH. In my opinion, especially given that we did this fully together with Uwe, this is a variant of the official COH rules that works well on the computer, where the type of AP tracking that would be more of a chore on the tabletop is not as much of a concern.
I think you'll find the implementation of Fog of War and Line of Sight to also add to the gameplay of COH when played on the computer, without making it something other than COH.