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RE: patch 1.02 - is ready

 
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RE: patch 1.02 - is ready - 6/26/2012 8:37:11 PM   
Rasputitsa


Posts: 1713
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From: Bedfordshire UK
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quote:

ORIGINAL: Swedewolf
Why not just implement a rule where major invasions only can be initiated if a player got naval/air suppiority or any of them. As it is now even reinforcement to a captured port go by protecting fleet. Just a thought, what you other think?


I would rather the issue of air/naval supremacy was decided by combat, instead of an arbitrary calculation. I would like to decide how much air, or naval, power to commit against any invasion attempt.

There are several areas of the map where detection is almost inevitable, the Channel, Gibraltar, Skagerak, Narrow points in the Med, etc., provided the other side has suitable air, or naval, forces available, the chance of detection should be very high. Like the Channel dash, let combat between the available forces decide the issue, not have some arbitrary calculation permit, or deny, such an operation.


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(in reply to Swedewolf)
Post #: 61
RE: patch 1.02 - is ready - 6/26/2012 9:03:25 PM   
Swedewolf


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Good point, I was just thinking of easy way to juryrig it until a major effort can fix it. Now Emgland always fall and early as well.

(in reply to Rasputitsa)
Post #: 62
RE: patch 1.02 - is ready - 6/26/2012 10:01:28 PM   
Razz


Posts: 2529
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From: CaLiForNia
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Try the Third Reich scenario and you won't have that problem with England

< Message edited by Razz -- 6/26/2012 10:02:53 PM >

(in reply to Swedewolf)
Post #: 63
RE: patch 1.02 - is ready - 6/26/2012 11:20:37 PM   
Swedewolf


Posts: 1058
Joined: 1/29/2006
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Still dont figured out yet how to run a mod without mess with vanilla. Maybee I should read up on that :)

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Post #: 64
RE: patch 1.02 - is ready - 6/27/2012 8:15:22 AM   
Rasputitsa


Posts: 1713
Joined: 6/30/2001
From: Bedfordshire UK
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quote:

ORIGINAL: Swedewolf
Still dont figured out yet how to run a mod without mess with vanilla. Maybee I should read up on that :)

When adding mods, or updates, I install a new copy of ToF, under a new name e.g. 'Time of Fury 2', have six copies available now and can always revert to an earlier copy if there are problems.

Your game saves are in a file separate from the game folders and will be accessed from any copy of the game you are using.


_____________________________

"We have to go from where we are, not from where we would like to be" - me

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Post #: 65
RE: patch 1.02 - is ready - 6/27/2012 10:28:28 AM   
Swedewolf


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Hehe was easy. Thanx for the intel.

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Post #: 66
RE: patch 1.02 - is ready - 6/28/2012 9:38:32 PM   
demjansk

 

Posts: 547
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Is the patch out for 1.02?

(in reply to Swedewolf)
Post #: 67
RE: patch 1.02 - is ready - 7/13/2012 7:13:30 PM   
slaytanic

 

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Any news on the fix?

(in reply to demjansk)
Post #: 68
RE: patch 1.02 - is ready - 7/13/2012 9:32:14 PM   
Rasputitsa


Posts: 1713
Joined: 6/30/2001
From: Bedfordshire UK
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+1

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Post #: 69
RE: patch 1.02 - is ready - 7/15/2012 5:22:54 PM   
doomtrader


Posts: 5322
Joined: 7/22/2008
From: Poland
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Hi,

We are checking the consts.ini integrity at the moment, so hopefully the patch will be ready to send out tomorrow.

Here is the current list of changes for 1.02

quote:

2012-07-15 [v1.02]
--Fixed
All icons on the battle window now moved correctly together with the window
Fixed wrong trigger in lend lease event for Soviet Union (9201)
Fixed wrong entry in CRT for land battle attacker losses with odds 7 to 1
Fixed error in splitting units, now they can be split properly according to the units level and technological level
Mulberry harbors are now saving and loading properly.
Small fixes to adjust GUI
Fixed problem with doubled convoys routes
Fixed typos in couple of events
Fixed wrong assigned unit types in events for Germany
Fixed some typos
DAL units are now popping up properly
Fixed additional informations in sprites plus units' skin
Fixed problems with declaring war by AI to allied nations
Mulberries are now ignoring supply rules as a sources of supply
Description clarifying end of tutorial
Fixed problems with wrong distribution of supply for units supplied via convoys


