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1.7.0.10 various

 
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1.7.0.10 various - 2/11/2012 3:26:01 AM   
Evil Steve

 

Posts: 35
Joined: 7/21/2010
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DW loading screen task bar icon = ROTS icon.

rusan technologies appears to discount techno nexus bonus (unsure if this is wad, and whether this also occurs with other research 100% bonuses in energy and high tech)

sort by troop carrier does not bring up troop carriers being constructed. these do appear in a general military ship sort.

expansion planner: the icons for tyderios, jakanta ivory and vodkal appear to need to be resized slightly

spaceports appear to auto upgrade between sizes dependent on the inputs in empire policy section. whilst new ship design can ameliorate this, suggest that small, medium, and large spaceports be regarded as seperate ship sizes (as in destroyer, cruiser, capital) so that if you manually change a size, the AI does not change it back to a policy size.

spy activity appears to affect reputation far more than dubious military activity? is this wad?

cannot stop auto constructors building unwanted research stations. any suggestions?

steve
Post #: 1
RE: 1.7.0.10 various - 2/11/2012 7:30:43 AM   
Theluin


Posts: 189
Joined: 5/13/2011
From: Europe, Terra
Status: offline
quote:

rusan technologies appears to discount techno nexus bonus (unsure if this is wad, and whether this also occurs with other research 100% bonuses in energy and high tech)


This is wad. If they would stack then an empire with both of these could complete the entire research tree while the other empires where something like only halfway through.

quote:

spy activity appears to affect reputation far more than dubious military activity? is this wad?


This is also wad (I think) Imagine all those alien dictators sitting in their comfy chairs reading reports.
-They invaded some primitive planet? Who cares. -
-Some border skirmish? Clone new slaves to replace losses. -
-They did WHAT? They STOLE my superweapon?? -

As regarding the other things you mentioned these are things the devs probably overlooked (Except auto constructors which is an issue many brought up)

(in reply to Evil Steve)
Post #: 2
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