Matrix Games Forums

Space Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The Hive - Cruft Scen 2 PBEM (Japan)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Hive - Cruft Scen 2 PBEM (Japan) Page: <<   < prev  15 16 [17] 18 19   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/10/2013 12:31:12 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Closer to home, here are the Bonins and the "stepping stone" islands leading to Yokohama.




Attachment (1)

(in reply to Captain Cruft)
Post #: 481
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/10/2013 12:34:48 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Iwo Jima

The amphib TF you can see in the map above is landing a whole division to make the garrison more or less complete.




Attachment (1)

(in reply to Captain Cruft)
Post #: 482
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/10/2013 12:36:24 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
LCUs

I may add more eng and arty if there is space.




Attachment (1)

(in reply to Captain Cruft)
Post #: 483
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/11/2013 2:36:02 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Fortress Hainan

I have decided to seriously reinforce the two bases on Hainan and to equip them for serious air ops. Somehow I doubt that he will be planning to land on the island since there is a clear land route from Rangoon to anywhere between Singapore and Shanghai.

The IJNAF will base itself at Samah and the IJAAF at Kiungchan. Both can be built to size 9 airfields. There is a clear evac route to either Hong Kong/Canton or Pescadores/Formosa.

Strategically speaking, I might have to re-define the Hive area as purely consisting of the island string that starts at Hainan and ends in the Kuriles. There is no way I can hold onto anything in mainland Asia once the Soviets arrive, so I might as well start assuming it out of the equation.

The New Hive would look something like this.




Attachment (1)

< Message edited by Captain Cruft -- 3/11/2013 2:37:31 AM >

(in reply to Captain Cruft)
Post #: 484
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/11/2013 11:07:33 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Ooh!

A surprising result from my Downfall sandbox :-)

There were actually 108 planes destroyed on the ground, and I lost around 30 Ki-83s.

--------------------------------------------------------------------------------
Morning Air attack on Guam , at 106,95

Weather in hex: Partial cloud

Raid detected at 40 NM, estimated altitude 3,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-83 x 144

Allied aircraft
no flights

Japanese aircraft losses
Ki-83: 66 damaged
Ki-83: 5 destroyed by flak

Allied aircraft losses
B-29B Superfort: 188 damaged
B-29B Superfort: 18 destroyed on ground
B-32 Dominator: 85 damaged
B-32 Dominator: 8 destroyed on ground
B-29-25 Superfort: 143 damaged
B-29-25 Superfort: 15 destroyed on ground
F6F-5 Hellcat: 21 damaged
F6F-5 Hellcat: 5 destroyed on ground
F-13 Superfortress: 20 damaged
F4U-4 Corsair: 11 damaged
F4U-4 Corsair: 2 destroyed on ground
P-61C Black Widow: 15 damaged
P-61C Black Widow: 1 destroyed on ground
F6F-5N Hellcat: 7 damaged
F6F-5N Hellcat: 1 destroyed on ground
F6F-3N Hellcat: 5 damaged
F6F-3N Hellcat: 1 destroyed on ground

Airbase hits 68
Airbase supply hits 3
Runway hits 86

Aircraft Attacking:
35 x Ki-83 bombing from 100 feet
Airfield Attack: 2 x 50 kg GP Bomb
13 x Ki-83 bombing from 100 feet
Airfield Attack: 2 x 50 kg GP Bomb
46 x Ki-83 bombing from 100 feet
Airfield Attack: 2 x 50 kg GP Bomb
41 x Ki-83 bombing from 100 feet
Airfield Attack: 2 x 50 kg GP Bomb
5 x Ki-83 bombing from 100 feet
Airfield Attack: 2 x 50 kg GP Bomb

(in reply to Captain Cruft)
Post #: 485
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/11/2013 11:15:30 PM   
obvert


Posts: 7229
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: online

quote:

ORIGINAL: Captain Cruft

Ooh!

A surprising result from my Downfall sandbox :-)

There were actually 108 planes destroyed on the ground, and I lost around 30 Ki-83s.



That is very surprising. How about Franks though with 2x250kg if you're going to use the better fighters? Is it the speed and durability that you're going for with these to stay on through damage and get to the mark, or just out of curiosity to try everything? Is this better than other planes in the same situation?

I do really love all of the testing and unique game you're playing. It really informs what is possible in different situations for all of the IJ players. So thanks!



_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Captain Cruft)
Post #: 486
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/11/2013 11:39:48 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
The point is the Ki-83 can do this at 13 hexes ...

Note: There was no CAP and no dedicated AA units, just base forces.

(in reply to obvert)
Post #: 487
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/12/2013 12:19:15 AM   
obvert


Posts: 7229
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: online

quote:

ORIGINAL: Captain Cruft

The point is the Ki-83 can do this at 13 hexes ...

Note: There was no CAP and no dedicated AA units, just base forces.


Range. Right. I hadn't realized it could hit so far off. Very nice. I always discount the small 50-60kg extended range booms. Maybe I should re-think that.

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Captain Cruft)
Post #: 488
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/12/2013 12:50:55 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Here is a similar test with Zeros flying into a much higher flak concentration at 11 hexes range. The Oscars are just doing Escort to get them to take off.

For the whole turn I lost 166 Zeros to flak but destroyed 88 planes on the ground and damaged hundreds more.

--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Light cloud

Raid detected at 39 NM, estimated altitude 2,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M3a Zero x 98
Ki-43-IV Oscar x 10

Allied aircraft
no flights

Japanese aircraft losses
A6M3a Zero: 29 damaged
A6M3a Zero: 54 destroyed by flak

Allied aircraft losses
B-25J11 Mitchell: 13 damaged
B-25J11 Mitchell: 3 destroyed on ground
B-24J Liberator: 129 damaged
B-24J Liberator: 5 destroyed on ground
P-38L Lightning: 27 damaged
P-38L Lightning: 6 destroyed on ground
C-47 Skytrain: 10 damaged
C-47 Skytrain: 1 destroyed on ground
B-29-25 Superfort: 23 damaged
B-29-25 Superfort: 2 destroyed on ground
A-26C Invader: 28 damaged
A-26C Invader: 5 destroyed on ground
P-61C Black Widow: 9 damaged
P-61C Black Widow: 1 destroyed on ground
F-7A Liberator: 1 destroyed on ground
F4U-1A Corsair: 5 damaged

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 21
Airbase supply hits 5
Runway hits 84

Aircraft Attacking:
30 x A6M3a Zero bombing from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
35 x A6M3a Zero bombing from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb

< Message edited by Captain Cruft -- 3/12/2013 12:53:34 AM >

(in reply to obvert)
Post #: 489
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/12/2013 1:59:18 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
8 Sep 1943

Back to the game ...

He has now landed at Kwajalein and to my surprise the first assault fails. The garrison is unlikely to last more than another day but it is nice to give the Americans a bloody nose. A taste of things to come :-)

--------------------------------------------------------------------------------
Ground combat at Kwajalein Island (132,115)

Allied Shock attack

Attacking force 10367 troops, 199 guns, 349 vehicles, Assault Value = 505

Defending force 2298 troops, 20 guns, 2 vehicles, Assault Value = 66

Allied adjusted assault: 74

Japanese adjusted defense: 27

Allied assault odds: 2 to 1 (fort level 6)

Allied Assault reduces fortifications to 4

Combat modifiers
Defender: forts(+), disruption(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
1021 casualties reported
Squads: 21 destroyed, 21 disabled
Non Combat: 21 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Units destroyed 1

Allied ground losses:
1970 casualties reported
Squads: 52 destroyed, 18 disabled
Non Combat: 105 destroyed, 7 disabled
Engineers: 46 destroyed, 1 disabled
Guns lost 23 (15 destroyed, 8 disabled)
Vehicles lost 49 (32 destroyed, 17 disabled)
Units destroyed 1

Assaulting units:
34th Combat Engineer Regiment
192nd Tank Battalion
27th Infantry Div /16
I US Corps

Defending units:
5th Indpt SNLF Coy
4th Indpt SNLF Coy
6th Indpt SNLF Coy
7th Indpt SNLF Coy
6th Naval Construction Battalion
Nimur Naval Fortress
Kwajalein Base Force

< Message edited by Captain Cruft -- 3/12/2013 2:01:13 AM >

(in reply to Captain Cruft)
Post #: 490
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/13/2013 2:08:29 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
9 Sep 1943

As expected Kwaj falls at the second attempt.

--------------------------------------------------------------------------------

Ground combat at Kwajalein Island (132,115)

Allied Shock attack

Attacking force 8224 troops, 185 guns, 225 vehicles, Assault Value = 370

Defending force 1629 troops, 25 guns, 3 vehicles, Assault Value = 22

Allied adjusted assault: 13

Japanese adjusted defense: 2

Allied assault odds: 6 to 1 (fort level 4)

Allied forces CAPTURE Kwajalein Island !!!

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
1059 casualties reported
Squads: 46 destroyed, 0 disabled
Non Combat: 188 destroyed, 0 disabled
Engineers: 48 destroyed, 0 disabled
Guns lost 33 (33 destroyed, 0 disabled)
Vehicles lost 4 (4 destroyed, 0 disabled)
Units destroyed 6

Allied ground losses:
682 casualties reported
Squads: 19 destroyed, 44 disabled
Non Combat: 5 destroyed, 8 disabled
Engineers: 1 destroyed, 4 disabled
Guns lost 40 (13 destroyed, 27 disabled)
Vehicles lost 8 (2 destroyed, 6 disabled)

Assaulting units:
27th Infantry Division
192nd Tank Battalion
I US Corps

Defending units:
4th Indpt SNLF Coy
6th Indpt SNLF Coy
7th Indpt SNLF Coy
Nimur Naval Fortress
6th Naval Construction Battalion
Kwajalein Base Force

(in reply to Captain Cruft)
Post #: 491
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/13/2013 2:22:06 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Now, a question ...

Where will he go next? Eniwetok or Kusaie Island? Neither is defended in strength.

I actually reckon that it will be the former, following the historical route to the Marianas. The disastrous 4E air raids on Truk and Ponape some time ago may have convinced him to avoid tackling these bases, and he has been flying recon over Eniwetok for some time now while never once visiting Kusaie.

Or maybe he will now halt in the Pacific and turn his attention elsewhere, like the mostly undefended DEI. I have no idea what his plans are, but I do relish the fight wherever it occurs. Now the Marshalls is a done deal we are at the point where things get real :-)




Attachment (1)

< Message edited by Captain Cruft -- 3/13/2013 2:29:06 AM >

(in reply to Captain Cruft)
Post #: 492
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/14/2013 2:48:44 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Ponape

Here is what Ponape looks like.




Attachment (1)

(in reply to Captain Cruft)
Post #: 493
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/14/2013 2:51:19 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Here is the house air.

Note the high exp Jack units. These can assuredly deal with any unescorted bombers that he sends from Roi-Namur but will likely fail to deal with any Sweeps out of Eniwetok or Kusaie.




Attachment (1)

(in reply to Captain Cruft)
Post #: 494
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/14/2013 3:00:42 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
One of the two dedicated AA units at Ponape.

The 12cm gun is about the only effective flak gun in Japan's arsenal.




Attachment (1)

(in reply to Captain Cruft)
Post #: 495
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/14/2013 3:04:50 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
All the LCUs at Ponape.

The 1st South Seas Gsn is in the process of being air-lifted from Kusaie Island, which base I am now unable to supply adequately (using only subs and aircraft). I will not commit actual surface ships in the face of Allied naval LBA.




Attachment (1)

< Message edited by Captain Cruft -- 3/14/2013 3:12:49 AM >

(in reply to Captain Cruft)
Post #: 496
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/20/2013 1:54:30 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
15 Sep 1943

A day of minor pleasures in the Marshalls. The two Rex groups now have 21 kills between them.

AFTER ACTION REPORTS FOR Sep 15, 43
--------------------------------------------------------------------------------
TF 48 encounters mine field at Kwajalein Island (132,115)

Allied Ships
DMS Trevor

26 mines cleared

--------------------------------------------------------------------------------
Night Air attack on Roi-Namur , at 132,114

Weather in hex: Light rain

Raid spotted at 30 NM, estimated altitude 12,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
P1Y1 Frances x 14

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
F6F-3 Hellcat: 3 damaged
F6F-3 Hellcat: 1 destroyed on ground
SBD-5 Dauntless: 4 damaged
F4U-1 Corsair: 7 damaged
PBY-5A Catalina: 1 damaged

Airbase supply hits 1
Runway hits 4

Aircraft Attacking:
14 x P1Y1 Frances bombing from 7000 feet *
Airfield Attack: 2 x 250 kg GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Roi-Namur , at 132,114

Weather in hex: Light rain

Raid detected at 36 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
P1Y1 Frances x 13

Japanese aircraft losses
P1Y1 Frances: 1 damaged

Aircraft Attacking:
13 x P1Y1 Frances bombing from 7000 feet *
Airfield Attack: 2 x 250 kg GP Bomb

--------------------------------------------------------------------------------
TF 48 encounters mine field at Kwajalein Island (132,115)

Allied Ships
DMS Zane, Mine hits 1, on fire, heavy damage

--------------------------------------------------------------------------------
Submarine attack near Jaluit at 133,120

