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RE: 1.06.00 Axis AI vs fulkerson T14

 
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RE: 1.06.00 Axis AI vs fulkerson T14 - 2/26/2012 9:22:05 AM   
Apollo11


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Hi all,

quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: Apollo11

Larry, did Axis AI ever try to attack northern Leningrad HEX and take it (after it took the southern Leningrad HEX in turn #14)?

Without that Finns are not released...

BTW, can you post Axis savegame from turn #15 (i.e. the first turn after AI took southern Leningrad HEX)?


Nope, they only took the Leningrad hex and no more. In fact, after a turn or two they evacuated Leningrad so I could reoccupy it.

Here's the T15 axis save game:



Thanks Larry!


BTW, the AI only tired one to attack Odessa if I am not mistaken?

Do you have savegame for that event?


Leo "Apollo11"

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(in reply to larryfulkerson)
Post #: 301
RE: 1.06.00 Axis AI vs fulkerson T14 - 2/27/2012 9:08:00 AM   
larryfulkerson

 

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As far as I am aware, the AI only attacked Odessa once and the result was "held". I don't remember which turn that was so it'll take me a while to find the saved game for that event. I'll get back to you as soon as I find it.

(in reply to Apollo11)
Post #: 302
RE: 1.06.00 Axis AI vs fulkerson T14 - 2/27/2012 9:09:17 AM   
Apollo11


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Hi all,

quote:

ORIGINAL: larryfulkerson

As far as I am aware, the AI only attacked Odessa once and the result was "held". I don't remember which turn that was so it'll take me a while to find the saved game for that event. I'll get back to you as soon as I find it.


Thanks Larry!

Gary needs savegame files in order to pinpoint the possible issues...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to larryfulkerson)
Post #: 303
RE: 1.06.00 Axis AI vs fulkerson T30 - 2/27/2012 10:41:47 AM   
larryfulkerson

 

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So um..........I watched all the Axis turns ( saved game files ) ( the AI did the turn ) from 15 to 19 and didn't find any Odessa attacks.
So then I tried to just open the Soviet saved game files one at a time starting with T18. T18 said there was an Odessa attack. That's the
attack we're looking for. So I watched the T17 Axis saved game file again and again there was no Odessa attack. So I'm guessing that
whether or not to attack is some function with one or more random numbers in it and that the Odessa attack doesn't happen very often.

Either that or there's a bug somewhere.
****************************************************************************************************
EDIT:
I just now realized that I needed to post the T18 file here instead of T17 so I replaced it here and in the post below.
****************************************************************************************************
Here's the T18 Axis saved game file.

Attachment (1)

< Message edited by larryfulkerson -- 2/27/2012 10:48:27 AM >

(in reply to Apollo11)
Post #: 304
RE: 1.06.00 Axis AI vs fulkerson T30 - 2/27/2012 10:45:29 AM   
larryfulkerson

 

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Here's the Axis T18 saved game file just in case I missed it by one......which is likely. Since the attack would have occured in the same turn it's listed in the Soviet list of attacks. Sorry about the mix-up above.

Here's T18 Axis saved game:

***********************************
Edit: deleted the savedgame file to save Matrix disk space. Use the file in the post above for this or any other purpose
***********************************

< Message edited by larryfulkerson -- 2/27/2012 10:49:41 AM >

(in reply to larryfulkerson)
Post #: 305
RE: 1.06.00 Axis AI vs fulkerson T30 - 2/27/2012 11:05:55 AM   
larryfulkerson

 

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quote:

ORIGINAL: AFV
I assume you have been spending all of your APs for support units (building like they are going out of style). I also assume not for any infantry divisions?
So what have you been building? (in general, not asking for a specific count)

So um...........as far as I can remember, I built about 20 separate tank regiments, and a similar number of sappers, mortars, hvy mortars, light rocket regiments, and MG-arty units, each. No wonder the armaments pool dried up.

(in reply to AFV)
Post #: 306
RE: 1.06.00 Axis AI vs fulkerson T30 - 2/27/2012 11:13:37 AM   
Apollo11


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Hi all,

Thanks Larry!

BTW, the re-run will not always result in same attacks by AI - this is normal!


Leo "Apollo11"

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Prior Preparation & Planning Prevents Pathetically Poor Performance!

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P: UV, WitP, WitP-AE

(in reply to larryfulkerson)
Post #: 307
RE: 1.06.00 Axis AI vs fulkerson T30 - 2/27/2012 11:15:09 AM   
larryfulkerson

 

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This is the T30 Axis moves:

EDIT: This is the front ines as of the end of T28 and just after the Axis moves in T30 so you're seeing Soviet movement also.




Attachment (1)

< Message edited by larryfulkerson -- 2/27/2012 11:18:10 AM >

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RE: 1.06.00 Axis AI vs fulkerson T30 - 2/27/2012 12:07:14 PM   
larryfulkerson

 

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This should be the T30 Soviet moves:




Attachment (1)

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RE: 1.06.00 Axis AI vs fulkerson T30 - 2/27/2012 12:12:20 PM   
larryfulkerson

 

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This is the losses from the T30 Soviet attacks:




Attachment (1)

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RE: 1.06.00 Axis AI vs fulkerson T31 - 2/27/2012 12:24:34 PM   
larryfulkerson

 

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Here's the losses, etc. from the Axis half of T31:




Attachment (1)

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RE: 1.06.00 Axis AI vs fulkerson T30 - 2/27/2012 1:23:11 PM   
CheerfullyInsane

 

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quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: AFV
Larry, this is a basic question coming from an inexperienced Soviet player. I have been following this from the start and should have asked 25 turns ago but- early on, few turns, do you start assigning divisions from the Corps HQ to an Army HQ?
Really, this is also open to any player who has an opinion on this.

Keep asking these salent questions. That's the only way to get an answer. I seldom have enough AP's in the early turns to get some divisions assigned from the Corps HQ to an Army HQ. Plus as RandallW says below, they usually dissappear on turn 5 or 6 or so.


Depends. If the Corps is attached directly to a Front I start assigning them to Armies ASAP. Same goes if the Corps units are spread all over the place due to routing/displacement. The idea being that you'll get a lot of routed units in the first few turns, so having a parent HQ nearby comes in handy.

quote:

But if they are in an Army HQ and I need to move them to a Front HQ I guess the only way to do that is disband them in the Army HQ and move them from STAVKA after buying them or just buy them in the Front HQ.


Nope, you can move them, but you have to do it manually. Right-click the HQ, left-click the engineer in the SU-list on the left, and then assign a new HQ for it.
Personally I never use the auto-assignments. It results in way too much chaff going to the combat HQs.
Doing it manually is time-consuming and it'll cost you APs, but the end-result is worth it IMHO.


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(in reply to larryfulkerson)
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RE: 1.06.00 Axis AI vs fulkerson T30 - 2/27/2012 2:59:25 PM   
larryfulkerson

 

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quote:

ORIGINAL: CheerfullyInsane

quote:

But if they are in an Army HQ and I need to move them to a Front HQ I guess the only way to do that is disband them in the Army HQ and move them from STAVKA after buying them or just buy them in the Front HQ.


Nope, you can move them, but you have to do it manually. Right-click the HQ, left-click the engineer in the SU-list on the left, and then assign a new HQ for it.
Personally I never use the auto-assignments. It results in way too much chaff going to the combat HQs.
Doing it manually is time-consuming and it'll cost you APs, but the end-result is worth it IMHO.

So THAT's how you do that. Thank you for pointing that out. I had no idea. The light is coming on.

(in reply to CheerfullyInsane)
Post #: 313
RE: 1.06.00 Axis AI vs fulkerson T31 - 2/27/2012 7:55:05 PM   
larryfulkerson

 

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This should be the Soviet moves in T31:

EDIT: I just neglected to say: I somehow managed to isolate some Axis divisions. Maybe the pockets will hold.




Attachment (1)

< Message edited by larryfulkerson -- 2/27/2012 7:56:55 PM >

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RE: 1.06.00 Axis AI vs fulkerson T31 - 2/27/2012 8:01:51 PM   
larryfulkerson

 

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Here's the losses from the Soviet attacks in T31:




Attachment (1)

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RE: 1.06.00 Axis AI vs fulkerson T32 - 2/27/2012 8:19:58 PM   
larryfulkerson

 

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This is the losses, etc. from the Axis half of T32:




Attachment (1)

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RE: 1.06.04 Axis AI vs fulkerson T32 - 2/28/2012 11:14:17 AM   
larryfulkerson

 

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I just now upgraded to the 1.06.04 version. Here's the Soviet moves / attacks in T32:




Attachment (1)

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RE: 1.06.04 Axis AI vs fulkerson T32 - 2/28/2012 11:18:23 AM   
larryfulkerson

 

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This is the losses from the Soviet half of T32:




Attachment (1)

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RE: 1.06.04 Axis AI vs fulkerson T33 - 2/28/2012 11:41:10 AM   
larryfulkerson

 

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This is the losses, etc. from the Axis half of T33:




Attachment (1)

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RE: 1.06.04 Axis AI vs fulkerson T33 - 2/28/2012 9:09:59 PM   
larryfulkerson

 

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And for those of you who might be interested I've started a CG game as the Axis player for the first time with an as-yet-un-named
opponent ( I haven't asked him if it's okay to post an AAR yet and I respect his privacy ) who is also trying a new side for the first time.

We're learning as we go along and so far so good as the Axis player. This is the front lines as of turn 4: ( below ). I'm posting this here
because I'm fishing for whatever comments somebody might want to make.




Attachment (1)

< Message edited by larryfulkerson -- 2/28/2012 9:10:41 PM >

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RE: 1.06.04 Axis AI vs fulkerson T33 - 2/29/2012 3:17:51 AM   
CheerfullyInsane

 

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You Sir, are in serious trouble.
How serious depends on how well your opponent adapts to his new role as the Soviets.

I'm not very experienced with the Axis either, but you should be close to Mogilev at the end of Turn 2 and Pskov should've fallen by now.

Couple of things, though it's hard to spot trends from one screenie.

Concentrate your armor. Don't get reckless with them, but they have to push until the gas runs out. Flank security is the job of the infantry.

Presumably PG 1 has been busy establishing and clearing the pocket in the south, but the other 3 PGs really should be further along. And why in the name of all that is holy are you using armor in the Pripet marshes?!?
Get them out of there most ricky-tick. Use the PGs to swing around Pripet and cut the rail-links instead.
Yes, eventually it'll have to be scoured through to nail anyone left behind, but that's for SEC divisions or the cavalry, NOT armor.

The thing about playing the Axis in ´41 (and why I hate playing them) is that you have to PUSH.
You only have 17 turns before the mud hits, and you'll never have a better chance at hurting the Red Army than now. So the advance has to be somewhere between reckless and suicidal.

Remember that wherever you are at the beginning of September is probably going to be your final defense-line come blizzard. Any gains after that probably won't have time to dig in.

Having said all that, it is perhaps also the time to point out that you're doing far better than I did on my first attempt as the Axis.

_____________________________

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RE: 1.06.04 Axis AI vs fulkerson T33 - 2/29/2012 3:35:27 AM   
randallw

 

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Back to your game as Soviets, the armaments pool is still dry. I'm wondering what type of units you've ordered up, and how many of them. Running dry of armaments in 1941 looks a bit abnormal.

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RE: 1.06.04 Axis AI vs fulkerson T33 - 2/29/2012 12:35:11 PM   
larryfulkerson

 

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quote:

ORIGINAL: CheerfullyInsane
You Sir, are in serious trouble.
How serious depends on how well your opponent adapts to his new role as the Soviets.

I'm not very experienced with the Axis either, but you should be close to Mogilev at the end of Turn 2 and Pskov should've fallen by now.

Couple of things, though it's hard to spot trends from one screenie.

Concentrate your armor. Don't get reckless with them, but they have to push until the gas runs out. Flank security is the job of the infantry.

