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RE: Thanks - 4/4/2012 3:03:48 AM   
Razz


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From: CaLiForNia
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This is a working Mod and I have improved a few things for next release.

Waiting for some feedback.

(in reply to Rasputitsa)
Post #: 31
RE: Thanks - 4/11/2012 9:38:47 PM   
johanssb

 

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Hi Razz,

Playing your Third Reich mod as UK and USA with all others AI.

I'm not sure if it is the mod or not, but After the Germans took out Vichy France, they appear to be able to build German troops directly in French North Africa, which is now German North Africa. For example, after Operation Torch, I get to Fez which is now surrounded by 3 German panzer korps, 2 German panzer divisions, and assorted other German troops, and I am seeing the same thing over near Tripoli. They certainly didn't use naval transport to move these units as I have fleets in all North African coastal sea zones. Is this WAD ?

Another thing that I noticed was the large concentration of Axis air power in France, both fighters and tac bombers (maybe 10 fighters and 20 tac bomber untis), even while Barbarossa was ongoing. It appeared as though only strat bombers were committed to the Russian campaign.

(in reply to Razz)
Post #: 32
RE: Thanks - 4/12/2012 3:25:16 AM   
Razz


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From: CaLiForNia
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1) That's historical events for Deutches Afrika Legionaire.

I'll fix that.

Go to data\events\ThirdReich and zip this file

events_02_germany


Also, you can zip the saved game here and I will delete those excess German units.

There should only be 3 units total.


2) That concentration is from normal TOF. I believe it will be patched in 1.02


(in reply to johanssb)
Post #: 33
RE: Thanks - 4/12/2012 3:37:28 AM   
johanssb

 

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Hmmm. I'm not sure if the problem is with the events. If I switch Germany to human player and take a look, I see that indeed I am able to build German units directly in and adjacent to the port of Oran in Algiers. Same with all cities in France. Not sure if this is correct. Here is the saved game zip.

Attachment (1)

(in reply to Razz)
Post #: 34
RE: Thanks - 4/12/2012 4:05:15 AM   
Razz


Posts: 2523
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From: CaLiForNia
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You are correct. Germany can deploy in Rabat and Oran.

So this is WAD from Wasteland.

However that event for Deutches Afrika Legionaire has been repaired for the next update.

Unfortunately I can not fix that without altering the map. I can not change the map as I can not get the editor to work until I go to windows 7

< Message edited by Razz -- 4/12/2012 4:07:07 AM >

(in reply to johanssb)
Post #: 35
RE: Thanks - 4/12/2012 3:08:53 PM   
johanssb

 

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Any idea what prompted the design decision to allow Germany to deploy directly in Rabat and Oran ? Isn't this totally ahistorical ?

(in reply to Razz)
Post #: 36
Update for version 2 in progress - 4/16/2012 2:12:40 AM   
Razz


Posts: 2523
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From: CaLiForNia
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Bump for update on next version.




Attachment (1)

< Message edited by Razz -- 4/16/2012 3:40:49 AM >

(in reply to johanssb)
Post #: 37
RE: Update for version 2 in progress - 4/19/2012 7:32:27 AM   
Razz


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From: CaLiForNia
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Ah Oh! Looks like Germany may be a little more difficult.




Attachment (1)

(in reply to Razz)
Post #: 38
RE: Update for version 2 in progress - 4/19/2012 12:40:56 PM   
welk

 

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Looks great. I have downloaded all files concerning this mod and I will play with when I will have more time, I am very interrested (to play this improved Third Reich, and also to see your modding tips in parameters and to use them

(in reply to Razz)
Post #: 39
RE: Update for version 2 in progress - 4/21/2012 11:52:23 PM   
cpdeyoung


Posts: 3209
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From: South Carolina, USA
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I am playing the Third Reich mod. On the May 1st, 1940 turn an event fires telling me the "German effectiveness increases in Netherlands". This event fires continuously.

The Netherlands have already been taken, which may be why the event design fails.

I will try to continue after disabling the event.

Chuck

PS : Wehrmacht is spelled wrong twice in the message for this event.

(in reply to welk)
Post #: 40
RE: Thanks - 4/22/2012 1:18:59 AM   
Razz


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Updated to version 2 in first post.
Ignore all other links.

(in reply to Rasputitsa)
Post #: 41
RE: Update for version 2 in progress - 4/22/2012 6:29:09 AM   
Razz


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Sorry about that. Funny it worked for me in testing.

Fixed. This bug effects version 1

Copy this over the current folder.

D:\Program Files\Slitherine\Time of Fury\data\events\ThirdReich


quote:

ORIGINAL: cpdeyoung

I am playing the Third Reich mod. On the May 1st, 1940 turn an event fires telling me the "German effectiveness increases in Netherlands". This event fires continuously.

The Netherlands have already been taken, which may be why the event design fails.

I will try to continue after disabling the event.

Chuck

PS : Wehrmacht is spelled wrong twice in the message for this event.


Attachment (1)

< Message edited by Razz -- 4/22/2012 6:38:38 AM >

(in reply to cpdeyoung)
Post #: 42
RE: Thanks - 4/22/2012 9:13:44 AM   
Rasputitsa


Posts: 1692
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From: Bedfordshire UK
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quote:

ORIGINAL: Razz
Updated to version 2 in first post.
Ignore all other links.


Thanks for the update, can't wait to get it going, travelling at the moment, but thanks for sharing.


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Razz)
Post #: 43
RE: Thanks - 4/22/2012 12:56:31 PM   
cpdeyoung


Posts: 3209
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From: South Carolina, USA
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Thanks for your prompt attention, I did fix it by changing the "already fired" flag.

I am posting an AAR based on your mod.

Good to be "furious" again!

Chuck

(in reply to Rasputitsa)
Post #: 44
RE: Thanks - 4/25/2012 5:53:41 PM   
rogo727


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Razz,
I am enjoying this game!

(in reply to cpdeyoung)
Post #: 45
RE: Thanks - 9/7/2012 2:20:13 AM   
NovoMD

 

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Is it just me or does this mod not work under 1.02?

(in reply to rogo727)
Post #: 46
RE: Thanks - 9/9/2012 10:25:17 PM   
Razz


Posts: 2523
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From: CaLiForNia
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I haven't released an upgrade to 1.02 yet.

If you want it to work... PM me and I will tell you how to update it.

(in reply to NovoMD)
Post #: 47
RE: Thanks - 11/22/2012 9:44:06 PM   
Hairog


Posts: 349
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From: Appleton, WI
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what is this livid download thing? Is there a way to download these files without putting this program on your computer. I hate putting things on my computer when I don't know what they are.

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World War Three 1946 2nd Edition available at Amazon

(in reply to Razz)
Post #: 48
RE: Thanks - 11/22/2012 11:57:11 PM   
Hairog


Posts: 349
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From: Appleton, WI
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Damn your scenario crashes Razz. Where do I find that consul?? file again?


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World War Three 1946 Blog
World War Three 1946 2nd Edition available at Amazon

(in reply to Hairog)
Post #: 49
RE: Third Reich is Here! - 1/19/2013 6:38:43 PM   
JLPOWELL


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I thought I would give this a try but the Mod files no longer available on sendspace can you re-post?

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(in reply to Razz)
Post #: 50
RE: Third Reich is Here! - 1/26/2013 7:12:25 PM   
rmonical

 

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Bump. I'll help update to 102 if I could get the files.
Thanks

(in reply to JLPOWELL)
Post #: 51
RE: Third Reich is Here! - 2/3/2013 6:07:29 PM   
rmonical

 

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Now that I am up on v104 I can help update to v104

(in reply to rmonical)
Post #: 52
RE: Third Reich is Here! - 2/5/2013 1:00:01 AM   
baloo7777


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quote:

ORIGINAL: rmonical

Now that I am up on v104 I can help update to v104

Hey!
I am on v1.04 (air supply bug and all) and would like to try this Third Reich scenario. Could you let me know when it is available?


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JRR

(in reply to rmonical)
Post #: 53
RE: Third Reich is Here! - 2/13/2013 7:22:36 AM   
Razz


Posts: 2523
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From: CaLiForNia
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Let me look at it again.

I will have to upload the files to the server again.

There's only one file to change to make it work.


This is made to work with 1.02 before all the additional bugs were introduced.

If you load up 1.03v3 beta or 1.04 you will also get those bugs that are behind the scenes. However, you can still play the scenario.

For example: for 1.04 you will not have the supply issues or re-base problem with air units, however you will still have the convoy routing problem that is behind the scenes.



Go to Third Reich folder
Go to info file
scroll down to last line
Change it to your current version

GameVersion = 1.02
GameVersion = 1.04

etc....

Sorry, about taking so long to reply.

I'm off Friday so a new link should be up then.

Also, it may be wise to wait until Friday as I fixed the invasion and counter invasion in Norway to work better when the AI is Axis or Allied.

:)



(in reply to baloo7777)
Post #: 54
RE: Thanks - 2/17/2013 7:56:50 AM   
Razz


Posts: 2523
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From: CaLiForNia
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Updated

http://www.sendspace.com/file/z75khd



(in reply to Rasputitsa)
Post #: 55
RE: Thanks - 2/23/2013 1:01:23 AM   
rmonical

 

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Thanks!!!!

The event files are up a level directly under data. Look for the folder Third Reich under data with the events in them. Move it to the events folder.

< Message edited by rmonical -- 2/23/2013 1:03:46 AM >

(in reply to Razz)
Post #: 56
RE: Thanks - 2/23/2013 9:47:32 AM   
Rasputitsa


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Thanks very much for the update.

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"We have to go from where we are, not from where we would like to be" - me

(in reply to rmonical)
Post #: 57
RE: Third Reich Download - 5/11/2013 2:52:06 PM   
JervisBay

 

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Hello, I'd like to give this a go. I've downloaded the above and put the relevant folders in Scenarios and Events. I've changed the info file to say 1.04. However TOF crashes each time I try to load the scenario - is there something I've missed? Also the 'Third Reich' folder containing the events - should this be moved to the destination events folder as a sub-folder or just its contents? (I've tried both but no difference). Is the unit images mod required? Thanks for any advice.

(in reply to Razz)
Post #: 58
RE: Third Reich Download - 1/17/2014 12:22:13 PM   
firefly101

 

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Hate to rain on anyones parade but the download links no longer work. There should really be a download location provided by Matrix games.

(in reply to JervisBay)
Post #: 59
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