Japanese Ships
SS I-170

Allied Ships
AKA Mercury, Torpedo hits 1, heavy damage

AKA Mercury is sighted by SS I-170
SS I-170 launches 2 torpedoes at AKA Mercury

--------------------------------------------------------------------------------
Morning Air attack on 7th JNAF Coy , at 131,114 (Ebadon)

Weather in hex: Heavy cloud

Raid spotted at 15 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
N1K1 Rex x 6

Allied aircraft
F4U-1 Corsair x 5
SBD-5 Dauntless x 23

No Japanese losses

Allied aircraft losses
SBD-5 Dauntless: 3 destroyed, 4 damaged

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
3 x SBD-5 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
8 x SBD-5 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
7 x SBD-5 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb

CAP engaged:
452 Ku S-1 with N1K1 Rex (3 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
802 Ku S-1 with N1K1 Rex (3 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead

Also attacking 9th JNAF Coy ...
Also attacking 7th JNAF Coy ...

--------------------------------------------------------------------------------
Sub attack near Jaluit at 133,120

Japanese Ships
SS I-170

Allied Ships
AKA Mercury, Torpedo hits 2, heavy damage

SS I-170 launches 2 torpedoes

(in reply to Captain Cruft)
Post #: 497
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/20/2013 1:58:08 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Meanwhile over in Burma stacks have appeared adjacent to both Rangoon and Pegu. The one in the clear hex next to Pegu looks particularly ferocious. I tried bombing it with some Nicks but lost 48 planes for little result.




Attachment (1)

(in reply to Captain Cruft)
Post #: 498
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/20/2013 11:39:01 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
16 Sep 1943

The stack starts to move towards Pegu ...




Attachment (1)

(in reply to Captain Cruft)
Post #: 499
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/20/2013 11:40:52 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
This is what awaits the BrIndians, all 100% prepped. Forts are at level 5.




Attachment (1)

< Message edited by Captain Cruft -- 3/23/2013 1:14:48 AM >

(in reply to Captain Cruft)
Post #: 500
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/23/2013 1:22:39 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
17 Sep 1943

The huge stack of sweaty Brits and Indians continues to move towards Pegu. I am not trying to stop it but will attempt to deliver some ordnance when it arrives. You have to make a show.

Meanwhile, a problem has occurred over at the Kawanishi Rex factory. A shortage of balsa wood for the plane's float has arisen, and in desperation engineers have experimented with fitting wheels to the airframe instead. It seems to work, sort of, and the resultant mongrel aircraft has been christened the George. It's ugly but can just about stay in the air as long as you don't put it into a dive.

I will only be producing 10 a month, and the Zero and Jack will remain the mainstay of the IJNAF fighter force.

Cruft contradicts himself again ...

(in reply to Captain Cruft)
Post #: 501
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/23/2013 3:30:51 AM   
FDRLincoln


Posts: 740
Joined: 11/22/2004
From: Lawrence, KS
Status: offline
Diversity is good, even in a Hive there is room for worker bees/aircraft with different skills.

_____________________________

Fear God and Dread Nought

(in reply to Captain Cruft)
Post #: 502
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/23/2013 2:34:12 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
I just want to be able to show him the George, since it scares him a bit.

Welcome back BTW :-)

(in reply to FDRLincoln)
Post #: 503
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/24/2013 3:32:57 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
20 Sep 1943

Pegu falls at the first attempt after every Allied 2E bomber in the theatre delivered some 500lb love onto the lonely 21st Division. He has brought a huge stack, which I am unlikely to be able to stop west of the Yangtze.

Note the consolation prizes at Hakodate though. He keeps sending his subs through minefields ...





AFTER ACTION REPORTS FOR Sep 20, 43
--------------------------------------------------------------------------------
TF 223 encounters mine field at Hakodate (119,53)

Allied Ships
SS Scorpion, Mine hits 2, on fire, heavy damage

--------------------------------------------------------------------------------
TF 226 encounters mine field at Hakodate (119,53)

Allied Ships
SS Sunfish, Mine hits 3, on fire, heavy damage

--------------------------------------------------------------------------------
Ground combat at Pegu (55,53)

Allied Deliberate attack

Attacking force 92151 troops, 1553 guns, 2474 vehicles, Assault Value = 3823

Defending force 12012 troops, 132 guns, 57 vehicles, Assault Value = 431

Allied engineers reduce fortifications to 4

Allied adjusted assault: 7293

Japanese adjusted defense: 56

Allied assault odds: 130 to 1 (fort level 4)

Allied forces CAPTURE Pegu !!!

