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RE: Perfection, of a kind, spence (A) vs fcharton (J)

 
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RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/6/2012 12:14:15 AM   
fcharton

 

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Joined: 10/4/2010
From: Nemours, France
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Thanks a lot, Pax and Obvert, for the comments. I did put them into practice, and will comment upon them in a week, when this AAR catches up with the game…

June 4th 1942

Bombarding Port Blair


A bombardment task force, built around BB Haruna, damaged the port and airbase in Port Blair this morning. Both port and airfield are over 30% damaged. A couple of Swordfishes were damaged on the ground. It seems my opponent has given up on Port Blair. I will go on bombarding, and see how much damage can be wrought this way.

On her way back to port, BB Haruna was attacked by enemy submarines. The area seems to be teeming with subs, I need to send ASW forces there.

Fighting over Buna

In New Guinea, the 11th Garrison Unit is retreating towards Salamaua. The Australian Brigade that took Buna is pursuing them. Several tranports were detected in Port Moresby: my opponent is probably reinforcing the place, and preparing for a land campaign through the jungle. This suits me fine as it is a slow crawl.

So, I’m bombing his troops in Buna, and he is bombing mine on their way to Salamaua. We both lost a dozen planes today. I believe that at this point in the game such heavy 1:1 exchange favor Japan. I produce more planes, and especially more fighters than the allies now. I believe the current losses over New Guinea and Northern Australia will result in less air cover for his advance over the jungle.

On the Western coast of New Guinea, paras from the first raiding regiment took Terapo today. This was the last enemy held base in the area. I am expecting to be bombed, from air and the sea.

Mopping China

Between Kashgar and Urumchi, the last KMT unit in northwest China, a separate brigade that once defended Wasu, surrendered today. I will her again in Chungking, I’m sure, but it is good to know that western China is now free of enemy.

In Chungking, the bombardment claimed 500 enemies. Results are getting better from day to day, so do enemy AV, unfortunately…

Allied ground losses:
511 casualties reported
Squads: 6 destroyed, 42 disabled
Non Combat: 2 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled


With Northern China under Japanese control, I should be able to free a good number of units for operations in Sichuan or Burma. Just like in the beginning of the game, I have to do the “Chinese shuffle”, sending collabs to garrison cities, and freeing as many fighting units as I can.


(in reply to obvert)
Post #: 271
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/6/2012 2:01:57 AM   
PaxMondo


Posts: 5904
Joined: 6/6/2008
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quote:

ORIGINAL: obvert

Not sure if you've peeked on the Allied side in a H to H game, but if I remember correctly the Chinese seem come back at about 40 exp.



Mmm, you got me wondering. I look at the editor and most of the Chinese units are 30 -35 EXP. Some are 20-25 EXP. My understanding is that re-constituted units come back at their initial EXP and Morale. However, I have actually never tested that so ....

_____________________________

Pax

(in reply to obvert)
Post #: 272
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/8/2012 11:54:38 PM   
fcharton

 

Posts: 953
Joined: 10/4/2010
From: Nemours, France
Status: offline
Workload has receded and will probably remain at acceptable levels until the end of the year.
The economic situation in Europe being what it is, and our local leaders not being very good at motivating small business owners like yours truly to work the extra mile, it is very likely that I will have more time to devote to this game and other personal errands in the upcoming months.


June 5th 1942

New Guinea


With the Allies marching northwards, I am rushing to capture all the small island bases in the Bismarck sea that I neglected so far. Cape Gloucester was captured today. Over Burma, we had a pretty good day, as our Zeroes from Rabaul shot down four Airacobras. I now have enough squadrons to rotate them and sweep Buna every day. The allies, on the other hand, probably need to cope with high fatigue rates, to keep their boys flying. Time is on my side.

As expected, enemy bombers appeared over Terapo. I will have zeroes from Lae on long range patrol tomorrow.

New guys in Chungking

The usual airfield bombardment over Chungking found Lancers, today. One was destroyed on the field, and 17 damaged. Unfortunately for them, the runway is probably too damaged for them to fly, and daily bombardments will only make it worse. Add to this the supply situation, and there is a good chance that those planes will never be more than targets for my bombers.

Land bombardment result look better every day. Today, we had
Allied ground losses:
537 casualties reported
Squads: 15 destroyed, 41 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 12 (5 destroyed, 7 disabled)



June 6th, 1942

So long RO-65


I am not playing very seriously these days. I want the game to move forward, but I don’t have enough time to devote to it, so I am pretty much pushing turns around, without taking care of all the small details.

Submarine warfare is a collateral victim to my current lack of implication. A month ago, I sent several submarines hunting along the coast of Australia. They did some damage, but my opponent probably changed his routes, and has launched an active ASW campaign.

Today, we lost a lurker…

Submarine attack near Cairns at 92,139

Japanese Ships
SS RO-65, hits 23, on fire, heavy damage

Allied Ships
AM Toowoomba
AM Castlemaine
AM Benalla, Shell hits 1


Bombing Broome

After Derby, our battleship bombarded Broome. No coastal artillery replied, two patrol crafts were sunk, several Hudsons III were damaged, and there some support squads were lost, aviation support, most probably.

It seems Broome is only used as an air base: this is where I should have invaded… Next time, perhaps.

Over Buna, we traded fighters with the Australians. Fatigue, and ops losses are mounting, I need to rest my squadrons. Over the last month, we have been observing a “week on/week off” rhythm with our air losses.

That is pretty much all there is to say about today in the war. Early June is not the most eventful part of the war, so far.

Slightly unrelated comments

A thread about music (film music in fact) recently sent me wondering about what I listen to while playing my turns. One would imagine that those big wargames should be played while listening to larger than life, German (or Nordic) symphonic music, Wagner, Bruckner (6th, 4th), Sibelius (2nd, 5th) perhaps, Elgar even, or maybe modern thing, for smaller ensembles, like Bartok or late Shostakovich quartets.

I love those big works, and often play them while working. But I noticed I never have any of them while playing AE. As I write this, I am listening to Glenn Gould playing Bach French Suites, and in fact, many of my turns are played while listening to small formations, and relatively soft and lively music, Bach most of the time, or chamber music by Dvorak or Brahms. Light stuff, that is.

