Matrix Games Forums

Come and see us during the Spieltagen in Essen!New Screenshots for Pike & ShotDeal of the Week Command: Modern Air/Naval Operations WOTYCommand: Modern Air/Naval Operations WOTY is now available!Frontline : The Longest Day Announced and in Beta!Command gets Wargame of the Year EditionDeal of the Week: Pandora SeriesPandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

2D Counters modable

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> 2D Counters modable Page: [1]
Login
Message << Older Topic   Newer Topic >>
2D Counters modable - 2/24/2012 10:28:42 PM   
Bradley62


Posts: 44
Joined: 6/29/2006
Status: offline
Highly anticipating this game and congrats on a superb looking title.

Are the counter skins modable? Could you add vehicle/tank art to show them with a top down view, ala ASL and Close Combat.
Post #: 1
RE: 2D Counters modable - 2/25/2012 3:32:03 AM   
wodin


Posts: 7995
Joined: 4/20/2003
From: England
Status: offline
Aren't they top down view already? Thought they where.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Bradley62)
Post #: 2
RE: 2D Counters modable - 2/25/2012 4:07:41 AM   
Chris Merchant


Posts: 1134
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
no they're not and vehicle/ordnance counter graphics have been criticised due to the fact they do not line up with the counter's covered arc, so they are counter-intuitive (ahem).

It's no biggie though, the richness of the graphics is a bonus and adds to the overall enjoyment of the game.

< Message edited by Chris Merchant -- 2/25/2012 4:12:18 AM >

(in reply to wodin)
Post #: 3
RE: 2D Counters modable - 2/25/2012 12:32:54 PM   
wodin


Posts: 7995
Joined: 4/20/2003
From: England
Status: offline
Shame. Fighting Formations by GMT was first advertised with lovely top down counters only to be released with side on profile which is even worse.

I'd have thought in the PC game they'd have altered them to be top down and a moving turret.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Chris Merchant)
Post #: 4
RE: 2D Counters modable - 2/25/2012 6:55:03 PM   
Gil R.


Posts: 10036
Joined: 4/1/2005
Status: offline

quote:

ORIGINAL: Bradley62

Highly anticipating this game and congrats on a superb looking title.

Are the counter skins modable? Could you add vehicle/tank art to show them with a top down view, ala ASL and Close Combat.



I had to consult the programmer on this one. He says that "They are moddable, but it is a bit tricky as the modding requires image and FBX files converted in Visual Studio to XNB format." When the time comes, if you are serious about this we'd be glad to help with the conversion.




_____________________________

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.

(in reply to Bradley62)
Post #: 5
RE: 2D Counters modable - 2/25/2012 7:59:17 PM   
wodin


Posts: 7995
Joined: 4/20/2003
From: England
Status: offline
I think ASL counters are looking abit plain these days. Now something like ATS counters or the proposed Fighting Formation baordgame counters.




Attachment (1)

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Gil R.)
Post #: 6
RE: 2D Counters modable - 2/25/2012 8:43:04 PM   
Bradley62


Posts: 44
Joined: 6/29/2006
Status: offline
Yes wodin, correct. I was thinking something more like this. Stands out with added immersion to the game.




< Message edited by Bradley62 -- 2/25/2012 8:45:06 PM >

(in reply to wodin)
Post #: 7
RE: 2D Counters modable - 2/25/2012 9:10:04 PM   
Blind Sniper


Posts: 760
Joined: 8/9/2008
From: Turin, Italy
Status: offline
quote:

I think ASL counters are looking abit plain these days.


You are right about the official counters, if we look the TPP like BFP the situation is starting to evolve.
Anyhow I would prefer a 3/4 or side view for the vehicles.

Bradley62, where this tiger counter come from?

_____________________________

Advanced Squad Leader; Grand Tactical Series; Buzz Aldrin's Space Program Manager; War in the Pacific: Admiral's Edition


(in reply to Bradley62)
Post #: 8
RE: 2D Counters modable - 2/25/2012 10:04:08 PM   
Bradley62


Posts: 44
Joined: 6/29/2006
Status: offline
It is from GMT Panzer Series.

I will play at 2d. Just as you would view it in Close Combat. Naturally a top down view is visually more pleasing (easier to visualize for myself) in this way and is why I inquire about this.

(in reply to Blind Sniper)
Post #: 9
RE: 2D Counters modable - 2/25/2012 11:45:20 PM   
wodin


Posts: 7995
Joined: 4/20/2003
From: England
Status: offline
Bradley I was looking at that Tiger counter debating which to put up;).

CoH is a 3\4 approach by the looks of it. I'd rather it be either top down or if not side view rather than 3\4.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Bradley62)
Post #: 10
RE: 2D Counters modable - 2/26/2012 12:18:41 AM   
Rick

 

Posts: 12336
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: wodin

Bradley I was looking at that Tiger counter debating which to put up;).

CoH is a 3\4 approach by the looks of it. I'd rather it be either top down or if not side view rather than 3\4.


well, it sounds like it is moddable, albeit with some complexity involved, so perhaps modders will step in and provide. the screens I've seen so far look pretty engaging. I've never played the board game. But I did spend a lot of time playing the original AH Squad Leader series, so i'm looking forward to checking this out.

Rick

(in reply to wodin)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> 2D Counters modable Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.129