Combat modifiers
Defender: forts(+), leaders(+), disruption(-), fatigue(-)
Attacker:

Japanese ground losses:
7676 casualties reported
Squads: 142 destroyed, 221 disabled
Non Combat: 140 destroyed, 45 disabled
Engineers: 43 destroyed, 11 disabled
Guns lost 87 (61 destroyed, 26 disabled)
Vehicles lost 64 (64 destroyed, 0 disabled)
Units retreated 2
Units destroyed 1

Allied ground losses:
987 casualties reported
Squads: 10 destroyed, 119 disabled
Non Combat: 0 destroyed, 27 disabled
Engineers: 1 destroyed, 17 disabled
Guns lost 26 (1 destroyed, 25 disabled)

Defeated Japanese Units Retreating!

Assaulting units:
254th Armoured Brigade
18th British Division
3rd Carabiniers Regiment
39th Indian Division
50th Tank Brigade
111th Chindit Brigade
14th British Brigade
19th Indian Division
150th RAC Regiment
16th Indian Brigade
11th Indian Division
16th British Brigade
7th Australian Division
44th Cavalry Regiment
45th Indian Brigade
3rd Cavalry Regiment
5th Indian Division
12th Indian Heavy AA Regiment
35th Light AA Regiment
XV Indian Corps
85th British AT Gun Regiment
28th Indian Mountain Gun Regiment
IV Indian Corps
14th Army
24th Indian Mountain Gun Regiment
6th Heavy AA Regiment
2nd Indian Heavy AA Regiment
1st West African AA Regiment
8th Medium Regiment
2nd West African AA Regiment
5th Field Regiment

Defending units:
21st Division
28th Fld AA Gun Co
4th RF Gun Battalion

Attachment (1)

< Message edited by Captain Cruft -- 3/24/2013 3:34:16 PM >

(in reply to Captain Cruft)
Post #: 504
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/24/2013 4:52:47 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
I am sending some amphib TFs to Rangoon to evacuate the beaten up 21st Division. There will not be enough time for it to recover before he attacks. There are also some CLs and DDs on their way to Georgetown which I may use to bombard Pegu if the coast is clear.




Attachment (1)

< Message edited by Captain Cruft -- 3/24/2013 6:20:47 PM >

(in reply to Captain Cruft)
Post #: 505
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/24/2013 6:26:27 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Here's the score.

One thing I will be watching closely from this point on is the ratio of army loss points. It's currently at something over 7, but obviously that includes all the stuff that was destroyed in the initial expansion phase so it's likely to decrease.

If I am going to win this game it will be by destroying ships and LCUs, not holding bases.




Attachment (1)

(in reply to Captain Cruft)
Post #: 506
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/24/2013 8:24:36 PM   
obvert


Posts: 7229
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: online
Losses are low all around so far. It looks to get much more busy soon I guess.

Not that it's a big part of your strategy or a goal, but holding that stack in a jungle hex would only take 3-4 supported divisions dug in. If you do want to slow him so he stays out of escort range of the Hive HQ there are some prime locations along the Burma-Thai and the Chinese-Indochina borders.

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Captain Cruft)
Post #: 507
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/24/2013 8:36:00 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Yes I guess it's not that big an army. Just relative to what I have deployed anywhere outside China.

I am sort of drawing a line in the sand at Nanning. Hopefully once Rangoon has fallen he will concentrate on taking Bangkok and Singapore before turning east properly and so I should have some time to reinforce the area.

(in reply to obvert)
Post #: 508
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/24/2013 11:51:32 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
1st Air Army

The 1st Air Army is now fully formed up at Takao and is training Escort. It's 725 planes at the moment, and I reckon it should throw off several 50/60/60 Air pilots every week or so.




Attachment (1)

(in reply to Captain Cruft)
Post #: 509
RE: The Hive - Cruft Scen 2 PBEM (Japan) - 3/24/2013 11:55:05 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Due to filling out the 20 Sentais, I have managed to get the IJA replacement pool below 4,000.

The sooner I can get these pools down to zero the better. However, I refuse to do the gamey thing of pulling them all through to the Reserve. I like to keep this free of noobs as it gives me a much better idea of what I have to play with.




Attachment (1)

(in reply to Captain Cruft)
Post #: 510
Page:   <<   < prev  15 16 [17] 18 19   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Hive - Cruft Scen 2 PBEM (Japan) Page: <<   < prev  15 16 [17] 18 19   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.129