I suspect this is because I am not completely comfortable with wargaming as a hobby, and big bureaucrat friendly games like this one as a pastime. Heavy German music, or Soviet style symphonies, on top of it, would probably be too much…



(in reply to PaxMondo)
Post #: 273
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/9/2012 12:26:54 PM   
obvert


Posts: 7209
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: obvert

Not sure if you've peeked on the Allied side in a H to H game, but if I remember correctly the Chinese seem come back at about 40 exp.



Mmm, you got me wondering. I look at the editor and most of the Chinese units are 30 -35 EXP. Some are 20-25 EXP. My understanding is that re-constituted units come back at their initial EXP and Morale. However, I have actually never tested that so ....


Just to get back to this, I looked in my increasingly useful test H to H game. All of the units back from the dead are in the 40s. Here is a screenshot. These have been here for a bit, but only a few weeks.






Attachment (1)

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to PaxMondo)
Post #: 274
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/9/2012 12:31:44 PM   
obvert


Posts: 7209
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From: PDX (and now) London, UK
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quote:

I love those big works, and often play them while working. But I noticed I never have any of them while playing AE. As I write this, I am listening to Glenn Gould playing Bach French Suites, and in fact, many of my turns are played while listening to small formations, and relatively soft and lively music, Bach most of the time, or chamber music by Dvorak or Brahms. Light stuff, that is.


I love Glenn Gould's Bach. Amazing. It actually fits the game much better than bigger more bombastic music. It's all about subtle shifts of formula and variation. Lots of repetition! Very organized and fluid. I always find my mind seems to work better listening to this. My choice is Sigur Ros. It can be soft, but also gets big and wild at times.

I also still keep the internal game music on most turns. It puts me in the right frame of mind. Especially the soft Japanese style flute thing.

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to obvert)
Post #: 275
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/10/2012 1:13:02 AM   
fcharton

 

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June 7th, 1942

Chungking, respawn, bombardments and morale


Thanks a lot for the information, Erik. If I read correctly, those units come back at one third strength (about 250 AV per corps), with experience and morale in the low 40s. Maybe artillery barrages are fine, after all, since they won’t bring enemy experience very high, but will keep morale low, and disrupt squads.

With destroyed corps reswpaning at 250 AV, I believe I can expect about 6000 AV in Chungking at some point. A day of bombardment will typically destroy or disable thirty or forty squads, and air bombardment will claim a dozen more. This will take a while, but I think it is worth the bother.

Here is the bombardment result for today

Allied ground losses:
330 casualties reported
Squads: 7 destroyed, 28 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 6 (2 destroyed, 4 disabled)


Our bombers focused on the airfield, closed it for a couple of days, and damaged a couple of Lancers. I am keeping Oscars on sweep, just in case, but I suspect those planes will never fly.

I have over 3800 AV in the hex, the enemy has 4700, and forts still are level 5. I am attacking tomorrow. This will no doubt be costly, but I need to take those forts down.

Wuchow

The two infantry brigades that took Kukong a few weeks ago arrived in Wuchow yesterday, and attacked for the first time today. Despite fighting larger numbers (three Chinese corps, three headquarter units, and a base force), behind level three forts, we achieved 1:1 odds at first try, and took a fort level away.

I am expecting this city to be ours very soon.


More unrelated

Hi Obvert,

Your comment made me realize that I never played the game with the sound, or music, on. I believe I need some kind of “flowing” music to play my turns. Bach works fine, but thinking of it, gamelan might be just perfect, and nicely related to the subject at hand.

I never really liked Japanese or Chinese classical music. It is not for lack of trying, but it leaves me cold, maybe because the language is a bit simplistic (it sort of reminds me of minimalist musicians: it sounds like a great idea the first time you hear it, but you get bored very fast).

This is all the more curious as both the Chinese and the Japanese produce very good poetry. I, for one, regretted that the Nobel didn’t go to Bei Dao, or one of the modern Chinese poets.

But I’m rambling again. …

(in reply to obvert)
Post #: 276
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/10/2012 3:10:36 AM   
PaxMondo


Posts: 5904
Joined: 6/6/2008
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quote:

ORIGINAL: obvert


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: obvert

Not sure if you've peeked on the Allied side in a H to H game, but if I remember correctly the Chinese seem come back at about 40 exp.



Mmm, you got me wondering. I look at the editor and most of the Chinese units are 30 -35 EXP. Some are 20-25 EXP. My understanding is that re-constituted units come back at their initial EXP and Morale. However, I have actually never tested that so ....


Just to get back to this, I looked in my increasingly useful test H to H game. All of the units back from the dead are in the 40s. Here is a screenshot. These have been here for a bit, but only a few weeks.






So they could have gained exp. This may appear to be nit-picking, but I'm not. Really important here. If the CHI units are NOT coming back per the editor setup, then it implies they are coming back with some of their previous experience. That's a big deal, a really big deal. It means you could potentially be facing +50 EXP units there. That would be disastrous. OTOH, if they are coming back at the editor levels, then you don't have to worry about how you got them there. Anyway, will have to do some testing to confirm this.

<scratches another test onto the list>

_____________________________

Pax

(in reply to obvert)
Post #: 277
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/10/2012 10:09:33 AM   
fcharton

 

Posts: 953
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From: Nemours, France
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Hi Pax,

quote:

ORIGINAL: PaxMondo
So they could have gained exp. This may appear to be nit-picking, but I'm not. Really important here. If the CHI units are NOT coming back per the editor setup, then it implies they are coming back with some of their previous experience. That's a big deal, a really big deal. It means you could potentially be facing +50 EXP units there. That would be disastrous.


I had a look at the other side this morning, and it seems most chinese corps begin the game with experience between 30 and 50. Some of the corps listed in the screenshot have starting XP between 30 and 35. So, unless they got their experience increased by ten by just sitting around (Erik, have those units fought since they respawned?), which doesn't seem right, they probably just came back with their former XP.

This said, even if they arrived at replacement levels, but only needed a few days of battle and rest to be back around 50 XP, the result would be the same : respawning is a much more fearsome tool than we once thought.


I am having other misgivings about respawning. The manual says

"Chinese infantry units that are totally destroyed are recreated. When destroyed, the unit is set
to return to Chungking 30 days later at 1/3 of it’s TO&E strength. These replacement units do
not use up any units from the replacement pool. They represent the almost unlimited ability of
China to replace infantry units if needed."


Apart from the fact that most chinese infantry units have quite a number of "non infantry" devices in their TOE, that seem to come back as well (to represent the almost unlimited ability of China to replace guns, engineers, and MMG sections?), I have also seen non infantry units come back.

