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Art Mod: Loadscreens Set #3

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> Art Mod: Loadscreens Set #3 Page: [1]
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Art Mod: Loadscreens Set #3 - 2/22/2012 3:59:03 AM   
bcgames


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This mod provides an alternative for several graphics files that load at the beginning of the game.

Back-up your original files. Download the attachment and place it in the data/gfx folder of the main game directory. This is the logog.png file...


Attachment (1)

< Message edited by bcgames -- 3/4/2012 4:24:01 AM >


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RE: Art Mod: Loadscreen Set #3 - 2/22/2012 4:01:09 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
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Download the attachment and place it in the data/gfx folder of the main game directory. This is the wallpaper_main.png file...

Attachment (1)

(in reply to bcgames)
Post #: 2
RE: Art Mod: Loadscreen Set #3 - 2/22/2012 4:03:35 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
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Download the attachment and place it in the data/gfx folder of the main game directory. This is the wallpaper_loading.png file...

Attachment (1)

(in reply to bcgames)
Post #: 3
RE: Art Mod: Loadscreen Set #3 - 2/22/2012 9:15:53 AM   
doomtrader


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Three sets in one day.
Great job.

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RE: Art Mod: Loadscreen Set #3 - 2/22/2012 10:29:23 AM   
Rasputitsa


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quote:

ORIGINAL: doomtrader
Three sets in one day.
Great job.


Watch this space, there will be more.


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RE: Art Mod: Loadscreen Set #3 - 2/22/2012 10:42:40 AM   
Rasputitsa


Posts: 1692
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I have used one of each set for the game intro screens, which gives a good atmospheric start sequence to the game. So we have had the US, Germans and Soviets, anything for the French, Italians and British, just to round off the major powers.

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"We have to go from where we are, not from where we would like to be" - me

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RE: Art Mod: Loadscreen Set #3 - 2/23/2012 2:24:48 AM   
bcgames


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Yep.

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Post #: 7
RE: Art Mod: Loadscreen Set #3 - 2/23/2012 2:36:46 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
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quote:

ORIGINAL: Rasputitsa

I have used one of each set for the game intro screens, which gives a good atmospheric start sequence to the game.

This is a really good idea. I think I'll try mixing up the sets too.

(in reply to Rasputitsa)
Post #: 8
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