Presumably PG 1 has been busy establishing and clearing the pocket in the south, but the other 3 PGs really should be further along. And why in the name of all that is holy are you using armor in the Pripet marshes?!?
Get them out of there most ricky-tick. Use the PGs to swing around Pripet and cut the rail-links instead.
Yes, eventually it'll have to be scoured through to nail anyone left behind, but that's for SEC divisions or the cavalry, NOT armor.

The thing about playing the Axis in ´41 (and why I hate playing them) is that you have to PUSH.
You only have 17 turns before the mud hits, and you'll never have a better chance at hurting the Red Army than now. So the advance has to be somewhere between reckless and suicidal.

Remember that wherever you are at the beginning of September is probably going to be your final defense-line come blizzard. Any gains after that probably won't have time to dig in.

Having said all that, it is perhaps also the time to point out that you're doing far better than I did on my first attempt as the Axis.

All good ideas. Thanks for posting. I'm re-routing the tanks to a path around the north edge of the marshes instead. What was I thinking?

(in reply to CheerfullyInsane)
Post #: 323
RE: 1.06.04 Axis AI vs fulkerson T33 - 2/29/2012 12:37:04 PM   
larryfulkerson

 

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quote:

ORIGINAL: randallw
Back to your game as Soviets, the armaments pool is still dry. I'm wondering what type of units you've ordered up, and how many of them. Running dry of armaments in 1941 looks a bit abnormal.

I'll post a listing of the units and maybe together we can figure this thing out. I'd hate to be finding a bug with the new updated version.

(in reply to larryfulkerson)
Post #: 324
RE: 1.06.04 Axis AI vs fulkerson T33 - 2/29/2012 12:54:52 PM   
Apollo11


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Hi all,

Larry, we would need Axis autosavegame from turn when Axis AI left the southern Leningrad HEX...

Thanks in advance!


Leo "Apollo11"


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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to larryfulkerson)
Post #: 325
RE: 1.06.04 Axis AI vs fulkerson T33 - 2/29/2012 12:56:04 PM   
Apollo11


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Hi all,

I think that those would be turns #19 or #20...


Leo "Apollo11"

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Prior Preparation & Planning Prevents Pathetically Poor Performance!

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P: UV, WitP, WitP-AE

(in reply to Apollo11)
Post #: 326
RE: 1.06.04 Axis AI vs fulkerson T33 - 2/29/2012 1:05:13 PM   
larryfulkerson

 

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Here's the saved game from T20 ( the Axis is still sortof in Leningrad ).

Attachment (1)

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Post #: 327
RE: 1.06.04 Axis AI vs fulkerson T33 - 2/29/2012 1:07:02 PM   
larryfulkerson

 

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Here's the saved game from T21 ( the Leningrad hex is empty ):

Attachment (1)

(in reply to larryfulkerson)
Post #: 328
RE: 1.06.04 Axis AI vs fulkerson T33 - 2/29/2012 1:12:35 PM   
larryfulkerson

 

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I searched through all the saved games and found the Armament numbers. Here's what I found:

The last column ( number of units ) is taken from the Commanders Report on the Units tab

TURN     Capacity            Dmgd         pool       built       number of units
--------------------------------------------------------------------------------
24          350              0           167687     1779250      1346
25          350              0           132925     1852250      1391
26          350              0           102650     1929250      1448
27          350              0           46974      2003750      1504
28          350              0           7071       2080750      1522
29          350              0           0          2164000      1532


So um....now what do we do?

EDIT: Maybe this has to do with my changing versions mid-game. Maybe I should start over and use 1.06.04 and not change the version I'm using.

< Message edited by larryfulkerson -- 2/29/2012 1:23:24 PM >

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Post #: 329
RE: 1.06.04 Axis AI vs fulkerson T33 - 2/29/2012 1:50:44 PM   
Flaviusx


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quote:

ORIGINAL: randallw

Back to your game as Soviets, the armaments pool is still dry. I'm wondering what type of units you've ordered up, and how many of them. Running dry of armaments in 1941 looks a bit abnormal.


It's perfectly normal. It happens even faster in PBEM games. Especially if James is playing the Axis. High intensity combat will flatline the Soviet armaments pool by around October of 1941.

If you set the AI to hard, the AI can grind you enough to keep armaments tight all through 1942, btw.



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