For instance, on the 20th of January combat report, I had

Ground combat at 90,49 (near Pengpu)
Japanese Shock attack
Attacking force 3632 troops, 26 guns, 0 vehicles, Assault Value = 127
Defending force 25 troops, 0 guns, 0 vehicles, Assault Value = 1
Japanese assault odds: 126 to 1

Allied ground losses:
35 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 5 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1

Assaulting units:
138th Infantry Regiment

Defending units:
Lusu War Area


Yet the Lusu War Area, a HQ unit, is now in Chungking

Also, the first and second construction regiments, that surrendered near Sian in February

Ground combat at 83,40 (near Sian)
Japanese Deliberate attack
Attacking force 23223 troops, 206 guns, 42 vehicles, Assault Value = 1437
Defending force 610 troops, 4 guns, 0 vehicles, Assault Value = 3
Japanese assault odds: 306 to 1

Allied ground losses:
780 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 80 destroyed, 0 disabled
Engineers: 13 destroyed, 0 disabled
Guns lost 4 (4 destroyed, 0 disabled)
Units destroyed 3

Assaulting units:
6th Ind.Mixed Brigade
9th Ind.Mixed Brigade
32nd Division
7th Ind.Mixed Brigade
8th Division
6th Medium Field Artillery Regiment

Defending units:
1st Construction Regiment
129th Red Chinese Division
2nd Construction Regiment


(the surrender of the second is confirmed in the combat events : 2nd Construction Regiment SURRENDERS !!!)
have both been in Chungking since the beginning of May.

This suggests not only infantry, but also engineers and HQ respawn. Artillery too, probably (need to test that).


The 30 day delay before respawning is not respected either. I was suprised to see the 9th separate brigade in my list of enemy units on the 12th of June. She used to defend Urumchi and Wasu, and surrendered on the 22nd of May.

Overall, I believe the respawning rule doesn't work as advertised, so I would not really be surprised if units came back with experience.

This should probably count as a bug, but I am not really interested in the "China's broken anyway" discussion that would follow the report. So, let's skip that one, and turn to the constructive debate. If it turns out that the Chinese respawn in a much easier way than we once were told, what's the correct strategy to conquer China?

On a more mischievous note, I am also very curious about how the Chungking respawning mixes with stacking limits...

Francois

(in reply to PaxMondo)
Post #: 278
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/10/2012 10:40:21 AM   
obvert


Posts: 7209
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: online
quote:

I had a look at the other side this morning, and it seems most chinese corps begin the game with experience between 30 and 50. Some of the corps listed in the screenshot have starting XP between 30 and 35. So, unless they got their experience increased by ten by just sitting around (Erik, have those units fought since they respawned?), which doesn't seem right, they probably just came back with their former XP.

This said, even if they arrived at replacement levels, but only needed a few days of battle and rest to be back around 50 XP, the result would be the same : respawning is a much more fearsome tool than we once thought.


I am having other misgivings about respawning. The manual says

"Chinese infantry units that are totally destroyed are recreated. When destroyed, the unit is set
to return to Chungking 30 days later at 1/3 of it’s TO&E strength. These replacement units do
not use up any units from the replacement pool. They represent the almost unlimited ability of
China to replace infantry units if needed."

Apart from the fact that most chinese infantry units have quite a number of "non infantry" devices in their TOE, that seem to come back as well (to represent the almost unlimited ability of China to replace guns, engineers, and MMG sections?), I have also seen non infantry units come back.


I just had a look. They came back on 20/12/42 and the screen shot I posted is from 31/12/42. Not enough time for significant exp gain. They have just been sitting there. No fighting. I opened up the Chinese cities in this H to H test game while working on a test of BB taking multiple bomb hits and resulting damage. I am also interested to find out how much supply is generated by magic numbers at Chunking and Chengtu, and whether that with an Allied air bridge is enough to feed all of these Armies.

In my game with Jocke there is a million man Chinese Army across the river from my well dug-in troops! If they ever cross it will be the mother of all battles with unbelievably staggering losses to the Chinese, I'm sure. But if they are experienced enough, and have enough supply for one attack, I'm wondering what they could do?

At any rate, there are HMG, artillery, anti-tank guns and all other devices in each unit as well. There are numerous HQ, base force, construction and artillery units also in the base, but I have no real way of knowing if they were reinforcements due in the queue waiting for an open Chinese base, or if they're zombies. But based on your information from game, Francois, I would bet all units come back and find zombie guns in the netherworld on their way.



_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to fcharton)
Post #: 279
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/10/2012 12:16:16 PM   
PaxMondo


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As you note, the 1,000,000 man chinese army really is a concern.  I would agree, that it appears that they are respawning with EXP from their last on board state.  The only good news is that the replacement squads (the other 2/3) will be coming in a the editor EXP levels, so the EXP will drop down as the units come up to strength.  Nevertheless, it does mean those units respawning in Chungking when you are trying to take it will have higher the starting EXP, and hence be much tougher units.  I think I will have to up my bomber AG requirement from 6 to 8 groups (~300 bombers now). 

As to the 30 days, I will bet that this is also effected by the random delay if you have that in effect.  If you have replacement units coming in at 0 randomness, then I am at a loss.

And yes, it is not only the squads but also all other devices respawning at 1/3.  I did know about this.  I am sure that is a concession to the code.  It would really complicate it to exclude all non-squad devices in the respawn.

New pieces to the puzzle. 

_____________________________

Pax

(in reply to obvert)
Post #: 280
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/10/2012 12:29:11 PM   
GreyJoy


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Joined: 3/18/2011
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That's a big news guys. That also may explain why, the more i advance in china against QBall, the more his units seem to be getting better and better. The only key i see, strategically speaking is to never destroy enemy units. Isolate them, sorround them, but never try to destroy them...if you do, the chinese get these free experienced 250 AV units...if you don't, they'll be forced to use supplies to get replacements and to replace disabled devices, so they actually won't have any combat power.

(in reply to PaxMondo)
Post #: 281
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/13/2012 12:03:55 AM   
fcharton

 

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June 8th, 1942

Meanwhile in the North


I have Glen-toting submarines patrolling the Aleutians, to keep track of any build up there. I few weeks ago, they detected a large task force unloading in Attu Island. A bombardment task force, around BB Mutsu and Yamashiro, was dispatched from Tokyo, and arrived today.

It seems the large enemy task force was an amphibious task force, that took a while to unload, or perhaps was left there with a “remain on station” order. Ten cargoes, escorted by four patrol gunboats: our battleships had a field day.

Night Time Surface Combat, near Attu Island at 153,49, Range 2,000 Yards

Japanese Ships
BB Mutsu
BB Yamashiro, Shell hits 1
CL Yubari
DD Yugure
DD Ariake
DD Uzuki

Allied Ships
xAK Trento, Shell hits 1, Torpedo hits 1, and is sunk
xAK Ensley City
xAK Knoxville City, Shell hits 17, and is sunk
xAK Tuscaloosa City, Shell hits 14, and is sunk
xAK Crown City, Shell hits 2, and is sunk
xAK Barbara Olson
xAK Cold Brook, Shell hits 4, Torpedo hits 2, and is sunk
xAK Don Isidro, Shell hits 1, Torpedo hits 2, and is sunk
xAK Dorothy Philips, Shell hits 13, Torpedo hits 1, and is sunk
xAK Eldorado, Shell hits 8, Torpedo hits 3, and is sunk
KV Edmundston, Shell hits 3, heavy fires
KV New Westminster, Shell hits 9, and is sunk
KV Timmins, Shell hits 7, and is sunk
KV Wetaskiwin, Shell hits 11, and is sunk


The bombardment of the island provided this:
BB Yamashiro firing at 58th (Sep) Infantry Regiment

This suggests the Aleutians have been garrisoned, and will need to be supplied by more convoys like the one I just sank. I will probably base a few raiding task forces in the Kuriles, and send more Glen subs to monitor enemy moves.


Chungking obsession

The bombardment today was quite effective

Ground combat at Chungking (76,45)
Japanese Bombardment attack
Attacking force 142680 troops, 2244 guns, 1269 vehicles, Assault Value = 3888
Defending force 162817 troops, 919 guns, 0 vehicles, Assault Value = 5225

Japanese ground losses:
78 casualties reported
Squads: 1 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
465 casualties reported
Squads: 6 destroyed, 37 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled


43 combat squads is no mean victory, but total AV is still going up, thanks to respawning units. I probably need to attack again, and reduce the forts (now level five). So long the forts hold, damage will not be good.


I have been thinking about all the recent findings about China, and am trying to adjust my strategy. I still want China out of the war, and will try to take Chungking and eliminate all the KMT. I realize it will probably take longer than I expected.

As of today, there are 90 units in Chungking, including 50 corps. There are probably fifteen to twenty more currently respawning. The rest of the KMT is trying hard to be eliminated. I might be able to pocket some, but many of them will have to be destroyed, and will come back.

This suggests there are two stages in the conquest of China. First, you defeat the KMT, take all the bases, pocket all the units, and eliminate most of them. And then, you have the big battle on the gates of Mordor (or Amber), complete with zombies, and orcs, and balrogs… One sane strategy would probably be to pocket Chungking (I just need to close two hexsides now), leave a large enough garrison to keep the million chinese in, bomb them from the air so that they don’t repair their damage, and move over. That sounds sane, but a bit wimpy, totally unworthy of this evil empire.

So, I want to try and take Chungking. It seems clear to me that I can’t avoid having to reduce a very large Chinese stack there. As their experience will be higher than I thought, bombarding becomes less of an issue. They will gain experience out of it, but also disruption, and fatigue, and low morale, and counter battery fire will consume huge amounts of supplies. I have about 1500 guns in Chungking, and 15 bomber squadrons in bases around Sichuan. I am bombing around the clock.

I also intend to bring recon squadrons. Apparently, they help raising detection level, which in turn, make bombardment more efficient.

Finally, the sooner I reduce the forts, the better. Our previous deliberate attack showed how costly this can be, but I don’t think there is a way around it. I am attacking tomorrow again, to get the forts to level four (hopefully). I probably need to bring more support troops.

How long should this take? With less artillery, less troops, and more supplies to begin with, Bataan held four months, from January to May. It seems fair to imagine that Chungking could hold until late 1942.

The good point with this strategy is that whereas a lot of units will be stuck besieging Chungking for the rest of the year, once I have pocketed or cleared the rest of the country, I can still reinforce Burma. As such, it might be wise to allow for more respawning, if it means clearing a larger part of China, and therefore freeing more troops for use abroad.


(in reply to GreyJoy)
Post #: 282
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/13/2012 4:02:09 AM   
PaxMondo


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Joined: 6/6/2008
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Pretty much agree with all of your thinking here.  Watching with great interest to see how this all plays out for you.



_____________________________

Pax

(in reply to fcharton)
Post #: 283
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/13/2012 8:30:33 AM   
obvert


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From: PDX (and now) London, UK
Status: online
Recon will help both your ground and air bombardments in my experience.

As for attacking Chungking in a DA now, you're a braver man than I am! I would wait until I had at least even levels of raw AV value. Maybe with all of the arty you have there and his supply situation it'll be okay, but it looks dicey.

Against Greyjoy I think rader just left Chungking cut off and invested with enough to keep it under control, but never actually took it. That of course means you still need to leave an army there.


_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to PaxMondo)
Post #: 284
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/13/2012 9:19:08 AM   
fcharton

 

Posts: 953
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Hi Obvert,

I read your comment just before posting this, so here’s a quick reply. I As for the deliberate attack, the enemy is respawning right now, so there is no way I can get equal AV before a long period of time. In fact, today is probably the closest I will achieve in a while. But my experience from Bataan suggests that so long you replace disablements at a decent rate, losses don’t really matter in such long term battles.

Rader vs Greyjoy was the game I was thinking of when talking about sane strategy. I want to go the riskier route, but I think it is a perfectly reasonable option for Japan, and it should not be as costly as you think. You can probably keep the Chinese in with 4000 AV at start, bomb and bombard them until they finish respawning, and then keep a lighter garrison, and use the place to train a dozen bomber squadrons, bombarding with your infantry once in a while. This should be enough to prevent supply buildup, fort repairs and to keep disablements going. Overall, I think you could manage with 2500 AV in Chungking, and probably as many in other prisoner cities. This frees at least 5000 AV from China, probably more.



June 9th 1942

Under the sea


My submarines around Port Moresby are doing a good job spotting enemy ships. Today, in Port Moresby, a large surface group, around BB Colorado, was found by SS I-170, and a destroyer (DD Stronghold) was torpedoed and sunk by I-168.

It comes at a cost, though. I 1-70 got seven hits for her job. She will probably survive, but will be out of commission for a while.

