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Questions about naval units

 
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Questions about naval units - 2/8/2012 12:20:36 AM   
Hairog


Posts: 349
Joined: 7/11/2000
From: Appleton, WI
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I'm in a conversation with another player in another forum. He wants to know certain rules about the naval game and I don't have time right now to answer him. Could some one answer his questions and I will send them to him. The other forum doesn't like references to other forums.

quote:

Thanks very much for your reply.

I know the roles of the various naval units; my question is more along the lines of (for example - I am at work and don't have the game in front of me) let's take cruisers.

There are several varieties. A light cruiser - ok, good for killing subs, and quicker than a vanilla cruiser by X many turns and Y amount od PPs. But what are the relative values? If the vanilla cruiser takes twice as long and is twice as expensive, is it basically the same as 2 light cruisers?

I don't want to go under the hood either (I try to avoid that religiously), but I do want to know how the units stack up against each other. Like CVs and Fleet CVs. Is it worth the time if I can afford it (and the PPs?) Or would early USA be better off to get 2 x vanilla carriers as it provides considerably more punch? (let's not get into 1 vs. 2 units purchased, etc - just straight 'firepower'. Which is better value for the money?)

Should I go for the long, expensive units when I can afford it, and only go for cheaper, quicker-to-produce units when the need is urgent?

See, I don't want odds tables, but I do want to know what each unit represents in contrast to each other.

So saying (for example) a Fleet CV has attack 10, etc etc etc, while a vanilla CV has attack 6, and the little ones have only attack 2 or something - that is what I am after so I can figure out which unit matches what it is I am trying to purchase.

So if anyone has anything (even rough) on this, I would appreciate it!


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Post #: 1
RE: Questions about naval units - 2/8/2012 11:42:25 PM   
LiquidSky


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Joined: 6/24/2008
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There are four basic types of naval units.

CV's Carriers
BB's Battleships
CA's Cruisers
Subs Submarines


Within each of these basic types, there are subtypes. All subtypes have the same hitting potential in combat, where they differ is in hp's.

Which means that a Battleship hits the same as a battlecruiser. The difference is the Battleship can absorb more damage before sinking.
The same goes for the Cruiser over the Light Cruiser over the Auxillery Cruiser.

So really...you can use cheaper ships to get more bang for the buck, but when you go toe to toe with an established navy (like the British, or Italian) with their many heavier ships, you will lose ships to only damage.


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(in reply to Hairog)
Post #: 2
AMPHIB OPNS - 2/28/2012 5:39:36 PM   
shermanwar

 

Posts: 59
Joined: 2/23/2012
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Hi,
I am trying hard to figure out how to do some simple small ampihb opns just to learn. I can transport units by sea and disembark them just fine at friendly ports, but when it comes to any other port I cant seem to figure it out. The tutorial is not very clear either. Any help really appreciated!!
Sherman

(in reply to LiquidSky)
Post #: 3
RE: AMPHIB OPNS - 2/28/2012 6:53:45 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
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You need to load the troops on landing crafts instead of transporters.

(in reply to shermanwar)
Post #: 4
RE: AMPHIB OPNS - 2/28/2012 8:47:44 PM   
shermanwar

 

Posts: 59
Joined: 2/23/2012
Status: offline
Hi Doom,
Thanks OK I just saw it...its in the button bar DUH Thanks!!

Sherman

< Message edited by shermanwar -- 2/28/2012 8:52:20 PM >

(in reply to doomtrader)
Post #: 5
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