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patch 1.02 - is ready

 
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patch 1.02 - is ready - 2/22/2012 3:49:11 PM   
doomtrader


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As the 1.01 is ready to be released and we have already working on 1.02, so I decided that we need a new thread with the updates about the new patch.

2012-05-28 [v1.02]
--Fixed
All icons on the battle window now moved correctly together with the window
Fixed wrong trigger in lend lease event for Soviet Union
Fixed wrong entry in CRT for land battle attacker losses with odds 7 to 1
Fixed error in splitting units, now they can be split properly according to the units level and technological level
Mulberry harbors are now saving and loading properly.
Small fixes to adjust GUI
Fixed problem with doubled convoys routes
Fixed typos in couple of events
Fixed wrong assigned unit types in events for Germany
Fixed some typos
DAL units are now popping up properly
Fixed additional informations in sprites plus units' skin


--Features
Possibility to scroll reports one by one with the arrows
Added new modifier changing effectiveness of armored units in cities (both defending and attacking)
Added visible range for air units
Possible to check the range after rebase of selected air unit, by holding the SHIFT button when selecting rebase target
Possibility to fully reinforce air units by pressing L button
Possibility to check hexes where the amphibious invasion is possible by pressing F9
Pressing TAB, also now selects air units with movement points
Air superiority is now visible, which allows to plan air operations and redirect fighters to protect the sky
Pressing CTRL + TAB will now select previous unit
Safe distance modifier for the air units now moved to consts.ini file
Fighters can now be turned off from performing interception
Increased speed of enemy turn, now the game is not going to wait for information about enemy units (like reinforcements etc)
Most of the reports are now jumping to the event location
New upkeep system implemented, now the cost of upkeep threshold is calculated basen on the units strength, not units number
Cost of reparing naval group is now visible
Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.

--Gameplay
Changes supply system. Now units are taking supply from the city which will provide them highest amount of supply instead of nearest city
Confiscated vehicles event now also set to be triggered for human player also
Paradrop basic range value, reduced to 9 (was 12)
Friendly units adjacent to the defender, now are supporting the defending unit with % of own strength
Changedvalues for air striek on sea zone effectivity, now chances for double lossess are: default 13%, Germany 11%, UK and USA 18%; now chances for destroying enemy vessels are: default 6%, Germany 5%, UK and USA 7%


--GUI
Game won't run in windowed mode equal to desktop display resolution
Next and Previous units buttons added
Added icon informing about units ready to deploy


--AI
French AI in 1939 campaigns will now attack the enemies
AI fleets now reduces time on sea of it's fleets
Now possible to override the AI to perform amph assault despite lack of advantage in the sea zone
The AI will try not to use the Armored units for garrisoning the cities
AI will now reduce the number of units concentrated behind the front
English vessels more willing to avoid enemy bombers
USA AI will now try to land in Africa as long as not at war with USSR
AI will consider reinforcements earlier (90% of strength instead of 98%)


--Events
New event method added Country.GetOverrideNavalSupremacy (int countryID, int value)
New event method added Country.SetOverrideNavalSupremacy (int countryID, int value)
End of Vichy event now trigger more randomly
FirePartisans event method is now working on the same country



< Message edited by doomtrader -- 5/27/2012 6:17:40 PM >
Post #: 1
RE: patch 1.02 - Work in progress - 2/22/2012 3:50:18 PM   
doomtrader


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At the beginning a screenie




Attachment (1)

< Message edited by doomtrader -- 2/22/2012 3:51:04 PM >

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Post #: 2
RE: patch 1.02 - Work in progress - 2/23/2012 1:05:45 AM   
gwgardner

 

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I've compared to a 1.1 report, and can't figure out what the difference is.

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Post #: 3
RE: patch 1.02 - Work in progress - 2/23/2012 9:25:11 AM   
doomtrader


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Who can find two differences on the image above?

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Post #: 4
RE: patch 1.02 - Work in progress - 2/24/2012 7:27:38 AM   
Hairog


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New symbol/button under the flag.

New button under the watch.

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Post #: 5
RE: patch 1.02 - Work in progress - 2/25/2012 5:49:08 AM   
JLPOWELL


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Grats! There is Waldo and Waldodernate

Apologies to Fringe...