Meanwhile, in Horn Island, SS I-157 was attacked by a gunboat escorting several light cargoes. A surface task force is on its way to bombard the place, with a little luck, we will catch them unloading in a couple of days.

The enemy seems to be doing much better with his subs. Today, two tankers from Balikpapan, on their way to Truk, were sunk by SS Haddock, lurking north of Gorontalo, in in place which I thought was sub-free. Better search is needed, together with better ASW patrols. I also need a better strategy for my subs.

Hard times

As ordered, we attacked Chungking, as expected it was bloody, but as hoped, we took that fort level down.

Ground combat at Chungking (76,45)
Japanese Deliberate attack
Attacking force 143044 troops, 2244 guns, 1269 vehicles, Assault Value = 4224
Defending force 169873 troops, 969 guns, 0 vehicles, Assault Value = 5513
Japanese engineers reduce fortifications to 4
Japanese adjusted assault: 673
Allied adjusted defense: 10157
Japanese assault odds: 1 to 15 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
19000 casualties reported
Squads: 268 destroyed, 1634 disabled
Non Combat: 6 destroyed, 151 disabled
Engineers: 4 destroyed, 110 disabled
Guns lost 156 (4 destroyed, 152 disabled)
Vehicles lost 29 (1 destroyed, 28 disabled)

Allied ground losses:
5422 casualties reported
Squads: 32 destroyed, 341 disabled
Non Combat: 17 destroyed, 233 disabled
Engineers: 1 destroyed, 27 disabled
Guns lost 53 (11 destroyed, 42 disabled)
Units destroyed 1


I don’t quite know why I get such low adjusted AV. Comments are welcome.

The situation is not as bad as is looks. I have some reserves in Chungking, ready to deal with any counterattack (I doubt the Chinese have enough supplies to launch one, but you never know), and disabled troops get restored at a very fast rate, this probably not the case for the Chinese. An additional good point is that several divisions that got mauled today are now available at discount prices. I just bought four at 1000 PP apiece.

Note the arrival of zombies: yesterday, we fought 5200 AV, today we get 5500, and have one more unit in town. I’m not opening that bottle of Toro anytime soon…


For unfathomable reasons, I tried the same in Changsha today… It was a silly idea.

Ground combat at Changsha (82,52)
Japanese Deliberate attack
Attacking force 41288 troops, 310 guns, 0 vehicles, Assault Value = 1523
Defending force 71760 troops, 574 guns, 0 vehicles, Assault Value = 2013
Japanese adjusted assault: 589
Allied adjusted defense: 4831
Japanese assault odds: 1 to 8 (fort level 4)

Japanese ground losses:
5139 casualties reported
Squads: 73 destroyed, 322 disabled
Non Combat: 5 destroyed, 84 disabled
Engineers: 4 destroyed, 34 disabled
Guns lost 22 (4 destroyed, 18 disabled)

Allied ground losses:
1429 casualties reported
Squads: 6 destroyed, 86 disabled
Non Combat: 5 destroyed, 35 disabled
Engineers: 17 destroyed, 25 disabled
Guns lost 17 (2 destroyed, 15 disabled)


Changsha is better kept for a later time, those thirty units there won’t go anywhere, and I’d rather have them starving in Changsha that spawning in Chungking.

We had more success in Wuchow, where a first attack reduced the forts. We should take the place tomorrow or the day after.

More Chungking thoughts

The maths for the battle for Chungking are pretty straightforward. KMT AV is linked to the number of corps they have in town. I count 49 as of today. At 250 AV apiece, they could be worth over 12 000 AV. In reality, they are at 5 500, or about 112 AV per corps on average.

I have to count how many more are in limbo now, on their way to the ghost host. Judging from recent battles, a dozen probably, but I want to keep a precise account, to know what I am still expecting, and when Chungking is at “full undead strength”.


(in reply to obvert)
Post #: 285
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/13/2012 12:43:41 PM   
PaxMondo


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Keep hammering Chungking.  I think you will get it after 4 more DA's.  The low AV is a result of the fort levels and just bad roll.  Key is that you took the forts down one.  Next attack, if you lower it another fort level, will cause you far less losses. Once you get it to fort level 2, you will own it.

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(in reply to fcharton)
Post #: 286
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/13/2012 3:47:51 PM   
Gräfin Zeppelin


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quote:

ORIGINAL: PaxMondo

Keep hammering Chungking.  I think you will get it after 4 more DA's.  The low AV is a result of the fort levels and just bad roll.  Key is that you took the forts down one.  Next attack, if you lower it another fort level, will cause you far less losses. Once you get it to fort level 2, you will own it.

+1

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Post #: 287
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/13/2012 4:30:12 PM   
SqzMyLemon


Posts: 2907
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Hi Francois,

I totally agree with your assessment and those of the others. You will recover the losses, the Chinese won't. Lowering the forts is the key and despite the heavy losses you just suffered, the siege will only get easier as they drop further.

I can't remember, but you already have Chengtu correct? If not, you'll be doing this all over again once Chungking falls.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Gräfin Zeppelin)
Post #: 288
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/13/2012 8:29:16 PM   
fcharton

 

Posts: 953
Joined: 10/4/2010
From: Nemours, France
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Traft ihr das Schiff im Meere an,
blutrot die Segel, schwarz der Mast?


Zombies, like locusts and lice, spread fast. One day, you find them in Chungking, and the next one they’ll be floating underwater in Port Moresby.

Yesterday, the combat replay featured a curious ASW attack by three Allied DD in Port Moresby against a task force made of five carriers (Shokaku, now in Truk, Junyo, Hosho, Zuiho and Unyo, now in Singapore), four CS, a dozen CA, a dozen CL, about twenty DD and assorted CM, AS and light combatants.

Unsurprisingly, the Allied DD missed them, but since neither my opponent nor I like ghosts in the machine (although we do tolerate them in Chungking), we put the game on hold and will post the problem on the tech forum.

Fortunately, this AAR is lagging by a week, and so the paper war still rages on.


June 10th 1942

The night over Rangoon


Every night for several weeks, enemy bombers have been targeting Burma. They usually go for Magwe and Mandalay, but today they did Rangoon for a change. I have planes on night patrol, with highly experiences pilots but whereas they are quite successful at preventing the enemy from doing any damage, they never seem to shoot anyone down.

