From: Denver Colorado
Seminole, have you ever played the German side?
Because your crap attempt to teach the most successful German player in the game about 'lateral rail lines' wreaks of the kind of player who never played the German against a human opponent.
Please, ANYONE, find me an example of a partisan unit or airborne drop in 1941 that stopped ALL supply from going to an army group for two weeks?
It did not happen, yet a ZOC break in the right place of any of the 3 Army Group's will require at LEAST a 2-turn break.
Again, Sovie-o-phile players will use an anecdote (a terrible 1941 drop) to justify an exploit, but when Germany does something (like get an FBD further east than it did historically) the Sovie-o-phile has a canniption fit about the lack of realism in the game. Hey, the reason that FBDs are moving so far east so fast is because the Soviets are running so far east so fast (and there are a myriad of unrealistic factors requiring this as Soviet doctrine in WitE; I'm not saying it should be removed).
The Soviet army has the initiative in 1941 in this game, and even the best German player out there (Pelton) acknowledges that as Germany, you can only 'take what they give you.'
This game continues to get more biased to produce the best-case Soviet army throughout the war while historically anchoring Germany throughout the war. Whenever it is decided by the Sovie-o-phile players that something that Germany does is a-historic, it's GONE (railroad and logistics continue to get adjusted in favor of the Sovie-o-phile community, limiting German strategic gameplay options). Whenever something gets abused by the Soviets, it's argued as "plausible."
Even the best case 1943 Soviet airborne drop was an unmitigated disaster, with all the logistical planning that went in to it...
But no, in WitE, as soon as Germany invades you, your 1989 style Spetznaz commandos drop in on Mi-24s, cut the rail lines, and self-imolate, all for the cost of a regiment. Nice strategy if you can get the game designers to overlook the complete and utter disengagement from the actual 1941 war situation...
But hey, this goes along with the 1986 style Nato checkerboard, perfect defense! Great, you have a 1985 WarsawPact army fighting an army 40 years outdated... This should help the Soviets get into Berlin in 1943 again! Apparently, the changes from 1.04 are going to slowly be undone (well, those that helped the Germans...)
Enjoy another 6 months of beta testing the game, German-o-phile players!
Spring 2018-Playing: Demyansk Shield: Frozen Fortress; Advanced Squad Leader,
Rulebooks: ASL (always ASL), Holland'44, Demyansk Shield: Frozen Fortress