Bingeling
Posts: 2821
Joined: 8/12/2010 Status: online
|
Good fun to watch, even if it took a while. Random observations. - Not having played this version (or much legends at all), but I guess the "automatic upgrade" in the design list may make the AI switch around to latest version of components, and maybe even add the missing bits. It is hard to know without trying it, though. But this was like the old button worked, no?
- It is probably hard to play the game for an audience, as you don't want to click around too much, but it was fun to see the nax fleet damage a pirate using rail guns, and you being surprised at them having rail guns when you met them. Actually seeing that it was the nax fleet and not a giant pirate fleet was hard on my screen, the nax outline was very little visible. Maybe switch around colors when making these to more clear ones?
- The upgraded mining bases made life relaxed. A good thing while making lets play, as micro management is avoided.
- Lucky start position. Quite alone, and the others were rather close, with zones of control even interfering between capitals. Also the rare supply hardly hurt. And pirates seemed far away at the start.
- You build a lot of troops, which is probably a good thing for defense. It is really hard to stop attacking fleets in legends. The AI attacks hard. In my single legends game, I was ahead in tech and power. And even a medium space port with 4 defensive bases, and my 20 ship cruiser fleet, could not prevent a few troops from landing when the AI attacked. Nothing that could threaten the colony, though. And that was with a high power fleet specifically hunting troop transports...
- For one so happy to build troops, it was pretty cool to see you not building more when the Sluken colony was invaded. Not that it was needed.
- That attack by the Talos was actually warned about just after their war declaration. But you were busy hunting Froggy bases in that home system. Incoming fleet to colony, and explorer being chased by space slug, could benefit from different levels of warning. The first one could even warrant a popup message with the game auto pausing.
- Another demonstration of the annoyance of counting enemy troops when there are lots of them. How many? Lots. Where lots means somewhere between 40 and 300.
- That bombardment worked wonders. You may even stop a bit earlier, as they get weakened. And maybe save some of the reputation?
- Partial manual design seems really fun now, rather than being a chore. I think there was also a couple of new buttons to move 5 pieces of equipment at once, which helps when upgrading the quantity items to new model...
< Message edited by Bingeling -- 2/16/2012 12:57:44 PM >
|