From: Zagreb, Croatia
I am impressed the AI is as good as it is, truly. For a game that cost $70-80, its impressive. However, I think we all can agree it could use improvement. Perhaps any improvement is not feasible or not possible in the short term. Or perhaps it is, hell I don't know, I don't run the company.
So, with that said. the first few turns in WITE are truly unique for the Axis in WITE. I certainly understand redmarkus concerns.
Is it impossible or unreasonable to script in some early turn behavior beyond turn 1 for the AI?
For example: City x undefended, take it.
City x weakly defended, attack it.
If turn = 1, 2 or 3, take more risks than usual?
Leo, you seem defensive regarding the AI. The issue is not what the AI will do during the first year of the war. I have confidence it will put up a good fight.
The issue here is during the first few turns of the game, where the AI as a German is faced with a unique situation it will not see, ever again, -a completely surprised, weak, disorganized Russian army incapable of defending itself. It seems to me, it might be possible to script in some early turn behavior beyond turn 1 for the Axis AI. Then again, maybe that is just not possible (for a game that costs $80).
Only the 1st turn of grand campaign is scripted.
BTW, the opening move was made by one of our "Grandmasters" - Andy "Sabre21" (one of the best Axis / Allied players we have)!
It took weeks of hard work to do it - it is no trivial task (because the script must work in various user selectable settings)...
After that 1st turn the AI is playing normally and it is not possible to script further moves.
BTW, in grand scheme of things the AI is not depending on taking those towns you mention - all bypassed (and encircled) enemy units will eventually be destroyed - so it is no big problem for AI - the only difference is that human player will do it much faster - the AI will do it eventually!
In all other turns after 1st turn the AI will fight as usual (i.e. "grinding") but it will most certainly try to encircle the enemy if AI is "Attack Mode" and appropriate calculations show that certain criteria is met. This was doe in most recent patches...
Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE