Apollo11
Posts: 21615
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: redmarkus4 OK. The only points I am raising at the moment are the fact that it won't attack certain key cities (surely it can be coded to do that as part of an 'early moves' routine or script?) and that AGS in particular fails to move at all during Turn 2 and only a little in Turn 3. If we are looking at a game where the Axis really needs to win in '41 to be sure of a win, then the early '41 AI scripts must be the most essential in the game. A customer buying an East Front game is entitled to expect the Axis AI to blitz its way through the western USSR between June and July, no? As always in Gary Grigsby games the AI will try to follow the history as much as possible! In UV and WitP (and new WitP-AE that was further developed without 2By3) it was the same thing... The AI is quite capable at 110% but it will most certainly not "blitz" through Soviet defense... it is AI we are talking about after all... Please just play at least till end of 1942 (it should not be boring)! Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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