Oberst_Klink
Posts: 787
Joined: 2/10/2008 From: Germany Status: offline
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Glad to know you're still there Steve. I perhaps we should make Bob's AD values part of the sticky thread, too. They helped me enormously 'updating' some pre-v3.4 scenarios that otherwise suffer from the 'ignore losses' tactics and syndrome for defending players at PBEM matches. As to guidelines, assuming the values are linear, then here would be the values for the setting, along with some values I've actually used for it: Whole-week: 2 (Examples: Germany 1945 & Soviet Union 1941) Half-week: 4 (Examples: CFNA, France 1944, The Next War 1979) Full-day: 14 (Examples: Killer Angels 1863, Cambrai 1917, Kaiserschlacht 1918; Exception: Okinawa 1945) Half-day: 28 6-hour: 56 (Example: Waterloo 1815, actually set to 40) Okinawa is the exception to the rule due to the need to model the Jap cave defenses. It uses an AD of 50. And, at 40, Waterloo must have needed to be bloodier than normal WWII. Erik Nygaard was so kind to email me some reference values from his scenarios, too: Tarawa (experimental): 500m/6 hour: MRPB = 2, Attr = 30 Crete: 1km/6 hour: MRPB = 5, Attr = 5 Malta: 1km/6 hour: MRPB = 5, Attr = 10 Market Garden: 1km/6 hour: MRPB = 4, Attr = 12 Varsity: 1km/6 hour: MRPB = 5, Attr = 35 Torch: 5km/6 hour: MRPB = 4, Attr = 10 Race for Tunis: 5km/half day: MRPB = 5, Attr = 8 Weserübung: 5km/half day: MRPB = 3, Attr = 15 Russia-Japan 1905: 10km/full week: MRPB = 7, Attr = 30 Klink, Oberst
< Message edited by Oberst_Klink -- 2/23/2012 5:00:36 PM >
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