What do they do?

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RE: patch 1.02 - Work in progress - 2/25/2012 5:58:45 AM   
Hairog


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I have no idea.

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RE: patch 1.02 - Work in progress - 2/25/2012 12:11:33 PM   
dlazov66


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I thought that the patch was going to be ready in Jan. its almost March, and now were talking about 1.02?

So is 1.01 out yet?

I tried the ingame check and no go.


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RE: patch 1.02 - Work in progress - 2/25/2012 3:54:06 PM   
doomtrader


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The patch is ready for a quite long time, but it's waiting in the queue to be released.
But indeed we are working for the next patch.

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Post #: 9
RE: patch 1.02 - Work in progress - 2/27/2012 11:29:43 PM   
doomtrader


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Things are a little bit slower at the moment, as we are already prepared patch for Time of Wrath, and currently working for Storm over the Pacific patch which will fix some issues, and introduce few crucial functionalities, which we have found a must be at the current stage of the game.

For Time of Fury, at the moment we are working on a very huge task. The supply system is going to be changed. Now, with the 1.02 patch units will be supplied by the cities which will provide higher level of supply, not the closest one. This will make the war in North Africa even more enjoyable.

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Post #: 10
RE: patch 1.02 - Work in progress - 2/29/2012 12:45:45 AM   
MikeKraemer


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Does the final patch still have the increased upkeep costs?

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RE: patch 1.02 - Work in progress - 2/29/2012 4:47:23 AM   
Hairog


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Interdiction by tac bombers would be real cool. I know it's hard to figure out the AI but how about doing it for head to head games?

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RE: patch 1.02 - Work in progress - 2/29/2012 4:50:46 AM   
Hairog


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Great to hear about Storm over the Pacific patch as well by the way. I want to get back into that one as well.

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RE: patch 1.02 - Work in progress - 2/29/2012 8:04:15 AM   
doomtrader


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quote:

ORIGINAL: MikeKraemer

Does the final patch still have the increased upkeep costs?



Yes,
nothing has changed since we have sent it to release

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Post #: 14
RE: patch 1.02 - Work in progress - 3/4/2012 7:59:10 PM   
jjdenver

 

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I just checked back with the game after a month or two of not playing. Your change list for 1.01 looks very promising and the change to armor vs cities in this patch looks great as well. Congrats on the patch and the changes you plan so far for the next patch. Thanks for sticking with the game. Good support.

I'm eager to see a v1.01 AAR of Fall Gelb or Barbarossa scenarios to see how the changes impact the game.

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RE: patch 1.02 - Work in progress - 3/11/2012 5:53:24 PM   
doomtrader


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We are implementing another cool feature that you have asked for.

Here are the images




Attachment (1)

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Post #: 16
RE: patch 1.02 - Work in progress - 3/11/2012 5:54:11 PM   
doomtrader


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and second one




Attachment (1)

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Post #: 17
RE: patch 1.02 - Work in progress - 3/13/2012 8:31:44 AM   
Frohmankf1

 

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nothing has changed since we have sent it to release

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Post #: 18
RE: patch 1.02 - Work in progress - 3/15/2012 1:40:31 AM   
MikeKraemer


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Is it available?

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RE: patch 1.02 - Work in progress - 3/15/2012 8:12:08 AM   
doomtrader


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No, not yet.

1.01 has been just released officially. I'm planning to have the 1.02 ready at the end of April.

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Post #: 20
RE: patch 1.02 - Work in progress - 3/15/2012 6:11:59 PM   
Borsook


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quote:

ORIGINAL: doomtrader

No, not yet.

1.01 has been just released officially. I'm planning to have the 1.02 ready at the end of April.

Do you mean official or beta at the end of April?

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RE: patch 1.02 - Work in progress - 3/15/2012 8:06:44 PM   
doomtrader


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Really hard to tell at the moment.

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Post #: 22
RE: patch 1.02 - Work in progress - 3/20/2012 9:10:30 AM   
doomtrader


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Two new features are added to the game:

Possibility to fully reinforce air units by pressing L button
Possibility to check hexes where the amphibious invasion is possible by pressing F9

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Post #: 23
RE: patch 1.02 - Work in progress - 3/20/2012 10:31:09 AM   
Rasputitsa


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Looking forward to April.

