phoenix
Posts: 951
Joined: 9/28/2010 Status: offline
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Could be, Lieste. But in which case - if they are actually doing something - then a message in the log would be best, I think - to make that clear. Since I started playing this series - way back with HTTR - formations have always behaved like this to a certain extent, I think - and I have always just put it down to real world modelling or whatever, but the delays are so long now, sometimes, that I begin to think that's no longer feasible. What could they be doing? Well, the most likely candidate, usually (and as Dave said had happened with 2 para in my original example) is that the lead elements run into something. Then what you see is activity with the lead element and everyone else stopped, strung out along the road behind, say. We must assume (and, again, Dave suggested this did happen) that the lead element thinks about it, solves the issue or sends back to HQ for instructions. HQ ponders, and everyone waits. I'm alright with all that. But then when nothing happens for another four hours I begin to wonder. Sometimes then the original engagement is finished and nothing is happening anywhere. My realworldometer - which is intuitive and not based on anything real at all, I admit - says that if a battallion is strung out along a road with, say, orders to secure a crossing five kilometres away by the fastest means, with a planing option to avoid contact, have no rest on the way, and leave stragglers behind, then if the lead company makes hostile contact and sends back for instructions a distance of only a kilometer to its HQ, I would hope to see something happening indicative of a plan by that HQ within a couple of hours. If nothing is happening five hours later then I could, of course, assume that the wires got cut by arty, all the runners were killed etc etc, repeatedly, but if this kind of thing happens often enough then I begin to think the norm is that five hour delay, and then I begin to wonder if it's a bug.
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