Here are the two raids for today

Night Air attack on Rangoon , at 54,53
Weather in hex: Severe storms
Raid spotted at 20 NM, estimated altitude 3,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft Ki-43-Ic Oscar x 5
Allied aircraft Wellington Ic x 15
No Japanese losses
No Allied losses
CAP engaged:
64th Sentai Det with Ki-43-Ic Oscar (1 airborne, 4 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 6 minutes

Night Air attack on Rangoon , at 54,53
Weather in hex: Severe storms
Raid spotted at 37 NM, estimated altitude 4,000 feet.
Estimated time to target is 14 minutes
Japanese aircraft Ki-43-Ic Oscar x 5
Allied aircraft Wellington Ic x 4
Japanese aircraft losses A6M2 Zero: 1 destroyed on ground
No Allied losses
Runway hits 3
CAP engaged:
64th Sentai Det with Ki-43-Ic Oscar (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead


During the first raid, the time for interception was smaller than the time to target, in the second one all my planes were airborne, yet no interception happened. This seems to be the norm. I have been intercepting night bombers for many weeks, and never were able to shoot any. Is there anything I should do? Or is this typical of air battles at night in 1942?

One less

Wuchow fell today, which brings to five the number of bases held by the Allies in China (Kweilin, Tuyun, Liuchow, Changsha and Chungking, and yes, I do hold Chengtu…).

Ground combat at Wuchow (76,57)
Japanese Deliberate attack
Attacking force 11489 troops, 76 guns, 0 vehicles, Assault Value = 399
Defending force 7265 troops, 65 guns, 0 vehicles, Assault Value = 141
Japanese assault odds: 4 to 1 (fort level 1)
Japanese forces CAPTURE Wuchow !!!

Japanese ground losses:
267 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
2553 casualties reported
Squads: 105 destroyed, 9 disabled
Non Combat: 142 destroyed, 20 disabled
Engineers: 15 destroyed, 0 disabled
Guns lost 17 (12 destroyed, 5 disabled)
Units retreated 7


I will pursue those guys, and then march on Kweilin and Liuchow. Clearing southern China of enemy troops is high on my priority list, as it will allow easier transfer from Manchuria/Northern China, to Cam Ranh, and the either Rangoon or Singapore.

I realize this might cause some Chinese units to be destroyed, and come back in Chungking, but I believe eliminating potential guerillas is worth the bother. Besides, and since Chungking will probably last for a while, I would rather anticipate on the next phase, the annihilation of the KMT, and herding all those units into small perimeters looks like the way to go.

Chungking again

Thanks a lot for the comments, Pax, Graffin and Lemon. I am hoping that reducing the forts will make bombardment more effective. Today, the ground bombardment took care of 55 combat squads, and the air bombing disabled 40 more. This is a pretty high figure, probably due to the high disruption and fatigue from yesterday, but 50 disabled combat squads (and as many support) per day looks like a typical figure.

I am waiting for disruption and fatigue to fall down, to launch the next attack. The first attack happened on the 27th of May, the second one on the 9th of June, the next one should take place by the end of the month.

For a while, I have been considering strat bombing the city. On the one hand, I doubt there will be any installations left when I capture the place, so I might as well deny them to the enemy now. On the other, I don’t much care for strat bombing, and I am not even sure it makes a difference, now that Chungking probably has no fuel, and doesn’t produce resources anymore. So, I might as well play it nice, and chevaleresque, so I can take the high road and whine when the Allies bomb my cities.

But, of course, since the ends justify the means, especially in Evil Empires, I would be happy to hear, and even listen to, dissenting opinions.


(in reply to SqzMyLemon)
Post #: 289
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/14/2012 12:09:39 AM   
Gräfin Zeppelin


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Joined: 12/3/2007
From: Germany
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quote:

ORIGINAL: SqzMyLemon

If not, you'll be doing this all over again once Chungking falls.




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Post #: 290
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/14/2012 11:31:39 PM   
fcharton

 

Posts: 953
Joined: 10/4/2010
From: Nemours, France
Status: offline
We might have zombie soldiers and undead mandarins over here, but we certainly have a benevolent wizard in the tech forum. An evening was all it took to get a repaired turn from michaelm. The war may now resume. Thanks again Michael.

June 11th 1942
(music : John Cage, interludes for prepared piano, http://www.youtube.com/watch?v=n05uHZWeTfI&feature=related strange stuff, admittedly, but it works for me)

DD trap

North of Darwin, near Bathurst island, and ASW surface group reacted to a detected enemy submarine. The submarine was damaged, but one of the DD was hit…

ASW attack near Darwin at 76,124

Japanese Ships
DD Hatsushima, Torpedo hits 1, on fire, heavy damage
DD Akatsuki

Allied Ships
SS KIX, hits 8


.. and since we were close to Darwin, and there was blood in the water, enemy bombers had a field day.

Morning Air attack on TF, near Bathurst Island at 77,123
Weather in hex: Heavy rain

Allied aircraft
A-24 Banshee x 9
P-40E Warhawk x 8

Allied aircraft losses
A-24 Banshee: 1 damaged

Japanese Ships
DD Akatsuki
DD Hatsushima, Bomb hits 1, and is sunk


And again

Afternoon Air attack on TF, near Bathurst Island at 77,123
Weather in hex: Light cloud

Allied aircraft
A-24 Banshee x 9
P-40E Warhawk x 8


Allied aircraft losses
A-24 Banshee: 1 damaged

Japanese Ships
DD Akatsuki, Bomb hits 1, heavy fires, heavy damage


DD Akatsuki is now limping back to Koepang, she might make it to port, but I would not bet on it. I am amazed by the efficiency of Banshees in this game. So far, they are the main ship sinkers.


Lae express

Since the capture of Buna by the Allies, a week ago, I have been reinforcing Salamaua (the base to the north) by the air. An SNLF battalion is in place, and will be joined by the elements of the 11th garrison, marching through the jungle. This first line of defense will not resist a serious offensive, but should be enough if my opponent drops paras or marches light units overland. The 38th division, now in Malang, is marching south, through the jungle, and will block the Allies if they move too boldly.

I had planned to try to sneak an infantry regiment from Hansa Bay, but the convoy got detected near Saidor, and was attacked today. The first wave managed to get to one of the transports, and sink her.

