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Fighter radius

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All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Fighter radius Page: [1]
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Fighter radius - 2/21/2012 11:51:34 PM   


Posts: 789
Joined: 9/4/2004
From: Australia
Status: offline
Is there a radius screen/button to help players judge effect aircraft ranges?

If not, how do you judge the distances to keep air wings out of fighter/bomber ranges?
Post #: 1
RE: Fighter radius - 2/22/2012 7:39:11 AM   


Posts: 102
Joined: 1/23/2010
Status: offline
Your worst enemy are fighters and fighterbombers, not level bombers IMO.
You'll learn soon...
They're able to go near everywhere, so don´t panic!
I just try not to be in the AF that are near the coast. You only need enough warning time to see if they're Fighters, FB, or LB, to decide if you will scramble to fight them, rest in place, etc...
It's usually easy to force the F and FB retreat to the cost of diverting some JGs... That's on you to decide... sometimes is better to stay at the AF and let the AA to do the hard work!
Reinforce the AF AA near the coast! Let them pay a high cost!

(in reply to kingtiger_501)
Post #: 2
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Fighter radius Page: [1]
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