Matrix Games Forums

Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer Corps
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How bad?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> How bad? Page: [1]
Login
Message << Older Topic   Newer Topic >>
How bad? - 2/24/2012 5:06:36 AM   
Gary Childress


Posts: 5488
Joined: 7/17/2005
Status: online
How bad would it blow the game out of proportion to make US submarine torpedoes more reliable in the game? In response I could beef up IJN anti-sub capability a bit maybe.

_____________________________

My WitP webpage: https://sites.google.com/site/garyswitpsite/

Post #: 1
RE: How bad? - 2/24/2012 11:34:54 AM   
Terminus


Posts: 41339
Joined: 4/23/2005
From: Denmark
Status: offline
I'd say that depends exactly how much better you intend to make them, no?

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Gary Childress)
Post #: 2
RE: How bad? - 2/24/2012 11:53:41 AM   
oldman45


Posts: 2238
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
There are a lot of US boats stationed at Manila when the war starts. In my games every turn there are up to a dozen shots being taken. Most at freighters but a few at warships. I would love to see a lower dud rate but think of the damage the IJN would have to deal with if you lowered the dud rate by 10%.

_____________________________


(in reply to Terminus)
Post #: 3
RE: How bad? - 2/24/2012 12:28:41 PM   
LargeSlowTarget


Posts: 2734
Joined: 9/23/2000
From: The deepest, darkest pit of hell
Status: online
Mmh, the JFB in me says "no" - unless there is a way to model the USN torpedo shortage which forced many US subs to leave on patrol with less than full torpedo loads well into 1943.

_____________________________

Carpe Cerevisiam



WitP AAR "Six Years of War"

(in reply to oldman45)
Post #: 4
RE: How bad? - 2/24/2012 2:11:00 PM   
ny59giants


Posts: 6971
Joined: 1/10/2005
Status: offline
Following up with LSTs suggestion, have the American subs carry less torpedoes at start (1/3 to 1/2 normal reload) and have an upgrade in early '43 that brings them up to full capacity. This would force them to have to go home to reload more often.

For Japan, increase crew experience of your SC and PBs from the 20s to low 40s. Then, add in an upgrade in '43 to have them go from the useless Type 95 (non-effective in deep ocean hexes) to Type 95-2. Look at Reluctant Admiral 4.0 for what they did with the SCs and PBs to produce less, but better.

_____________________________


(in reply to LargeSlowTarget)
Post #: 5
RE: How bad? - 2/25/2012 3:06:47 AM   
Gary Childress


Posts: 5488
Joined: 7/17/2005
Status: online

quote:

ORIGINAL: ny59giants

Following up with LSTs suggestion, have the American subs carry less torpedoes at start (1/3 to 1/2 normal reload) and have an upgrade in early '43 that brings them up to full capacity. This would force them to have to go home to reload more often.

For Japan, increase crew experience of your SC and PBs from the 20s to low 40s. Then, add in an upgrade in '43 to have them go from the useless Type 95 (non-effective in deep ocean hexes) to Type 95-2. Look at Reluctant Admiral 4.0 for what they did with the SCs and PBs to produce less, but better.


Excellent idea!

_____________________________

My WitP webpage: https://sites.google.com/site/garyswitpsite/


(in reply to ny59giants)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> How bad? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.061