Morning Air attack on TF, near Saidor at 99,124
Weather in hex: Light cloud

Japanese aircraft
A6M2 Zero x 19
A6M2-N Rufe x 1

Allied aircraft
F2A-3 Buffalo x 8
SBD-2 Dauntless x 15

Japanese aircraft losses
A6M2-N Rufe: 1 destroyed

Allied aircraft losses
F2A-3 Buffalo: 3 destroyed
SBD-2 Dauntless: 5 destroyed, 1 damaged
Japanese Ships
AK Sado Maru, Bomb hits 4, heavy fires, heavy damage
DD Yanagi


A second wave missed the ships. A few more Buffaloes and Dauntlesses were shot down. The convoy will unload in Malang, and march to Lae. I will go on sending supply convoys to Lae, but the area is too dangerous for troopships.

A dozen enemy planes for an AK, and part of an infantry regiment, is not a good trade. I really need to suppress Port Moresby.

Meanwhile in China

The infantry brigade that took Kukong a few weeks ago arrived in Kweilin, and bombarded the area. The enemy has over 500 AV there. Reinforcements from Chihkiang should arrive tomorrow or the day after. More troops are now in Wuchow.

I intend to take Kweilin, and then Liuchow, to open the rail connection between Changsha and Indochina. Once this is done, Tuyun will be the only enemy held base (together with Chungking and Changsha, both under siege). Since it has neither industry nor resources, the KMT units in Southern China should then rot fast.

In Chungking, we had a very good day.

Morning Air attack on 8th Chinese Corps, at 76,45 (Chungking)
Weather in hex: Clear sky

Japanese aircraft
Ki-21-IIa Sally x 35
Ki-48-Ib Lily x 22
Ki-48-IIa Lily x 21
Ki-49-Ia Helen x 17

Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged
Ki-48-IIa Lily: 1 damaged

Allied ground losses:
276 casualties reported
Squads: 1 destroyed, 15 disabled
Non Combat: 0 destroyed, 27 disabled
Engineers: 0 destroyed, 0 disabled


This might be my best ground bombing results so far. A dozen more squads we lost in later, uncoordinated attacks. This suggests that coordination is the key factor for ground bombing. Four squadrons attacking together seem to cause a lot more damage than the same attacking one by one.

This suggests a strategy: instead of using a collection of bases for my bombers, I should probably concentrate them in a few large airfields, close to Chungking, so that I have a better chance that they fly in large formations.

Bombardment results were pretty good too:

Allied ground losses:
561 casualties reported
Squads: 25 destroyed, 42 disabled
Non Combat: 2 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 4 (1 destroyed, 3 disabled)


Overall, almost 100 squads were destroyed or disabled today. I don’t complain. Enemy AV were at 5450 today, up by 30 since yesterday. Ours was over 3000, up by 300. This seems to vindicate my DA strategy.

(in reply to Gräfin Zeppelin)
Post #: 291
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/15/2012 1:19:26 AM   
PaxMondo


Posts: 5904
Joined: 6/6/2008
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quote:

ORIGINAL: fcharton

...This seems to vindicate my DA strategy.


I had no doubt of it!

PS: my 'music' background is controlled by my 3yo. That means Pixar/Disney. Tonight is "Grinch".

_____________________________

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(in reply to fcharton)
Post #: 292
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/15/2012 10:09:15 AM   
obvert


Posts: 7209
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: online

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: fcharton

...This seems to vindicate my DA strategy.


I had no doubt of it!

PS: my 'music' background is controlled by my 3yo. That means Pixar/Disney. Tonight is "Grinch".


Sounds like time for some noise canceling headphones.

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to PaxMondo)
Post #: 293
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/15/2012 10:12:46 AM   
obvert


Posts: 7209
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: online
quote:

This might be my best ground bombing results so far. A dozen more squads we lost in later, uncoordinated attacks. This suggests that coordination is the key factor for ground bombing. Four squadrons attacking together seem to cause a lot more damage than the same attacking one by one.

This suggests a strategy: instead of using a collection of bases for my bombers, I should probably concentrate them in a few large airfields, close to Chungking, so that I have a better chance that they fly in large formations.


I've found this to be true both from my end and in watching how the 4Es wipe me out when they come in en masse.

One base works or several close together to increase the chance of coordination. Are you going in at 6k? Seemed the best altitude for me in China. Might be tougher at Chunking if he has AA units there with the US flak guns.

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to obvert)
Post #: 294
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/15/2012 1:07:22 PM   
PaxMondo


Posts: 5904
Joined: 6/6/2008
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quote:

ORIGINAL: obvert


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: fcharton

...This seems to vindicate my DA strategy.


I had no doubt of it!

PS: my 'music' background is controlled by my 3yo. That means Pixar/Disney. Tonight is "Grinch".


Sounds like time for some noise canceling headphones.

I wish .. but of of course you can't. You have to be able to hear when he goes quiet Quiet is dangerous. Quiet is him doing something he shouldn't be doing. Playing with electric outlets for example.

_____________________________

Pax

(in reply to obvert)
Post #: 295
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/15/2012 2:33:52 PM   
fcharton

 

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From: Nemours, France
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quote:

ORIGINAL: PaxMondo
I wish .. but of of course you can't. You have to be able to hear when he goes quiet Quiet is dangerous. Quiet is him doing something he shouldn't be doing. Playing with electric outlets for example.


All too true... But then, when she (I'm more specialized in girls, three out of four) gets too noisy, it is dangerous too, she might have caught something terrible, something that doesn't even not have a latin name, and you'll need to rush to the doctor, at night, and... I love this game, and spend (my wife says "waste") a lot of time on it, but find it nowhere as involving as a toddler in term of excitation, seizure, and silliness.

And count your blessings and enjoy the Grinch, Pax. It gets worse as they grow up...

In five year's time, you'll have to deal with Justin Bieber (or one of his clones).

In ten years time, you'll cope with those androgynous german/russian/whatever rockers, and their implausible haircut (Gräfin, if you're reading this, the ones I got were Tokyo Hotel, and it is really difficult to like the germans after them, and all those world wars we had together). Here : and, just to try to keep this on topic, it probably can be listened to while fighting in Burma, as there's moosoon in the title....

And then, you shall have the rappers, or the K- and canto- pop groups that look so embarassing. If you are extremely lucky, you might get this, Taiwan rap with confucean morals, terrible music but good words (and for those who understand chinese, you've got to love Jay Chou's weird accent, mandarin jive or something)

It might get better in 15 years time, when you can (begin to) have a decent discussion about Latin grammar, renaissance poets, or Glenn Gould. Or not, of course...

But then, in truth the prison, unto which we doom ourselves, no prison is, eh? or not of course...

Francois (20/19/9/5 yo)

< Message edited by fcharton -- 11/15/2012 3:23:06 PM >

(in reply to PaxMondo)
Post #: 296
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/16/2012 12:10:09 AM   
Gräfin Zeppelin


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Ah Tokyo Hotel......*sigh* Its like Wilhelm the 2nd. One has to pity it. So sad :(

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Post #: 297
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/16/2012 4:32:49 AM   
PaxMondo


Posts: 5904
Joined: 6/6/2008
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quote:

ORIGINAL: fcharton

quote:

ORIGINAL: PaxMondo
I wish .. but of of course you can't. You have to be able to hear when he goes quiet Quiet is dangerous. Quiet is him doing something he shouldn't be doing. Playing with electric outlets for example.


All too true... But then, when she (I'm more specialized in girls, three out of four) gets too noisy, it is dangerous too, she might have caught something terrible, something that doesn't even not have a latin name, and you'll need to rush to the doctor, at night, and... I love this game, and spend (my wife says "waste") a lot of time on it, but find it nowhere as involving as a toddler in term of excitation, seizure, and silliness.

And count your blessings and enjoy the Grinch, Pax. It gets worse as they grow up...

In five year's time, you'll have to deal with Justin Bieber (or one of his clones).

In ten years time, you'll cope with those androgynous german/russian/whatever rockers, and their implausible haircut (Gräfin, if you're reading this, the ones I got were Tokyo Hotel, and it is really difficult to like the germans after them, and all those world wars we had together). Here : and, just to try to keep this on topic, it probably can be listened to while fighting in Burma, as there's moosoon in the title....

And then, you shall have the rappers, or the K- and canto- pop groups that look so embarassing. If you are extremely lucky, you might get this, Taiwan rap with confucean morals, terrible music but good words (and for those who understand chinese, you've got to love Jay Chou's weird accent, mandarin jive or something)

It might get better in 15 years time, when you can (begin to) have a decent discussion about Latin grammar, renaissance poets, or Glenn Gould. Or not, of course...

But then, in truth the prison, unto which we doom ourselves, no prison is, eh? or not of course...

Francois (20/19/9/5 yo)


I do count my blessings. He is, on most accounts, a good boy. However, he is a boy. Yes, I do know this is as good as it gets. I'm counting on senility to protect me from his adolescent years.


_____________________________

Pax

(in reply to fcharton)
Post #: 298
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/16/2012 11:40:30 PM   
fcharton

 

Posts: 953
Joined: 10/4/2010
From: Nemours, France
Status: offline
Don’t put too much faith in senility, Pax. Fatherhood will keep you away from it…

June 12th 1942

Horns and swans


I am beginning to put up a doctrine for my glen equipped subs. Patrols near enemy front line bases detect unloading task forces, and provide decent intelligence on the composition. If the port is not too large, I then have enough time to send a bombardment task force before the detected task force leaves.

This worked in the Aleutians a week ago, and again in Horn Island today.

Night Time Surface Combat, near Horn Island at 91,128, Range 7,000 Yards

Japanese Ships
DD Arashio
DD Samidare
DD Yugao

Allied Ships
xAKL Illinoian, Shell hits 19, and is sunk
xAKL Nevadan, Shell hits 14, and is sunk
xAKL Prusa, Shell hits 22, and is sunk
PG Swan, Shell hits 16, and is sunk


I don’t know if those small naval battles can make a difference. In the long run, I doubt the Allies will miss those light cargoes, but so long it complicates their buildup…

The KMT strikes back

An infantry brigade bombarded Kweilin yesterday, and found a fairly large force there. A division, marching from Chihkiang, should have reinforced the hex today. Unfortunately, it was delayed, and will arrive tomorrow.

And in the meantime, the Chinese counterattacked

Ground combat at Kweilin (76,54)
Allied Shock attack
Attacking force 9511 troops, 63 guns, 0 vehicles, Assault Value = 515
Defending force 5541 troops, 38 guns, 0 vehicles, Assault Value = 176
Allied assault odds: 2 to 1

Japanese ground losses:
2466 casualties reported
Squads: 60 destroyed, 60 disabled
Non Combat: 54 destroyed, 22 disabled
Engineers: 1 destroyed, 4 disabled
Guns lost 9 (3 destroyed, 6 disabled)
Units retreated 1

Allied ground losses:
1096 casualties reported
Squads: 37 destroyed, 24 disabled
Non Combat: 4 destroyed, 24 disabled
Engineers: 2 destroyed, 6 disabled
Guns lost 5 (4 destroyed, 1 disabled)


This has little consequences, but being defeated in China is a serious loss of face.

And now our regularly scheduled program

Over Chungking, ground unit bombardment was quite inefficient today. Splitting my squadrons between ground and airfield might not be such a good idea. It is probably better to alternate between missions, for instance a day at the airfield, and then two bombing units.

The airfield bombardment went fine, though. Several Lancers were destroyed on the ground, though. It looks like none of them will ever fly.

Ground bombing took over 50 squads, ten destroyed and forty disabled. Enemy units are still respawning, and their AV is over 5 700 now. At this rate, and considering that a combat squad represents about one AV, I need about five days to compensate for one respawning corps, and probably four months of bombardment to finish the place. My infantry is recovering from the attack three days ago. We now have 3200 AV, from 2700 then. I am waiting until I am close to 4000, and will attack again, in the hope of getting another fort level.

Life out of Chungking

With the campaign in China taking most of my game time, I realize I have not been seriously garrisoning my possessions in the Indies and in the Pacific. Problem is, I lack an overall plan, which would say which unit goes where, and when, and how.

What is the best way to plan this? Should I build an excel sheet, with the name of bases, and units and a status? Or can I use Tracker for this?

Roger Neilson recently pointed to a to-do list management software, are such tools useful for planning garrisons?


(in reply to PaxMondo)
Post #: 299
RE: Perfection, of a kind, spence (A) vs fcharton (J) - 11/16/2012 11:58:04 PM   
Gräfin Zeppelin


Posts: 1143
Joined: 12/3/2007
From: Germany
Status: offline
Hmm I dont use tools, not even tracker. So what I do is designate a harbor like uh Nagoya and then start to rail stuff in I might want in the lets say Marianas for example. Then I assign some transports to the harbor and voila. As a reminder I start to prep the units in Nagoya then for the various islands to see what goes where. If completly undecided I ship it to the local hub and have it at least in the area. Also my supply convoys for the areas usually are based at these harbors.

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(in reply to fcharton)
Post #: 300
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