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Reserve planes problem - 2/8/2012 1:53:29 AM   
hades1001

 

Posts: 977
Joined: 12/17/2007
Status: offline
I'm reporting a possible glitch.

My opponent and I were discussing a problem which he didn't have before the latest beta.

Take a look at the pic, if you put 3 reserve planes into a sub, the capacity still shows 1/1 plane.

However, if you add one more plane to that group, it will show 1/5 and it become red.

He suggests that before it you load too many planes as reserve planes and over the capacity, the system will automatically warn you and won't let you continue. But in the latest beta the system won't stop you.

I'm trying to figure out:1. why subs can carry reserve planes; 2. How does the number of reserve planes account for the total capacity of the vessel.
My opponent suggests that 4 reserve planes=1 combat ready plane.

Thank you.




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RE: Reserve planes problem - 2/8/2012 10:15:02 AM   
Puhis


Posts: 1730
Joined: 11/30/2008
From: Finland
Status: offline
Only glitch I see is that subs can take reserve planes and use Jakes.

(in reply to hades1001)
Post #: 2
RE: Reserve planes problem - 2/8/2012 11:00:48 AM   
michaelm75au


Posts: 11806
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
I thought that should not happen.
Probably error on my part for not checking size of unit and ship capacity first


_____________________________

Michael

(in reply to Puhis)
Post #: 3
RE: Reserve planes problem - 2/8/2012 11:19:36 AM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
A dedicated and humble developer, what more could we ask for?

And may be more important: the official (yes, the REAL official!) patch has been released.
Michaels never ending care is crowned with the release of this patch.
Thanks a lot Michael



PS: The patch can be downloaded from here http://www.matrixgames.com/products/351/downloads/

< Message edited by Rainer -- 2/8/2012 11:31:16 AM >


_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to michaelm75au)
Post #: 4
RE: Reserve planes problem - 2/8/2012 12:50:43 PM   
cavalry

 

Posts: 2325
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Its horrible to see Jakes on a Sub stacked 4 high . Please ask your opponesnt how it was done or is this a SIFI mod :)

(in reply to Rainer)
Post #: 5
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