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RE: patch 1.02 - Work in progress - 4/2/2012 3:58:30 AM   
Polonthi

 

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Adding flavors to Tac Bombers would be great. Right now I'm using them only to increase the Odds of a land battle to 7-1 when needed. Even so the cost of rebuilding those TAC bombers when they get losses just to destroy an INF Corps is prohibitive. Really not showing how Air Power could be devastating especially when having Air Superiority. Attacks have been wholly stopped because Air Power did destroy enough tanks to render that attack useless.

Also having only a few air units and the costs to build those makes it even harder to have a real impact on the front line. So maybe air attacks should be against the main target + collateral damage on every enemy adjacent units. For flavor you could add a small chance for friendly fire.

Anyway I'm planning a game with the USSR right now and I find out a few things to improve:

- Hungary takes part of Rumania event (Transylvania). So indeed historically Hitler forced Rumania to give up part of its territory to Hungary so no issue of having that event in place of course. Now in my game I did invade Rumania with the USSR and I was controlling the major part of the territory to be given to Hungary... and the even still took place. I got back my units but there is no reason I would have agreed to do that with the USSR knowing I would have to fight Hungary later anyway. At least this should trigger another event if Rumania and USSR are at war in this case asking if the USSR want to give that territory to Hungary. Maybe with the benefit of having Hungary going from Axis to Neutral.

- As the USSR I did the Winter War with Finland and it was going well but suddenly Finland gave up some territories and sue for peace... and I had no choice to accept it or not. Of course I went back to war the next turn but that didn't make sense.

- Sweden seems not to care that Finland is under USSR control. There could be an event where Sweden decides to lean more on the Axis side to get protection or ask a treaty of non-aggression with the USSR in exchange for something (going Neutral, some PP per turn,...).

- Ultimatum to get Bessarabia from Rumania, as Rumania didn't reply I invade them and then they just went to die without even proposing to accept the ultimatum in exchange for peace. Also they went directly to Axis and suddenly I was at war with Germany. At least Germany could choose to defend Rumania or not and if not they would be out of the Axis alliance. Or force the USSR to either accept Bessarabia for peace or to declare War to Germany at a cost (SU or Political pts).

- Even after accepting the alliance with Germany and the partition of Poland you can still attack Germany at no costs for the USSR. There should be some Social Unrest or Political pt to spend for doing this which would be a reason for the USSR to refuse the pact if their view is to attack Germany anyway.

- Para drops, the range is so much more than even what I get with my Strategic Bombers. So doesn't really make sense and that range should depend on the Air Technological level. Also seems there is no limit to the Air Transport pts while this was a critical problem even for the Allies at the end of the war. See the movie "A Bridge too far" to understand this. There should be an Air Transport pts system like the STP. Then maybe allow INF Divisions to be airlifted as well.

Good thing otherwise is that once at war with Germany I didn't get the chance to get the Baltic States as per the pact with Germany. Makes sense.

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RE: patch 1.02 - Work in progress - 4/6/2012 8:11:29 AM   
doomtrader


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Just updated the first post, couple of interesting features has been added.

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RE: patch 1.02 - Work in progress - 4/6/2012 3:57:25 PM   
Swedewolf


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Nice!!!

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RE: patch 1.02 - Work in progress - 4/6/2012 5:56:25 PM   
Borsook


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quote:

ORIGINAL: doomtrader

--GUI
Game won't run in windowed mode equal to desktop display resolution


Is this change really necessary? I for one find this very useful...

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RE: patch 1.02 - Work in progress - 4/6/2012 8:54:51 PM   
doomtrader


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doesn't it cut the bottom of your screen?

We have decided to do that as this is a bug, and for less tech-experienced people causing a situation where the game is unplayable.

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RE: patch 1.02 - Work in progress - 4/7/2012 11:13:24 AM   
Borsook


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With no taskbar at the bottom, the cut-off is very small and the game is perfectly playable. Maybe instead of deleting this option there could be a warning popup about the resolution chosen?
quote:

ORIGINAL: doomtrader

doesn't it cut the bottom of your screen?

We have decided to do that as this is a bug, and for less tech-experienced people causing a situation where the game is unplayable.



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