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Maxos are missing

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> The War Room >> Maxos are missing Page: [1]
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Maxos are missing - 2/5/2012 3:28:15 AM   
dalecox

 

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Joined: 1/7/2012
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I just found out that the Maxos Blaster has disappeared from my list of available weapons to put on ships. I am not sure but I think it may have happened after I got Ion Weapons. Does having Ions knock out the ability to design with Maxos?
Post #: 1
RE: Maxos are missing - 2/5/2012 3:53:39 AM   
dalecox

 

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It's not the Ions.  In going back thru saved games, it looks like it happens after I completed research on Phaser Intensification.  Is this supposed to happen?


(in reply to dalecox)
Post #: 2
RE: Maxos are missing - 2/5/2012 6:53:07 AM   
feelotraveller


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Joined: 9/12/2011
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I suspect you can solve your problem by going into the design details screen and unchecking the 'show only latest components' box which is above the component list.

(in reply to dalecox)
Post #: 3
RE: Maxos are missing - 2/5/2012 9:51:39 PM   
dalecox

 

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You are correct.  I had unchecked that box quite early in this game and forgotten all about it.  I guess I must have inadvertently clicked on it at some point. Thanks.

(in reply to feelotraveller)
Post #: 4
RE: Maxos are missing - 2/9/2012 8:26:59 AM   
Tomatoes

 

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quote:

ORIGINAL: dalecox

You are correct.  I had unchecked that box quite early in this game and forgotten all about it.  I guess I must have inadvertently clicked on it at some point. Thanks.


Its ticked as default

(in reply to dalecox)
Post #: 5
RE: Maxos are missing - 2/9/2012 11:58:18 PM   
dalecox

 

Posts: 28
Joined: 1/7/2012
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Yeah, that's annoying.  I would prefer that it would stay on whatever it was set on when you last left it.  Same thing with all the lists.  When I exit one, I would like it to remember its setting so that when I return, I don't have to drill down again.

(in reply to Tomatoes)
Post #: 6
RE: Maxos are missing - 3/13/2012 2:28:37 AM   
Atlanton

 

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Well... I think the issue is more that they should differentiate between different weapon types.

For example, an ion cannon is a unique weapon category separate from lasers, so until assault blasters or shatterforce lasers are developed, you will always see Maxos.

(in reply to dalecox)
Post #: 7
RE: Maxos are missing - 3/13/2012 8:33:58 AM   
Frohmankf1

 

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Joined: 3/10/2012
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I guess I must have inadvertently clicked on it at some point. Thanks.

(in reply to Atlanton)
Post #: 8
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