--Features
Possibility to scroll reports one by one with the arrows
Added new modifier changing effectiveness of armored units in cities (both defending and attacking)
Added visible range for air units
Possible to check the range after rebase of selected air unit, by holding the SHIFT button when selecting rebase target
Possibility to fully reinforce air units by pressing L button
Possibility to check hexes where the amphibious invasion is possible by pressing F9
Pressing TAB, also now selects air units with movement points
Air superiority is now visible, which allows to plan air operations and redirect fighters to protect the sky
Pressing CTRL + TAB will now select previous unit
Safe distance modifier for the air units now moved to consts.ini file
Fighters can now be turned off from performing interception
Increased speed of enemy turn, now the game is not going to wait for information about enemy units (like reinforcements etc)
Most of the reports are now jumping to the event location
New upkeep system implemented, now the cost of upkeep threshold is calculated basen on the units strength, not units number
Cost of reparing naval group is now visible
Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.
Possibility to lock maximum effectiveness for land units. Country customizable through consts.ini files


--Gameplay
Changes supply system. Now units are taking supply from the city which will provide them highest amount of supply instead of nearest city
Confiscated vehicles event now also set to be triggered for human player also
Paradrop basic range value, reduced to 9 (was 12)
Friendly units adjacent to the defender, now are supporting the defending unit with % of own strength
Changedvalues for air striek on sea zone effectivity, now chances for double lossess are: default 13%, Germany 11%, UK and USA 18%; now chances for destroying enemy vessels are: default 6%, Germany 5%, UK and USA 7%


--GUI
Game won't run in windowed mode equal to desktop display resolution
Next and Previous units buttons added
Added icon informing about units ready to deploy


--AI
French AI in 1939 campaigns will now attack the enemies
AI fleets now reduces time on sea of it's fleets
Now possible to override the AI to perform amph assault despite lack of advantage in the sea zone
The AI will try not to use the Armored units for garrisoning the cities
AI will now reduce the number of units concentrated behind the front
English vessels more willing to avoid enemy bombers
USA AI will now try to land in Africa as long as not at war with USSR (5330)
AI will consider reinforcements earlier (90% of strength instead of 98%)


--Events
New event method added Country.GetOverrideNavalSupremacy (int countryID, int value)
New event method added Country.SetOverrideNavalSupremacy (int countryID, int value)
End of Vichy event now trigger more randomly (15247)
FirePartisans event method is now working on the same country

(in reply to Rasputitsa)
Post #: 70
RE: patch 1.02 - is ready - 7/15/2012 6:01:18 PM   
Rasputitsa


Posts: 1713
Joined: 6/30/2001
From: Bedfordshire UK
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Great News.

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"We have to go from where we are, not from where we would like to be" - me

(in reply to doomtrader)
Post #: 71
RE: patch 1.02 - is ready - 7/15/2012 7:47:29 PM   
Swedewolf


Posts: 1058
Joined: 1/29/2006
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Nice, will we be able to continue our campaign? Save friendly?
Cheers mr Doom, hope your summer been good.

(in reply to Rasputitsa)
Post #: 72
RE: patch 1.02 - is ready - 7/16/2012 3:13:08 PM   
doomtrader


Posts: 5322
Joined: 7/22/2008
From: Poland
Status: offline
My summer didn't started yet (at least holidays as the weather is like in hell).

Patch has been wrapped and sent, so stay tuned.

I would suggest start a new game if you don't have to continue. It shouldn't be a problem to load old one.

(in reply to Swedewolf)
Post #: 73
RE: patch 1.02 - is ready - 7/16/2012 6:21:52 PM   
Swedewolf


Posts: 1058
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Ok Jinkoie(bad spelling for thanx in polish I guess) Sound like you got same crappy wheather as us North of you.

(in reply to doomtrader)
Post #: 74
RE: patch 1.02 - is ready - 7/16/2012 7:21:05 PM   
alex0809

 

Posts: 72
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Will Slitherine shop versions be updated simulataneously?

(in reply to Swedewolf)
Post #: 75
RE: patch 1.02 - is ready - 7/16/2012 8:48:52 PM   
Rasputitsa


Posts: 1713
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: doomtrader

My summer didn't started yet (at least holidays as the weather is like in hell).

Patch has been wrapped and sent, so stay tuned.

I would suggest start a new game if you don't have to continue. It shouldn't be a problem to load old one.


Does it rain in Hell, because that's all we have had so far this summer, temperature not making it much above 16/17C. Should help us in the Olympics, as most of the visiting teams will be frozen.

Is the patch a full 1.02, or is it still beta ?


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"We have to go from where we are, not from where we would like to be" - me

(in reply to doomtrader)
Post #: 76
RE: patch 1.02 - is ready - 7/16/2012 9:52:16 PM   
doomtrader


Posts: 5322
Joined: 7/22/2008
From: Poland
Status: offline
We are going to release it as official.


(in reply to Rasputitsa)
Post #: 77
RE: patch 1.02 - is ready - 7/17/2012 12:33:53 AM   
gwgardner

 

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Has the upkeep change been fixed?

(in reply to doomtrader)
Post #: 78
RE: patch 1.02 - is ready - 7/20/2012 2:23:56 PM   
Rasputitsa


Posts: 1713
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: gwgardner
Has the upkeep change been fixed?


Bump !


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Post #: 79
RE: patch 1.02 - is ready - 7/23/2012 10:20:35 AM   
Borsook


Posts: 470
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quote:

ORIGINAL: gwgardner

Has the upkeep change been fixed?

bump again, that's a really crucial question...

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(in reply to gwgardner)
Post #: 80
RE: patch 1.02 - is ready - 7/23/2012 10:50:15 AM   
doomtrader


Posts: 5322
Joined: 7/22/2008
From: Poland
Status: offline
We have checked the system and it is supposed to be working as intended.
All the issues might comes with the unbalanced data, especially for the games started with 1.01.

(in reply to Borsook)
Post #: 81
RE: patch 1.02 - is ready - 7/26/2012 1:29:56 AM   
elmerlee

 

Posts: 309
Joined: 7/20/2004
Status: offline
So how about MATRIX gets us this patch.

Their attention to this type thing has become worse and worse.

I must say that it has made me not purchase 3-4 games that I had
an interst in. Not that they give a chubby rats bottom.....

My purchase of TOF was timed with this patch release but the next
time I will wait until the patch is available.

(in reply to doomtrader)
Post #: 82
RE: patch 1.02 - is ready - 7/26/2012 1:30:34 AM   
elmerlee

 

Posts: 309
Joined: 7/20/2004
Status: offline
So how about MATRIX gets us this patch.

Their attention to this type thing has become worse and worse.

I must say that it has made me not purchase 3-4 games that I had
an interst in. Not that they give a chubby rats bottom.....

My purchase of TOF was timed with this patch release but the next
time I will wait until the patch is available.

(in reply to doomtrader)
Post #: 83
RE: patch 1.02 - is ready - 7/26/2012 6:39:15 PM   
Borsook


Posts: 470
Joined: 6/29/2008
Status: offline

quote:

ORIGINAL: elmerlee

So how about MATRIX gets us this patch.

Their attention to this type thing has become worse and worse.

I must say that it has made me not purchase 3-4 games that I had
an interst in. Not that they give a chubby rats bottom.....

My purchase of TOF was timed with this patch release but the next
time I will wait until the patch is available.

You're quite right, it takes them longer and longer to process patches...

_____________________________

"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw

(in reply to elmerlee)
Post #: 84
RE: patch 1.02 - is ready - 7/27/2012 3:58:26 PM   
Rasputitsa


Posts: 1713
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
This may be too late for patch 1.02, but needs to be considered for the next one. Just reading 'Ostkrieg - Stephen F. Fritz, reference the German mobile reserve which was unable to stop the encirclement of 6th Armee in Stalingrad. The 22nd Pz Div had dug their tanks into pits and covered them with straw to protect them from the cold, but when called upon to aid the Rumanian flank forces against the Soviet attack, only 42 out of 102 tanks could move, as mice had chewed out the electric wiring on the remaining vehicles.

This loss rate is much worse than could be inflicted by air attack and therefore the devs must include 'rodent attack' in the combat data, if we are to have an accurate game.

Mickey Mouse wins WW2, what next !

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Borsook)
Post #: 85
RE: patch 1.02 - is ready - 8/8/2012 7:57:16 AM   
Rasputitsa


Posts: 1713
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Any news on 1.02.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Rasputitsa)
Post #: 86
RE: patch 1.02 - is ready - 8/8/2012 7:42:57 PM   
doomtrader


Posts: 5322
Joined: 7/22/2008
From: Poland
Status: offline
I'm checking the final build integrity

(in reply to Rasputitsa)
Post #: 87
RE: patch 1.02 - is ready - 8/8/2012 8:49:08 PM   
Rasputitsa


Posts: 1713
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: doomtrader
I'm checking the final build integrity


Thanks.


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to doomtrader)
Post #: 88
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