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new to WITP AE - 2/8/2012 7:16:49 PM   
bean5671


Posts: 89
Joined: 5/12/2009
Status: offline
question to the forum

I have had AE for sometime now about 18 months but have not had the time to play til now

what would the best settings be for my first game vs AI to learn the interface and game mech's
any ideas?
should I just jump in or not

thank you


Post #: 1
RE: new to WITP AE - 2/8/2012 7:21:06 PM   
Terminus


Posts: 41361
Joined: 4/23/2005
From: Denmark
Status: offline
Start with Coral Sea and then go to the Guadalcanal scenario. Turn off "Advanced Weather" (otherwise it'll be all thunderstorms all the time). Also, turn off "Auto Sub Ops"; the AI can't do as good a job as you'll be able to.

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Post #: 2
RE: new to WITP AE - 2/8/2012 7:21:34 PM   
Terminus


Posts: 41361
Joined: 4/23/2005
From: Denmark
Status: offline
Oh, and welcome aboard.

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Post #: 3
RE: new to WITP AE - 2/8/2012 7:29:10 PM   
Omat


Posts: 916
Joined: 8/18/2004
Status: offline
Hello

I personally prefeer learning by doing. Just get the basic`s via Handbook or "Basic Training Video Tutorials"

http://www.matrixgames.com/forums/tm.asp?m=2353946

and than simply play. Whenever you do not know to handle something look into the handbook or search via google here in the matrixforum.

You will probably do a loot of mistakes...but everybody had done this :O)

Much fun

Omat

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"All changes, even the most longed for, have their melancholy; for what we leave behind us is part of ourselves; we must die to one life before we can enter another."
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Post #: 4
RE: new to WITP AE - 2/8/2012 7:33:22 PM   
bean5671


Posts: 89
Joined: 5/12/2009
Status: offline
thanks guys

I will start with the coral sea another question any little tools I should download to help manage the info in this game

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Post #: 5
RE: new to WITP AE - 2/8/2012 7:46:03 PM   
Gräfin Zeppelin


Posts: 1143
Joined: 12/3/2007
From: Germany
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Welcome to the feeding grounds.

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RE: new to WITP AE - 2/8/2012 8:15:48 PM   
Dan Nichols


Posts: 863
Joined: 8/30/2011
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quote:

ORIGINAL: bean5671

thanks guys

I will start with the coral sea another question any little tools I should download to help manage the info in this game


Go here and get Tracker: http://www.matrixgames.com/forums/tm.asp?m=2236936

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Post #: 7
RE: new to WITP AE - 2/8/2012 8:37:50 PM   
mikkey


Posts: 814
Joined: 2/10/2008
From: Slovakia
Status: offline
welcome aboard bean5671,
you can also try Combat Reporter

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Post #: 8
RE: new to WITP AE - 2/8/2012 9:06:53 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Welcome to the madhouse, but its a very very friendly one - apart from the odd nutcase!

If you get stuck just ask, people are incredibly helpful.

Roger

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Post #: 9
RE: new to WITP AE - 2/8/2012 11:53:15 PM   
bigred


Posts: 2904
Joined: 12/27/2007
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quote:

ORIGINAL: Gräfin Zeppelin

Welcome to the feeding grounds.

It is not that bad!

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Post #: 10
RE: new to WITP AE - 2/9/2012 8:53:02 AM   
obvert


Posts: 7370
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: online
Also, while you're playing the AI to learn, often stop and change sides to have a peek at what's happening on the other side. You won't be able to do this if you play a person, so enjoy it while you can. You'll also learn a lot about Fog of War and how the settings you used affected the outcomes of confrontations.

If you get mauled, back up, change the settings, and try again. I agree with starting on a small scenario. The campaign is a bit daunting at first. It's still daunting a year later when you'll try your first PBEM, but only then because you get into all of the details and want to set them with some precision.

Enjoy. It's a good ride!

(in reply to bigred)
Post #: 11
RE: new to WITP AE - 2/10/2012 3:40:42 AM   
zuluhour


Posts: 3171
Joined: 1/20/2011
From: Maryland
Status: offline
Theres still some buttons I hav'ent pushed yet.

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Post #: 12
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