The Rubix Cube that is WitE.
8421 1.05 Lost Leningrad and held Moscow
Turn 24 SHC OOB: 4,780,000 Enemy KIA:3,419,000
Turn 53 SHC OOB: 6,978,000 Enemy KIA:4,713,000
M60 1.05 Lost Leningrad and Moscow during snow and took it back early in Blizzard.
Turn 25 SHC OOB: 5,472,000 Enemy KIA:2,989,000
Turn 53 SHC OOB 6,696,000 Enemy KIA: 4,393,000
TVD 1.05 Held both Leningrad and Moscow.
Turn 25 SHC OOB: 4,876,000 Enemy KIA:3,019,000
Turn 53 SHC OOB: 5,369,000 Enemy KIA:4,542,000
As I play games I track each one. What makes me keep coming back for more is how many different ways there are to play as the Russian player.
As a German only player I have found some things that work. I basically stick to my general plan and make adjustments based on what the Russian player gives me. I also try and take advantage of any mistakes that the SHC player might make during the 41-45 GC.
My game plan is basically set in stone as there is not much I can really do to effect the game in any way large or small as I have tried several different game plans and keep coming back to old fateful.
On the other hand I see huge differences in strategy on the SHC side of things. The SHC player is given allot more rope, in some cases the player has a clear understanding of the game mechanics and uses the extra rope to milk allot more out of the game system. In other cases the SHC player does not have that clear of an understanding of the game mechanics and uses the extra rope to hang themselves so to speak.
TVD by far had the better 1941, one of the best ever I have played against. Low losses and held both Leningrad and Moscow.
M60 lost Moscow, but kept his losses low.
8421 suffered allot of losses more then normal and got 72 units destroyed after November 1st 1942. My best snow 1941 O ever.
TVD then followed up his great summer by pocketing 30 German divisions and 20 minor allied units. Again the worst blizzard I have ever suffered. This totally under the "nerfed" blizzard rule set of 1.05.
M60's blizzard O was average.
8421 blizzard O was "poor" and started withdrawing in February.
One would think that TVD would be in a very strong position come the Summer of 1942. Massive German losses, low German morale and allot of ground taken back, but as can be seen his OOB is low, very low for June 1942. It appears he out ran his railheads and smoked allot of trucks. My OOB is climbing faster then his and I don't have any units in static mode yet.
M60 problems I believe were because he probably spent his AP pts on corp. and not divisions as Kamil, Hoooper and 8421 all did in 1941/1942.
8421 tactics completely canceled out the March madness. Simply retreating a few hexes a turn was all that was needed for him and not a patch. I was totally unable to do anything, until clear weather. This game is completely reflective of 1.06. 8421 has also been able to milk an extra 870,000 replacements out of the system compared to M60 between turns 24 and 54. Despite higher then normal loses for 1941, a weak Blizzard O and one of the worst 1942 springs I have seen ( 5 tank corp., 4 cav corp. and 51 rifle/tank/cav divisions pocketed and destroyed), yet he has the largest OOB of the 3 and his lines are much stronger then the other 2 by turn 54 despite his poor tactics to-date. 8421 has a much better understanding of logistics and what needs to be built and when to make up for his lack of tactics. 8421 over-all strategy is long term and very good as was Kamil and Hooopers.
Its clear to me the majority of players still have yet to figure out The Rubix Cube that is the Red Machine. Some have very good tactics, but their understanding of how the mechanics(strategy) of the game is there down fall in the long run. This in many cases is not the fault of the SHC players, because so few games get into 1942 as many German players quit. The learning curve on the German side is steep and is 100% unforgiving in all but a few cases.
I like most people vs. TVD would have run up the white flag. But after reading some AAR’s and getting some advice from Russian players about trucks and supplies I wanted to see what would happen come 1942 at least for the fun of it. I might still lose the game, but it is sure fun to make a comeback from smoking heap that was the German Army on March 1st 1942. Not really because of anything I have done, but because of TVD over reaching during the Blizzard.
As can be seen 2by3’s job of balancing out the game along historical lines and allowing for historical "what ifs" is a daunting task. AI vs. AI play can help to model the game, but once you throw in player vs. player much (not all) of the AI vs. AI modeling goes out the window as players look under the hood at the game mechanics/system and take advantage of any loop holes in the system.
Each patch closes many loop holes, fixes balancing issues, clears up bugs and creates a few more of each, but in general each patch has been positive.
WitE is a Rubix Cube that the player base and dev’s are still trying to solve. With each passing AAR, detected bug and patch the solution is that much closer for everyone.
With 14 games closed and 6 on going, I am still finding the 20th 41-45 GC as interesting, complex, fun and frustrating at times as the first PvP 41-45 GC game I played.
< Message edited by Pelton -- 2/13/2012 10:25:02 PM >
Beta Tester WitW & WitE