Matrix Games Forums

Community impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Third Reich is Here!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> Third Reich is Here! Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Third Reich is Here! - 2/19/2012 12:50:21 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
OOB changed to historical including reinforcements for Naval
Land
Air
New Commanders:
Portugal
Netherlands

Resource Waste to 550PP
Commissioned Ships updated to actual time of arrival
Eliminates Naval spam by USA and Germany
Escort Carrier strength 2
Light Cruiser strength is now 4/4 from 3/3. This helps them survive double hits.
Aux Cruisers strength is now 3/3 from 5/5
Romania build time increase for Infantry by 2
Spain increase WE by 1%
Delete Spain research
Netherlands increase WE to 11%
Portugal, add Tungsten Mine 3PP, fixed negative income
fixed negative or low income for minor countries
Increased build time for infantry for Portugal
Tweaked UK production
Fixed UK plane production.
Malta now more heavily defended
Gibralta now more heavily defended
Fixed length of some division names for easier reading on map
Early war with France is now harder
Early war with Netherlands is now harder
Netherlands has option to blow dikes to decrease PP's captured by Germany.
Switzerland is harder to capture.
Changed Italy research so they are more prepared for Africa and Barbarossa.
Changed destroyer event to give light cruisers
Trade with Slovakia Italy Hungary Romania Bulgaria Ukraine Options
Early supply from Canada 1939 - 1940
Germany reduction in sea zone attacks.

Can invest in Italy and Slovakia Romania and Hungary factories or trade PP's
England will garrison and prepare for Sea Lion better
Soviet penalty slightly reduced for Barbarossa
Chance for Naval Battles increased for UK
Hungary trade options
Hungary investment into armor factory
Romania trade options
Romania investment into aircraft factory
Croatia Trade options
increase build time for paratroops
English War Bonds fixed, partial payback.
Reduced supply penaties from 1.01
Volunteers in France cost changed from 100 to 90
Max German Div is 205 vs 200
Max Italy Div 65 vs 60
Option to Sedylitz convert KMS Weser carrier
Several optons to keep ships in Atlantic Fleet or send to Pacific theater
Event 9201 has Lend Lease to Russia only if UK is alive fixed
Recommission the Greek Limnos Battleship
Keep Wasp and Hornet in Atlantic Options
Yorktown withdrawal
HMS Resolution reassigned to Pacific
HMS Revenge reassigned to Pacific
HMS Shropshire sold to Australia
HMS Formidable retrofit
Alabama stays in Atlantic
North Carolina consequences
Option to demand territory from Greece for Railroad pass (GWGardner's idea)
Greece harder to take.
Naval AI more competetive in Combat.
Increased capacity cost to SR German units
Increased cost to buy SR points for Germany from 50 to 60

Features
Iraq war
Operation Betasom

Version 2 changes:

Norway does not automatically surrender. Solves problem of too much PP for Germans
Supply of Alta in Norway increased to 10 from 7
Reduced divisional infantry build for German AI
Germany reserves in rear slightly reduced
Fixed Vichy entering Axis too early. Solves problem of too much PP for Germans
Italy AI infantry get bonus movement for war with France
Slovak Mobile Command added
Added two divisions for Ukraine to make creation more worth while.
Reduced unhappiness in UK
Increased Home Guard strength for UK AI
Increased British Expeditionary Force corps strength for AI
Reduce Food Rationing effect for UK
Increased Army size limit for UK from 60 to 120 divisions Max before penalty
Reduced Army size penalty for all countries
Increased build time for German infantry and Airborne depending upon conditions
Balanced Lowland countries economy
Increased build time for German infantry and Airborne and Motorized again
German armor will increase in cost depending upon conditions
Reduced massive Army build by USSR:
Decreased Army size limit for USSR
Decreased available PP for USSR AI dependent upon conditions
Increased Raise War Entry for USA from 1% to 2%
USA now raises war entry quicker dependent upon German actions
USA will now attack North Africa
Free French Naval forces created via Operation Catapult
Slovakia AI will support Germany by building Army
Build time increased for Slovakia units
Greece, Turkey, Bulgaria, Romania, Persia, Iraq, Spain will give more resistance
France is free from her burden and now will fight better
Plus allot more

For Scenario download then copy the folder into the Scenarios folder
D:\Program Files\Slitherine\Time of Fury\Time of Fury\data\scenarios

http://www.sendspace.com/file/i7rxig

For Events download then copy the folder into the Event folder
D:\Program Files\Slitherine\Time of Fury\Time of Fury\data\events\

http://www.sendspace.com/file/xsh01u

For image download then copy the contents into the images folder
D:\Program Files\Slitherine\Time of Fury\Time of Fury\data\events\images

http://www.sendspace.com/file/42253w


For those players that already have the images from version 1, here are the updates:

http://www.sendspace.com/file/6rrr2j


Don't forget the unit image mod here:

http://www.matrixgames.com/forums/tm.asp?m=2978449


Coming soon:
Version 3 changes:

Reduced UK upkeep
Increased AI defense of Malta
Clarified effects of confiscated vehicles, Now Russian player is aware of effects
Tobruk and Tripoli will now defend
Corrected OOB for BEF airforce
Updated penalty for early war with Netherlands
Polesti will now be defended
Belgium will defend better
France is a little stronger.
Early war with Yugoslavia penalty increased
Deutches Afrika improved, killed Spam
Turkey improved AI
Improved defense of England
fixed typing errors
Fixed the problem of Germany receiving Vichy fleet
Vichy fleet may now scuttle or escape
French Carrier Bearn and cruiser are interned by the USA after the fall of France
No penalty for commissioning the French BB Richleau









Attachment (1)

< Message edited by Razz -- 11/21/2012 7:15:28 PM >
Post #: 1
RE: Third Reich coming soon! - 2/19/2012 12:41:51 PM   
Rasputitsa


Posts: 1686
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Looks very good, how soon is soon ?

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Razz)
Post #: 2
RE: Third Reich coming soon! - 2/19/2012 3:37:35 PM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
After official 1.01 or I could release it and then revise it after the patch.

(in reply to Rasputitsa)
Post #: 3
RE: Third Reich coming soon! - 2/19/2012 4:04:10 PM   
Rasputitsa


Posts: 1686
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Well it would be nice to see it ASAP, but there is no point in making more work, if the patch is coming out soon.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Razz)
Post #: 4
RE: Third Reich coming soon! - 2/19/2012 4:40:30 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Yep, the patch should be released upcoming week

(in reply to Rasputitsa)
Post #: 5
RE: Third Reich coming soon! - 3/17/2012 6:29:40 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
This is the OLD Version 1

For Scenario download then copy the folder into the Scenarios folder
D:\Program Files\Slitherine\Time of Fury\Time of Fury\data\scenarios

http://www.sendspace.com/file/xlaj2m

For Events download then copy the folder into the Event folder
D:\Program Files\Slitherine\Time of Fury\Time of Fury\data\events\

http://www.sendspace.com/file/57hr8w


For image download then copy the contents into the images folder
D:\Program Files\Slitherine\Time of Fury\Time of Fury\data\events\images

http://www.sendspace.com/file/3b1kxh


< Message edited by Razz -- 4/22/2012 12:27:28 AM >

(in reply to doomtrader)
Post #: 6
RE: Third Reich coming soon! - 3/17/2012 8:37:56 AM   
Rasputitsa


Posts: 1686
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Thanks, I am away from home, but looking forward to giving it a try when I get back.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Razz)
Post #: 7
RE: Third Reich coming soon! - 3/17/2012 12:42:04 PM   
oldspec4

 

Posts: 687
Joined: 11/1/2004
Status: offline
Thanks...Just downloaded and will try it out ASAP

(in reply to Razz)
Post #: 8
Thanks - 3/18/2012 1:21:03 AM   
Agent S


Posts: 1289
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Great stuff Razz, your mods are always very welcome.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to oldspec4)
Post #: 9
RE: Thanks - 3/18/2012 1:34:36 AM   
Agent S


Posts: 1289
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Does this require a 2nd install of the game?
Will this mod effect other scenarios by overwriting original game events?

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Agent S)
Post #: 10
RE: Thanks - 3/18/2012 2:20:46 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
No all the events are separate.
That's why you copy the folder"ThirdReich" and put inside the Event folder.

The Scenario reads the ThirdReich events, not the original.




Attachment (1)

(in reply to Agent S)
Post #: 11
RE: Thanks - 3/18/2012 6:30:54 AM   
Agent S


Posts: 1289
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Thanks for the clarrification Razz

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Razz)
Post #: 12
RE: Thanks - 3/18/2012 8:35:28 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
add to the mods list

(in reply to Agent S)
Post #: 13
RE: Thanks - 3/18/2012 12:08:22 PM   
Agent S


Posts: 1289
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
I might be doing something wrong, but I got a CTD when trying to quick start this as Allies.
(gets 3/4 along the red loading bar before it drops out).
Will try re-installing.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to doomtrader)
Post #: 14
RE: Thanks - 3/18/2012 6:12:34 PM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Umm.. I never tried quick start. Just did now and it works.

Make sure you cop the two folders and put them in the correct locations.

You may have put the wrong folder into the wrong location?
The Name with the space is the scenario
The name of the folder that is continuous is the events "ThirdReich"

Are you using version 1.01?

< Message edited by Razz -- 3/18/2012 6:34:07 PM >

(in reply to Agent S)
Post #: 15
RE: Thanks - 3/19/2012 11:03:58 AM   
Agent S


Posts: 1289
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
ahhh
I had both folders with no space.
Thanks
Might be better for next release to be consistent with folder names.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Razz)
Post #: 16
RE: Thanks - 3/20/2012 5:19:53 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Here is an example of the enhanced images for events.

Actual recruitment posters for reinforcements.






Attachment (1)

< Message edited by Razz -- 3/20/2012 5:22:55 AM >

(in reply to Agent S)
Post #: 17
RE: Thanks - 3/20/2012 9:03:47 AM   
Rasputitsa


Posts: 1686
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Nice artwork, fits in well, opens up the possibility for many more national wartime posters.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Razz)
Post #: 18
RE: Thanks - 3/25/2012 5:24:33 PM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Already corrected slight date problem for Iraq war. Corrected typing error
Norway is no longer free. Must fight for it. this will help allot with the problem of excess PP's.
Resources and allocation is now must harder during this time period do to Norway being re-activated.
Corrected typing error for Liverpool.




Attachment (1)

(in reply to Rasputitsa)
Post #: 19
RE: Thanks - 3/25/2012 6:03:53 PM   
Rasputitsa


Posts: 1686
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: Razz
Already corrected slight date problem for Iraq war. Corrected typing error
Norway is no longer free. Must fight for it. this will help allot with the problem of excess PP's.
Resources and allocation is now must harder during this time period do to Norway being re-activated.
Corrected typing error for Liverpool.


Are these corrections on the original download link.


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Razz)
Post #: 20
RE: Thanks - 3/25/2012 6:20:41 PM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Overwrite the ThirdReich event folder with these updates

Time of Fury\data\events\ThirdReich

Attachment (1)

(in reply to Rasputitsa)
Post #: 21
RE: Thanks - 3/25/2012 6:29:02 PM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
To play with Norway, you need this in the scenario folder and the date must be before January 1940 in your existing game or you will need to start a new one.

install here

Time of Fury\data\scenarios\Third Reich

Still waiting for more feed back before I update the the link.

Attachment (1)

(in reply to Razz)
Post #: 22
RE: Thanks - 3/25/2012 6:46:57 PM   
Rasputitsa


Posts: 1686
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Thanks very much.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Razz)
Post #: 23
RE: Thanks - 3/25/2012 6:51:09 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Razz,

Did you considered creating a couple of events which will allow players to make some choices at the very beginning of the game?
For example:
Possibility for early barbarossa: yes/no
Sea Lion: yes/no
etc

(in reply to Rasputitsa)
Post #: 24
RE: Thanks - 3/25/2012 8:39:55 PM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
No, as Sea Lion Option is still in the game however, I explained the benefits of choosing the Option (Why you pay 300PP). I believe now you really need the benefit as taking UK is very hard with the supply constraints in 1.01.

For early Barbarossa there is no Option however, that is covered by demanding Bessarabia and German support of Romania.

I believe I increased the chance for Russia to demand it.

I got stuck with early war with Russia this game as accepted to support Romania. It is quite interesting as everything was still in France and France choose to fight until death.

Then the extra cost of taking Norway didn't leave much build up of troops.

The Russians had the best cards until the last 4 months.
Here it is after one year of early war. Winter to come soon and Russian units are already at 67% effectiveness or higher. The low is 45% surrounded.




Attachment (1)

< Message edited by Razz -- 3/25/2012 8:44:49 PM >

(in reply to doomtrader)
Post #: 25
RE: Thanks - 3/25/2012 8:54:56 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Those mine above are only examples.
So you can make everything optional very easy.

(in reply to Razz)
Post #: 26
RE: Thanks - 3/25/2012 9:07:56 PM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Yes, you can change or make Options variable or dependent upon certain conditions.
In the above game, the AI captured all of Africa except Tobruk. I even lost an Italian bomber by land attack.
I'm coming back now but it s very difficult to kill those level 3 infantry units.

Here the situation Aug 41.




Attachment (1)

(in reply to doomtrader)
Post #: 27
RE: Thanks - 3/25/2012 9:22:02 PM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
And of course the Anglo Iraq War.

Human vs human will be interesting and the Allies should win, but they have to fight for it.

I noticed in a few other games... The AI likes to move their planes from Iraq and use else where.
They moved a unit to Bomber unit to Basra. The fighter still might be in the area in Kuwait but I'm not sure.
If the AI keeps their planes around they should be able to kill the Iraq Airforce.

I may have to place the planes right before the war starts to prevent this occurrence.

I can bomb the Hell out of Habbanyia and attack it with the Iraq Army.
But the British flag still flys. I gave up and am just waiting for new troops to surround it.

Down South the Indian's and Pakistanis arrived and capture Basra. I just got lucky and knocked out the 3rd Indian Motor brigade otherwise they would have surrounded Az Zubayr.

King's column and Habforce should have been here to rescue the Fort.

I may have to check out Storm in the Pacific as we had a command where I could get the AI to March across the map and attack a position. I'll have to search for that to see if I can implement it here in Iraq.

Only problem I have so far is with the amphibious invasion of Norway by the Allied AI.




Attachment (1)

< Message edited by Razz -- 3/25/2012 9:30:09 PM >

(in reply to Razz)
Post #: 28
RE: Thanks - 3/26/2012 5:43:55 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Here's the British air force.
They retreated from Habbaniya air field and move to Kuwait.




Attachment (1)

< Message edited by Razz -- 3/26/2012 5:44:39 AM >

(in reply to Razz)
Post #: 29
RE: Thanks - 3/26/2012 11:07:47 AM   
Rasputitsa


Posts: 1686
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Thanks for the screenies, very nice.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Razz)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> Third Reich is Here! Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.115