From: Darrington, WA, USA
FWIW, it just occured to me that the autovictory levels should decrease in time for the Axis and increase in time for the Soviet player. This will avoid any tendency for either side to rest too easy in a trench stalemate situation.
So, if the Axis victory level is 260, in 1941 - 1942, it will drop to let's say 220 for the end of 1943; to 200; for the end of 1944, etc. In this manner the Soviet is forced to recover, fight and retake land back from the Axis and the Axis can't simply scamper back west.
I like this concept.
I don't want to distract or derail the focus of this thread which is a simple to code adjustment of the present auto victory conditions to a reasonable total.
But there has been some thinking and discussion of the concept you describe Marquo, and I have posted the idea and map here that was the basis of that in the interest of longer term evolution of the victory conditions for the game.
Sudden Death (Auto Victory) Conditions
Optional Sudden Death Victory Rule
Proposed Optional Rule:
A "sudden death (SD)" victory is achieved if a victory point total amassed by the German player equals or exceeds the total shown below at the end of the Soviet turn the last turn of March in 1942, 1943 or 1944. For example, if the German VP total is equal to or greater than 243 points at the end of the Soviet turn the last week of March, Germany wins a SD victory. If it is equal to or less than 194 points the Soviet player wins a SD victory.
Victory points are awarded based on the point values shown in Section 24.1.1 of the WITE manual.
SD Victory Conditions
End March 42 - => 243 Germany wins, =< 194 Russian wins
End March 43 - => 261 Germany wins, =< 189 Russian wins
End March 44 - => 213 Germany wins, =< 163 Russian wins
The attached map was used to establish the VP totals shown above as it reflects in a "landscape" way the scope of advance needed to achieve a SD victory. However, the VP total needed to achieve a SD victory is INDEPENDENT of the Map Lines, meaning any combination of occupied VP hexes that achieves the VP total needed for the SD win, triggers the win.
Red line German 3/42 Win
Dark Blue line Soviet 3/42 Win
Red line plus Orange line German 3/43 Win
Dark Blue line plus light Blue line Soviet 3/43 Win
Yellow line German 3/44 Win
Green line Soviet 3/44 Win