GJS Mod in LSA

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Cathartes
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Joined: Fri Jan 05, 2001 10:00 am

GJS Mod in LSA

Post by Cathartes »

Still quite a bit of work to do, but it's working well.
GJS in LSA
berndn
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RE: GJS Mod in LSA

Post by berndn »

Thanks a lot!!!
STIENER
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Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

wow....looks great! i thought you were making GJS for TLD but GJS for LSA is GREAT.....will we be able to use all the LSA options....stacking BG's etc etc?
Tejszd
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RE: GJS Mod in LSA

Post by Tejszd »

Looking good, thank you for the work/update!
Cathartes
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RE: GJS Mod in LSA

Post by Cathartes »

STIENER
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Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

WOW....very nice............cant wait[8D]
weezaard
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RE: GJS Mod in LSA

Post by weezaard »

Thumbs up!
rebon
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Joined: Sun Aug 27, 2006 1:33 pm

RE: GJS Mod in LSA

Post by rebon »

Can't wait  Catharte, really looking forward to playing GJS, especially Brit's Canadians verses those elite German units around Caen :)

[&o][&o]
Tejszd
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RE: GJS Mod in LSA

Post by Tejszd »

Looking Great!!!
Cathartes
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Joined: Fri Jan 05, 2001 10:00 am

RE: GJS Mod in LSA

Post by Cathartes »

new BG for GJS, SS-Aufklarungsabteilung 12 (work in progress):


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CarolusRex
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RE: GJS Mod in LSA

Post by CarolusRex »

Looking Very Good! Cant wait!

Someone:
Im wondering about the insignia of the 12 SS:

I know the key is there as it was partly formed from the 1 SS that had the key as the insignia. But did the 1 SS have it beacuse of the name of its first commander "Dietrich"?

Rgds

Carolus
Deo favente
heckler
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Joined: Wed Jun 29, 2011 4:21 pm

RE: GJS Mod in LSA

Post by heckler »

Words can't describe the excitement and appreciation I have for your project!
 
Quick question-I see you've reduced the size of the sMG team-does that help with the gunner never having LOF? My friend and I play H2H, and in TLD and WaR both we have many cases where the mg gunner has no shot out of the building. We had considered reducing those squad sizes as a fix...
STIENER
Posts: 831
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

WOW.....im loving it Cathartes [:)] very nice...cant wait.
Cathartes
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RE: GJS Mod in LSA

Post by Cathartes »

Quick question-I see you've reduced the size of the sMG team-does that help with the gunner never having LOF? My friend and I play H2H, and in TLD and WaR both we have many cases where the mg gunner has no shot out of the building. We had considered reducing those squad sizes as a fix...

This stayed the same from original GJS, and 3-man MG teams have no problem finding firing positions.
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tigercub
Posts: 2010
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Location: brisbane oz

RE: GJS Mod in LSA

Post by tigercub »

One thing i would like too see is the flamer in side the Engineers teams... its making me crazy waiting for this....not adolf hitler crazy but Gilligan crazy...:)

Tigercub
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You have enemies? Good. That means you've stood up for something, sometime in your life
Cathartes
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RE: GJS Mod in LSA

Post by Cathartes »

New, improved Hermanville:

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tigercub
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Location: brisbane oz

RE: GJS Mod in LSA

Post by tigercub »

i have had many hard battles on this map...now 1 more bridge and a 2 strory building cool!
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You have enemies? Good. That means you've stood up for something, sometime in your life
Cathartes
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Joined: Fri Jan 05, 2001 10:00 am

RE: GJS Mod in LSA

Post by Cathartes »

new BG: 56th Brigade

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Tejszd
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RE: GJS Mod in LSA

Post by Tejszd »

Looking good Cathartes!!!
STIENER
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Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

Cathartes.......
any chance you can improve the allied inf a wee bit?? the bren gun really needs an upgrade IMHO and perhaps some piats intigrated into some inf squads to give the allied inf a bit more oomphhh, so to speak.
any chance of this?? [:)]
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